reporust_rebootcancel

119,194 Commits over 4,018 Days - 1.24cph!

4 Months Ago
ammended sculpture belt switching logic to be less confusing when the sculpture is locked
4 Months Ago
removed material duplicates that are being handled with an mpb in code - only difference is fresnel power being 6.5 instead of 4.5 on one of them, need to check if that's intentional or not
4 Months Ago
hooked up new light setup in code
4 Months Ago
Updating knight armour skinning
4 Months Ago
jungle_ruins_c level layout first iteration
4 Months Ago
Implement the same hammer highlight effect as regular building blocks when targetting upgradables. Show red if the upgrade is blocked.
4 Months Ago
merge from fix_detail_metallic_map_error
4 Months Ago
Fix emission from being clamped
4 Months Ago
LOD fix
4 Months Ago
Light materials.
4 Months Ago
Added deleteEntityById convar Takes all ids provided so multiple entities can be deleted at once (eg. deleteEntityById 1143 1144 1145)
4 Months Ago
Lighting prefab with full color palette.
4 Months Ago
Ice shader: use packed textures to reduce texture sampling, and clean up GUI
4 Months Ago
Show all asset types if no search input is provided
4 Months Ago
Added a new Create Asset tool that has a search function, should be much easier to create new custom asset types compared to browsing through the massive context menu
4 Months Ago
Merge from main
4 Months Ago
Fixed NRE on Arctic Pack item store page (caused from Tomaha snowmobile preview asset)
4 Months Ago
Updated rotation of preview asset for cassette recorder to show it more clearly
4 Months Ago
Added modular car radio to Voice Props DLC item store UI
4 Months Ago
Added a context menu to jump in between the client/server gameobjects of an entity (GameObject/Select Client Server Entity) Only visible when in playmode in CLIENT SERVER mode
4 Months Ago
merge from fix_amplify_import_times -> aux3
4 Months Ago
merge from main -> aux3
4 Months Ago
Fix amplify package reading content of every single file on initial import instead of only reading shader files - in theory will reduce full rebuild times
4 Months Ago
Current gait networked to the client Polished towing interaction conditions Cleanup
4 Months Ago
Adjust the gesture pack store page column layout to better fit the screen when UI scale is low
4 Months Ago
Adjust skin ids to fix conflict with ice sculpture
4 Months Ago
Show the crosshair when looking at a reskinnable entity
4 Months Ago
Tweaked horses examine interaction so it doesn't show up when trying to pickup collectable while riding
4 Months Ago
Fixed case where IO connections would get lost on reskin
4 Months Ago
Horse legs tweaks Fixed steering+reversing issues
4 Months Ago
Merge from main
4 Months Ago
Updated legacy shelter description
4 Months Ago
Show barrel and squeeze on the debug cam info panel
4 Months Ago
Merge from primitive
4 Months Ago
Merge from root_label_fix
4 Months Ago
Codegen
4 Months Ago
Merge from main
4 Months Ago
Editor.ForceLabel will now apply the label to the root gameobject even if a non-root object is provided This would have fixed several issues over the past week with StringPool not correctly generating all of the strings and throwing exceptions during builds
4 Months Ago
Allow players to pick up any sleeping bags/beds if they are in building auth, even if they are owned by other players
4 Months Ago
Remove graphics.quality
4 Months Ago
Added some placeholder quality level functions to TerrainTexturing so I can remove global quality level going forwards. Return no quality change for now. Need to figure out which quality settings will need to be monitored for change here still.
4 Months Ago
Deleted leg animator assemblies
4 Months Ago
Horse legs IK setup, still wip
4 Months Ago
Added Leg Animator
4 Months Ago
unarmed anim folder and anims (taken from v3 and will be updated with v4 exports but contain valuable clip meta)
4 Months Ago
Added closest fragment depth sampling for motion vectors sample and fixed history texture format
4 Months Ago
Modify sight checks to use bounding box top instead of bottom
4 Months Ago
Make bursts feel more natural
4 Months Ago
added mask to 3p shields animations so the prop bones are used and edited shields held postions/holster postions
4 Months Ago
Don't upload "breaking server rules" from the server either