113,487 Commits over 3,959 Days - 1.19cph!
Egressing cargo ship on save will continue to leave the map after load
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player update. double barrel shotgun anims set exported after edits
fully greyboxed worker house and master house
Merged topology/build zone fixes
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Swapped legacy sink over to serverside. It's sync position anyway
Fixed storage adaptor not working after reskinning a tool cupboard
Initial health-based spawn group setup.
Rename scientist prefab ahead of removing variant.
Manifest after rename.
Increased the amount of bullet impact and decal effects warmed up during loading time. This elimitates the stuttering when spawning a big amount of effects prefab for the first time (e.g when a fight starts and bullets start flying)
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Fixed error in junkpile during sink and destory method when in editor
Move scientist code to a separate bradley file while I'm at it
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Additional scientist spawning functionality.
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merge from motionblur-wind-fix
merge from moonpool-reflection-fix
Added LOD5, tweaked AO for consistency, and updated the prefabs
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Tall cliff whiteboxes
Test autospawn prefabs
Debug scene
Remove client UI button for ping estimation
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player update. exported/setup double barrel shotgun anim set
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Fixed moonpool reflecting the sky when water reflections = 0
Merged main into wire_slacking
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Reverting
95562 electrical button power burst change, back to 2
Fixed Timer Switch not deployable ~1 meter below ceilings
player update. water pipe shotgun holster position edited
playerupdate. water pipe shotgun anim set exported and waterpipe wm reload anim edited
Fixed electrical components consuming 0 power still mentioning 1 power usage in their information panel
Explicity show 0 power usage on electrical items consuming 0
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Added 'selectitem' command to allow non-admin clients to use pipette without the item giving part
Codegen
Fixed charge and deplete battery commands compiling issue on client