reporust_rebootcancel

113,785 Commits over 3,959 Days - 1.20cph!

12 Months Ago
Switch from ClientRPC -> ClientRPCEx to the other way around: ClientRpc( RpcTarget ) is now the base method
12 Months Ago
Remove constructors from RPCTarget & move to static methods
12 Months Ago
Initial commit, bike is just an exact snowmobile clone for the moment but with bike scripts and a new prefab base for the variant
12 Months Ago
Added debug.tutorialstatus, prints the current state of all active tutorial islands
12 Months Ago
Preposition all of the tutorial groups when we generate the tutorial island spawn locations, prevents group inside warnings when loading a save
12 Months Ago
Fixed CNY spear for weapon racks after regression caused by spear changes.
12 Months Ago
Merge from main
12 Months Ago
Protobuf + manifest
12 Months Ago
Make constructors of RpcTarget private until we finalize the static methods
12 Months Ago
Convert ClientRPC() -> RpcTarget overload
12 Months Ago
Convert `ClientRpcPlayer()` -> `ClientRpc( RpcTarget.Player() )`
12 Months Ago
Add static methods to RpcTarget to help with code clarity
12 Months Ago
Merge from main
12 Months Ago
Setup for all weapon rack types
12 Months Ago
Add new `RpcTarget` struct and overloads to hopefully replace all overloads
12 Months Ago
Regex every single ClientRPC & ServerRPC
12 Months Ago
Missed .meta files
12 Months Ago
Regex RpcPlayer first
12 Months Ago
Change from BasePlayer & string (which have null passed as default value) to structs RpcId & RpcPlayer (which can't be null)
12 Months Ago
Instead delete hostConnection from BaseArcadeMachine that does nothing
12 Months Ago
Add manual prediction back to BaseArcadeMachine.GetSnapshotFromServer()
12 Months Ago
Regex every single RPC method to remove `null` from it
12 Months Ago
Remove `Connection sourceConnection` method from all RPC overloads
12 Months Ago
Cherrypick SignalBroadcast fix
12 Months Ago
Cherrypick the clientside RPC sourceConnection removal
12 Months Ago
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12 Months Ago
Fixed SaveRestore.ClearMapEntities not setting IsDestroyed on entities that haven't spawned, causing issues downstream and bypassing my previous static elevator fix
12 Months Ago
Redo branch in a less conflicting way - Allow `sourceConnection` to be passed into RPC but don't send it
12 Months Ago
Merge from metal_detector
12 Months Ago
Code review tweaks
12 Months Ago
player update. longsword held and holster positions edited
12 Months Ago
Add memory profiler package to the main branch (instead of adding it to local branch every time we want to use it)
12 Months Ago
player update. diver pickaxe holding and holster positions set up
12 Months Ago
Subtitle text override for general items
12 Months Ago
Custom Icons for general store
12 Months Ago
player update. exported/setup boneclub anim set and made holdtype override controller for it
12 Months Ago
Add a name field to takeovers so they're easier to find in the inspector
12 Months Ago
Remove unused UIBackgroundBlur
12 Months Ago
Made Enqueuing of analytics data points threadsafe
12 Months Ago
Merge from main
12 Months Ago
merge from optimize_baseoven_itemmod
12 Months Ago
Allow overriding the icon images for items in the general tab of the item store
12 Months Ago
Fixed and improved item 3d render supersampling AA
12 Months Ago
merge from analytics_modified_convars
12 Months Ago
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12 Months Ago
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12 Months Ago
merge from full_server_demos
12 Months Ago
Added Updated Minigun Textures Updated Minigun Materials
12 Months Ago
Fix remaining visual issues on overlays, renable masks
12 Months Ago
Nomad header branding