114,034 Commits over 3,959 Days - 1.20cph!
Fix UIEffect on CoverImage
Revert import size of large backpack from 85% -> 100% as the skinned mesh is fixed properly
Rotate large backpack world model to standing upright instead of laying on the ground (also modify buoyancy points to match new rotation)
Increase collider size of large backpack to prevent it tipping over when dropped on flat ground
Decrease collider size of small backpack to match the new model
Added animations to vendor listings
Added Rohans fixes for Flex Element NaNs
Fix cover image sizing weirdness
Merge large backpack smaller scale -> backpacks
Fix right clicking item from inside a backpack on the ground not going into your worn backpack when it is open
Fix player model blocking certain inventory slots & having glow overlay when hovering over player model when backpack is open
Fixed right clicking empty backpack inside a backpack trying to wear it instead of moving it into your main inventory
Add Rohans custom script to imagery on store item
Appear to have fixed NRE when wearing backpack while another backpack is equipped
Add a CoverImage component
set sewer branch to skip HLOD by default
updated model for CNY launcher, prefab updates, set up animator with new admire
Updated LargeBackpack with Female version
Pushing broken item store images for Ian
Rerouted code to allow interface to do the majority of calls. Markers just notify interface of intention to open.
Updated LargeBackpack size
█▌▋█▅▌▆▅▇ ▉▅▇ ▊▋▅ █▊▉ ▅▇ ▋▉▍▉▍▇▆ ▋▄█▉▄▌▌ ▋▄▊▌▋▆▍ █▋▅▄▍▍ ▅▄ █▄▉'▌ ▅▆▌ (▍▅ ▉▌▉ █▅▌ ▄▅▉ ▋▄▅)
Item Page media and descriptions
Fixed sold out colours and alpha
Further colour and layout adjustments - nearly there!
Warning popup when logging out in a safe zone
Further layout changes.
Reduction in size
Rearranged title
▅▋▍█▌▉▍ ▅▉█▌█▄▉▇ ▊▋▌ ▋▍▍▅▉▊▉▆ ▆▄▅▅▇▇ ▆▉▌█▄▆
Fixed light binding.
Scene backup.
Updated attack_CNY to work with the IK semifix
Show amount of items in backpack as `3/12` via amount text
Make amount text smaller front when an item is worn (14 font size normally, 12 when worn) to account for smaller inventory slots
Apply to bandages as well
Applied player only ItemModEntity behaviour on 349 entities
Add components to allow overriding the menu's background with a different image
Updated meta files for new animations
Re-base SkinViewer branch, cleaning up mess
Make the blood on screen UI elements that appear when getting shot poolable, reduces GC allocation (30.6kb -> 1.7kb) and execution time (0.52ms -> 0.19ms)
Applied to both the red blood and white censored version
▅▅▊▇ ▆▍█▉▆█ ▌▊▄▊▄▌ ▋▄▆▉▇█
Metal Detector light bulb mesh & mat
Lighting setup
Naming consistency fix
Subtract dodgy merge from Main