reporust_rebootcancel

134,728 Commits over 4,324 Days - 1.30cph!

10 Months Ago
Handle 3p boomerang on/off in the boomerang script rather than via animation events
10 Months Ago
Fixing clipping around knee for coco armour pants
10 Months Ago
Reset 3p anims on holster even if its not the local player
10 Months Ago
Fix boomerang sometimes being unable to be thrown, this was because the thrown boomerang wasnt checking its id properly
10 Months Ago
Smooth the last 5 segments when adding a new point Fixed pooling issues
10 Months Ago
Dont put boomerangs too deep into the ground
10 Months Ago
Fixed boomerang backpack position
10 Months Ago
Fix wolf2 collisions
10 Months Ago
Better gravity over distance
10 Months Ago
Fixing cocoknight view model leaves clipping through armour
10 Months Ago
Bump snake bite slow duration from 4->6 seconds
10 Months Ago
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10 Months Ago
Cull sharp angles when adding new positions Cleaner culling checks
10 Months Ago
Half Height Salvaged Shelves - Fixed prefab elements in wrong layers, they're now matching those of the salvaged shelves
10 Months Ago
Improved trail generation by detecting intersecting segments, it helps reducing the potential spaghetti
10 Months Ago
Code organisation and cleanup
10 Months Ago
modified the zipline landing platform net shape to improve greatly the landing area/angle possible minor tweak to jungle_ruins_e structure S2P
10 Months Ago
jungle AR world model and lods mag separate exported to _mag.fbx files respectively
10 Months Ago
Half Height Salvaged Bamboo Shelves - Increased icon aniso filtering level, removed old mesh from the prefab
10 Months Ago
Merge from particle_light_cull
10 Months Ago
floating city initial scene prep/setup
10 Months Ago
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10 Months Ago
jungle ak viewmodel updates
10 Months Ago
Reduced shallow shelves ground watch - prevents not being destroyed when placement close to ground
10 Months Ago
Boar trail tweaks
10 Months Ago
Trail subdivisions based on graphics settings Pooling
10 Months Ago
Tweaked trail width and color for all animals
10 Months Ago
Delete some commented blowpipe code
10 Months Ago
removed croc pie from recipelist
10 Months Ago
Big cats now yeild big cat meat on harvest croc and big cats now yield differnt yeilds of resources (no longer clone of bear) - crocs yeild large amount of leather
10 Months Ago
Cooked bigcat meat more heal over over and calories
10 Months Ago
Set turret dart effect scaling to 0.25 for effect and duration for both incapacitate and radiation darts
10 Months Ago
Added Big Cat Pie Icon Added Crocodile Pie Icon Setup both item prefabs to use new icons
10 Months Ago
Better switching between instancing on/off, and more clean up
10 Months Ago
phrases
10 Months Ago
Added New Crocodile Cooked, Raw and Spoiled Meat Icons Added New Big Cat Cooked, Raw and Spoiled Meat Icons Added New Snake Cooked, Raw and Spoiled Meat Icons
10 Months Ago
merge from Description_Update/Description_update_Round2
10 Months Ago
merge from main
10 Months Ago
Can now shield block snake attacks
10 Months Ago
Stricter shallow shelf placement to prevent another stacking exploit
10 Months Ago
Vine swinging trees TerrainTopologySet -> TerrainTopologyAdd to preserve existing topology (fixes removing topologies that cull water etc)
10 Months Ago
merge from jungle_dlc
10 Months Ago
Convert industrial conveyor light setup to just play/stop particle systems rather than toggle gameobjects on/off Added new ParticleSystemLightCull script, disables the Light component of a particle system at a given distance. Helpful for situations like these were the light isn't visible at a distance but we still want the emissive particle to appear
10 Months Ago
tiny blowpipe deploy sound tweak
10 Months Ago
blowpipe sounds
10 Months Ago
Adjust vine rotation on spawn Adjust vine positions on trees Adjust branch walk colliders
10 Months Ago
boomerang sounds
10 Months Ago
Trees will now drop any attached explosives when they start to fall
10 Months Ago
Fixed Blocked by Clothing message appearing all the time when on board a tugboat while wearing a chicken/horse suit
10 Months Ago
More hypothetical LODComponent.GetDistance checks