reporust_rebootcancel

123,836 Commits over 4,079 Days - 1.26cph!

10 Months Ago
10 Months Ago
File organization
10 Months Ago
Component damage effects inherit velocity, and other related tweaks.
10 Months Ago
roadsign icon rerender
10 Months Ago
Critter displacer back to main camera.
10 Months Ago
Material and LOD update.
10 Months Ago
Beancan and gear icon rerender
10 Months Ago
Removal of normal texture
10 Months Ago
Texture Rename and updates for office_ceiling_light_a
10 Months Ago
merge from tincan_alarm
10 Months Ago
new gear mesh with LODs textures and material basic prefab setup just needs implementing over the old one
10 Months Ago
Set the tin can alarm to use the Harvestable layer for now, fixing the vehicle clipping checks and horse collisions They won't take damage from explosions and fire as a result, will work on a proper fix next month
10 Months Ago
missing meta files and .mat files that plastic didn't want to commit last night for some reason
10 Months Ago
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Rin
10 Months Ago
phrases
10 Months Ago
subtracting 101763 RailsFix - worldsize greater than 4000 not booting (server)
10 Months Ago
eu_canyon_c build, unity scene setup and autospawn prefab
10 Months Ago
snow splat rejection on canyon a and b
10 Months Ago
eu_canyon_b build, unity scene setup and autospawn prefab
10 Months Ago
eu_canyon_a new build, slightly more eroded edges and wider forest footprint
10 Months Ago
merge from replicated_bush_fx
10 Months Ago
merge from LocomotiveDebrisFix
10 Months Ago
merge from RailsFix
10 Months Ago
merge from runtime_profiling_saved_convar
10 Months Ago
Merge from main
10 Months Ago
Parent merge
10 Months Ago
Unsaved
10 Months Ago
Merge from parent
10 Months Ago
Server compile fix
10 Months Ago
Merge from main
10 Months Ago
Revert the Network visibility grid changes to allow proper layered network grids
10 Months Ago
Full manifest rebuild
10 Months Ago
Merge from main
10 Months Ago
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10 Months Ago
Merge from elevator_vehicle_parent
10 Months Ago
Added trike to office lift allowed list
10 Months Ago
Updated office_ceiling_light_a prefabs to include new mesh. Added new materials and textures. Let there be light!
10 Months Ago
updated, created and added AO for the following models: AK47u (two materials missing AO) Bone Knife Cleaver Big Double Shotgun Eoka Pistol F1 Grenade Flamethrower Hacksaw Sickle Hammer Hatchet M249 Mace Machete Nailgun Paddle Pickaxe Pipe Shotgun Salvaged Axe Salvaged Hammer Salvaged Ice Pick Spas 12 Stone Spear Sword Sword Big Thompson Toolgun Torch Wooden Spear Weapon Module - Flashlight Weapon Module - Holosight Weapon Module - Muzzleboost Weapon Module - Lasersight Weapon Module - Muzzlebrake Weapon Module - Silencers Weapon Module - Small Scope
10 Months Ago
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10 Months Ago
Boomerang Material Update
10 Months Ago
added shoals to junkpile_water prefabs
10 Months Ago
merge from seaweedtest
10 Months Ago
A range of shoal prefabs. Critter displacer added to main camera. Surface culling still buggy (WIP)
10 Months Ago
Replace coroutine by invokes, pool the lists, also allow new montages to cancel currently playing one
10 Months Ago
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