114,008 Commits over 3,959 Days - 1.20cph!
Adjust m39 height on backpack
Adjust m39 height on backpack
Adjust m39 height on backpack
Improved holster positioning on m4 shotgun, double shotgun, hmlmg, flamethrower
large backpack sound tweak
Updated backpack positioning on all pickaxes, hatchets, jackhammer, fishing rod and chainsaw
Add global.showDeathMarkerOnCompass convar
Fixed lock slot ID not clearing when door lock is removed. Should fix rare bug where door can't be picked up until a lock is placed and removed again
Change delay when picking up backpack from 0.5s -> 1.5s
Can configure pickup delay in ItemModContainer
Change icon of "looting box" to backpack when looking at backpack on the ground
Recalcualte bones for large backpack wearable
Reserialize small backpack worldmodel
Merge from main -> backpacks
Abyss hazmat helmet02/03 pipe fixes
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player update. exported/setup knife anim set. edited skinning/butcher/bone and combat knife entities and created two holdtypes, one for 3 of the knifes to share and one for the comabt knife because it has a unique deploy anim
Abyss hazmat helmet01 pipe fixes
Updated view model and textures
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fixed animation culling issue
Embrasures and shutters also rotatable using R when being deployed
Fix shovel gather notice.
Disable UseViewModelCamera on metal detector VM for now
Increased all plants ripe stage duration from 4h to 14h
Fix creating new instances of TMP text in the editor so it doesn't spew errors and never work
merged to main ladder_hatch_repair
merge from safezone_warning
Source entity prefab cleanup.
Updated third person model and world model
Deleted old placeholder model
Ensured triangle ladder hatch can be repaired in repair bench
metal detector viewmodel prefab ( viewmodel renderer) update
Updated model/prefabs
Added Christoffer's WIP textures
Generic Item Page - Brutalist Assets
Intercept potentials ALT+F4 and display the warning if necessary
Updated wording
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merge from menu_new_items_optimisation
merge from ladder_hatch_repair
merge from directional_damage_optimise
merge from death_screen_skip_server