reporust_rebootcancel

141,011 Commits over 4,383 Days - 1.34cph!

1 Year Ago
Merge from jungle_update
1 Year Ago
Don't let outbreak scientists spawn on oil rig (check for ocean topology)
1 Year Ago
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1 Year Ago
Merge from ziggurat_perf_fixes
1 Year Ago
Merge from jungle_update
1 Year Ago
Marked halfheight_salvaged_bamboo_shelves.item and wall_single_shallow_shelves.item as NeedsSteamItem, prevents them from appearing in the crafting menu by default
1 Year Ago
Fixed emoji not unlocking correctly
1 Year Ago
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1 Year Ago
Fixed floating barrel corpses and added Mesh Cull components
1 Year Ago
merge from jungle_update
1 Year Ago
added corpse prefabs for wicker and bamboo barrels
1 Year Ago
merge from /jungle_storage_skin_fix
1 Year Ago
Replaced cocoknight gloves viewmodel material
1 Year Ago
Missed some billboard texture changes
1 Year Ago
Updated schizolobium with progress from friday
1 Year Ago
updated jungle ar icon
1 Year Ago
Merge from icon_render_export_fix
1 Year Ago
Updated IconRender scene to have the DeferredIndirectLightingPass on the preview camera and disabled the borked lighting object
1 Year Ago
merge from main
1 Year Ago
S2P ruins and ziggurat to refresh piper nigrum prefabs
1 Year Ago
re-factored piper nigrum tree LOD scripts to link in-prefab content instead of in-folder content made prefabs original prefabs instead of variants
1 Year Ago
skipped LOD0 on mauritia flexuosa, more agressive LOD2 distance
1 Year Ago
Fixed most of the ziggurat structure rendering twice, all the time Caused by a root renderer with child LOD renderers using a RendererLOD Re-exported HLOD
1 Year Ago
Disable shadows on vine tree branches Disable shadows on vine line renderers GPU instancing on kapok tree mats
1 Year Ago
Possible AdminPanel NRE fix
1 Year Ago
Fixed not being able to interact with some NPC vendors due to fridge VM changes
1 Year Ago
Fix NRE when a melee held entity breaks (NPCNoiseManager)
1 Year Ago
- big ocean fragment shader performance improvement (section of code that didn't need to be computed per fragment was more than doubling ocean draw time) - hide ocean under rivers - fix caustics being burned into screen when disabling water layer
1 Year Ago
start of fixing corpse gibs for jungle barrel storage
1 Year Ago
removed skin linkage to large wood box for jungle barrel storage, removed skinnable asset and linked both directly to jungle_dlc sitem , rebuilt mannifest
1 Year Ago
main -> vine_capsule_renderer
1 Year Ago
First compiling example of cheaper single server -> client sync vars 🎉 Ensure base entity initialises SyncVar hooks Clearer naming for handlers, Sync and Replicate
1 Year Ago
Missed files
1 Year Ago
Missed files
1 Year Ago
Client.Connection receive methods. Initial code generator to hook SyncVar OnValueChanged method to our SendSyncVar method (server only) Only give a damn about single SyncVars for now
1 Year Ago
BaseEntity Single SyncVar header, object and send methods Minor SyncVar code cleanup Enable encryption
1 Year Ago
main -> hackweek_syncvars
1 Year Ago
main ->syncvars
1 Year Ago
Include server version in F7 feedback
1 Year Ago
Daytime TOD grads Custom tonemap curve Weather tweaks
1 Year Ago
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1 Year Ago
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1 Year Ago
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1 Year Ago
merge from jungle_update/hunter_vision - 120286 Enabled trail emission on sharks
1 Year Ago
Enabled trail emission on sharks
1 Year Ago
merge from jungle_update
1 Year Ago
merge from jungle_dlc
1 Year Ago
Custom tonemapping test WIP. More sky and atmosphere fuckery.
1 Year Ago
beat chest gesture sounds
1 Year Ago
tiger sound class and falloff distance tweaks