reporust_rebootcancel

130,173 Commits over 4,232 Days - 1.28cph!

1 Year Ago
Merge from ai_wolf_iteration
1 Year Ago
re-baked default ice block
1 Year Ago
better editor support for marching cubes
1 Year Ago
merge from main
1 Year Ago
More door upgrade checks
1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
Restored monument marker font
1 Year Ago
Improve the fidelity of the wolf high jump using a bespoke animation Add a telegraph before jumping Make it dodgeable with enough space by running before the wolf lands Give more time to hit the wolf before it jumps back
1 Year Ago
workcart_box_fix_2
1 Year Ago
- Fixed box appearing under workcart - Swapped item storage to item storage type rather than box storage
1 Year Ago
Don't allow gates with a lock to be upgraded. NRE fix.
1 Year Ago
increased sculpture grid resolution
1 Year Ago
More robust checks when firing catapult projectile, make sure boulders ignore the catapult when sweeping Tweaked projectile spawn point, speed and gravity Replaced placeholder art on boulder projectile prefab
1 Year Ago
exported updated wolf attack ledge animation
1 Year Ago
Hook up sounds
1 Year Ago
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1 Year Ago
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1 Year Ago
- ▊█▌▇▊▆▉ ▄▇▊▍▋▍▊▋▍ ▊█ ▊▌▆▄▄▄▄ (▆▆▌▉ ▆▋ ▇▋▉ ▌▄▅▅▄▌▅) - ▄▇▊▌ ▇▅▋▇▇▍▆▄▆▉ ▊▇▌▆ █▄▋ ▉▄ ▌▉▄█▋▊▌█▇▋
1 Year Ago
added early return when trying to load a sculpture data-set with a non-matching size
1 Year Ago
marked marchingcubemanager to not be destroyed on load (fixes ice disappearing when after disconnecting from a server)
1 Year Ago
Fix catapult boulder exploding instantly in some cases
1 Year Ago
codegen
1 Year Ago
Consolidate some code, cleanup. Setup upgrade menus.
1 Year Ago
Removed unused audio components on the catapult
1 Year Ago
Never cull battering ram wheels
1 Year Ago
assigning new ice material to block
1 Year Ago
manifest + code gen
1 Year Ago
removed old dev dpvold prefab (unused)
1 Year Ago
jungle building skin - prefabs for each block, prefab assignment in building grade script, building grade added
1 Year Ago
Add ice shader GUI, many colour tints, fix normals, and smoothness, and improve parallax effect
1 Year Ago
subtracting 108209
1 Year Ago
Subtract 108215
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Merge from shred_helicopters
1 Year Ago
Fixed tread animator changes affecting bradley
1 Year Ago
Fixed magnet crane modifying the on disk materials when moving, resulting in changed tread materials when checking in Minor performance improvements in how we update the tread material, fixed visual tread speed being double calculated resulting in material animating twice as fast
1 Year Ago
Merge from cinematic_gestures
1 Year Ago
Merge from main
1 Year Ago
Can now pick up minicopter, scrap transport helicopter and attack helicopter with the magnet crane in junkyard as long as they are turned off These helicopters can be fed into the shredder for scrap, scrap is multiplied by the current health of the helicopter (eg. 50% hp = half the scrap listed below) Attack Helicopter - 500 scrap Scrap Transport helicopter = 300 scrap Minicopter - 200 scrap
1 Year Ago
Allow junkpiles to despawn if any loot is taken from them / any barrels are destroyed instead of requiring everything to be looted before it can despawn - don't despawn if only the scientist is killed - don't apply to diving sites
1 Year Ago
BaseSculpture protobuf id 186 > 182
1 Year Ago
Merge from main
1 Year Ago
Codegen, protobufs, manifest Fix compile issue on Mailbox, allowedItems is now defined in StorageContainer
1 Year Ago
Merge from main
1 Year Ago
Adjust siege weapon protobuf ids to remove conflicts with other branches Catapult 180 > 183 SiegeTower 181 > 184 Ballista 182 > 185 BallistaGun 183 > 186 BatteringRam 184 > 187
1 Year Ago
When tracking scrap being purchased with items, track how many items are sold rather than the scrap (inverse of normal behaviour)
1 Year Ago
Merge from main