reporust_rebootcancel

129,755 Commits over 4,232 Days - 1.28cph!

1 Year Ago
Merged battering ram gibs
1 Year Ago
Updating catapult rig with new mesh LODs
1 Year Ago
▍▊▍▇▉▆▌ ▍▄▆▋▌ ▅█ ▅▄▆▊▋▊▉▋ ▄▅ ▊▇▅▇▋▅▄▉ ▄▄▅▋ ▍█▉▉▆▅▍ ▊▌▊▊▌▅▄▌▊▋▄, ▌▆▉▌▋, ▆▅█ ▅▌▅▅▋▄ ▇▇▄'▋ ▅▆▇▇ ▌█▇▍▊▆
1 Year Ago
cherrypicking aux2 ice_sculpture fixes
1 Year Ago
Bugfix: various issues that snuck in during rewrite - Turns out unmanaged threads get destroyed by engine, so needed to add deferred clean up of collected telemetry - this fixed editor crashes and crashes in export thread - I accidentally recorded allocations for worker threads only - flipped to record main thread only - I was emitting methods for MethodExit and MethodException marks, which is unnecessary - cleaned up Still need to fix timestamp conversion on export, that'll be next Tests: exported snapshot from Editor's Craggy
1 Year Ago
fixed 3rd person cake to display corredct birthday number, also tweaked materials for better SSS and jam colour/height
1 Year Ago
Fixed offset battering ram scoop
1 Year Ago
Merge from december24_art_fixes/tutorialcleanup
1 Year Ago
Moved the tutorial island scene to the Test subfolder so it is separate from actual scenes used in the game or S2P Created a new TutorialIslandSceneDressing nested prefab that contains all of the content from the scene. Some of this set dressing had been updated just in the prefab and not in the scene so this resolves some issues Added a big written note to the top of the Tutorial Island scene to discourage edits, we still need the scene in order to rebake out the terrain mesh or foliage
1 Year Ago
Added missing texture maps for catapult. Added battering ram hardware gibs.
1 Year Ago
merge from main
1 Year Ago
PSA -- Please do not duplicate content. Use nested prefabs instead -- moved cliffs and overgrowth content in tutorial island scene in release folder to nested prefabs since the actual tutorial island is a manual reconstructed prefab copy in the missions folder, this at least saves us from manually rebuilding the target prefab when it comes to these objects and it can be updated externaly. kthx
1 Year Ago
Merge from main
1 Year Ago
merge from skin-bundles-2024-11
1 Year Ago
merge from rfbroadcaster_powerloss_fix
1 Year Ago
merge from tod-dithering-disable
1 Year Ago
collider fixed on barge 3600
1 Year Ago
Merging .editorconfig from main/StandardCodeFormatting
1 Year Ago
Don't load the keys_default.cfg file if a keys.cfg file already exists
1 Year Ago
Re-run conversion tool
1 Year Ago
Generate manifest Fix cake vm missing viewmodel renderer component and using a LOD
1 Year Ago
Merge from monument_scenes_renderlod_fix
1 Year Ago
Merge from gesturepack
1 Year Ago
Show the translated gesture name when displaying a cinematic gesture in the gesture picker
1 Year Ago
Cleaned up some leftover server logs ("Bump" and "Hurt")
1 Year Ago
Merge from main
1 Year Ago
merge from main -> biome_visuals_2
1 Year Ago
Fixed pickup notices spawning in the wrong place
1 Year Ago
Fixed colliders on all shield world models to match their entity counterparts
1 Year Ago
Marked shields as equip on pickup Fixed improvised shield incorrect world model mesh
1 Year Ago
Merge from fix_leather_gloves_no_fingers -> main
1 Year Ago
Fixed picking up unrelated items would put away equipped shield
1 Year Ago
Fix leather gloves having invisible fingers by ensuring all child renderers are spawned in the viewmodel
1 Year Ago
Adjusted holster offsets for all shields, mostly fixes them sticking out the side of the camper
1 Year Ago
Fixed exception when rapidly switching back and forwards from a shield compatible weapon to an incompatible weapon
1 Year Ago
More RCON security - Seperate out manual bans and failed login autobans - Allow manual bans with rcon.ban_ip to include CIDR formatted network addresses (e.g. 55.55.55.0/24 to include the entire subnet) - rcon.unban_ip will remove any permanent bans, or any failed attempts New convars: - rcon.logfailedattempts - Debug.Log all the various failed password / ban connects. Defaults to true, but large servers may want to disable due to spam - rcon.permanentbanfailedips - Permanently ban IPs that exceed the failed password theshold (default false) - rcon.print_rcon_bans - List the permanent IP/network bans
1 Year Ago
Protobuf, manifest
1 Year Ago
Merge from main
1 Year Ago
Ammo additives WIP
1 Year Ago
Update: moved profiler code to unmanaged assembly - submitting debug DLL for now, will ship release once ready Can take snapshot, but export doesn't finish - likely an exception on export thread. Tests: taken snapshot in editor on Craggy - saw logs of data accumulated, but no final "compressed" message
1 Year Ago
siege tower animations
1 Year Ago
merge from fix_inventory_ui_reconnect -> main
1 Year Ago
Move new GameObject[] field to shared class instead of inside #if CLIENT
1 Year Ago
Fix new community UI panels being opened when the main menu is closed & opened - only close & open legacy panels when main menu is opened / closed
1 Year Ago
main -> 4ShotMiniCrossbow
1 Year Ago
main -> vines
1 Year Ago
wip: Siege Tower~ - Fixed really annoying metal pole colliders - Middle wheels didnt have world colliders
1 Year Ago
Updated female model to V3 rig and updated skin sets
1 Year Ago
folder renaming
1 Year Ago
- further tweaking - fix screen projection mode - coverage map tiling - worley noise in coverage detail layer