reporust_rebootcancel

130,423 Commits over 4,232 Days - 1.28cph!

1 Year Ago
Make sure the aux output drain can’t exceed 1
1 Year Ago
Update: simplify MagnetCrane's audio handling - this is an experiemental change, as in theory it should help stuttering audio, but couldn't validate in practice Tests: while connected to a local staging server moved the arm and rotated the cabin(though I couldn't reproduce the original issue anyway)
1 Year Ago
Send client selected timescale to the server. Request timescale for the client selected one
1 Year Ago
Make sure to set the full flag even when the current power in is 0 Fixed half full and very full flags not set correctly, this fixes the electric arcs effects not showing correctly on the medium battery
1 Year Ago
Battery code cleanup
1 Year Ago
Don't actually prevent short rcon passwords... yet.
1 Year Ago
Re-applied 107994: fixed battery deplete and charge commands not replying with the correct battery name
1 Year Ago
Added a "Fully Charged" output slot to all batteries Will output 1 power when the battery is fully charged
1 Year Ago
Added knight armour assets and set up prefabs.
1 Year Ago
Re-applied 107994: fixed battery deplete and charge commands not replying with the correct battery name
1 Year Ago
Battery code cleanup
1 Year Ago
Don't actually prevent short rcon passwords... yet.
1 Year Ago
Make sure to set the full flag even when the current power in is 0 Fixed half full and very full flags not set correctly, this fixes the electric arcs effects not showing correctly on the medium battery
1 Year Ago
merge from old_rocks_delete List of prefabs removed: https://files.facepunch.com/Alistair/127/11/2024/6F64/plastic_eKsHP1tlho.png
1 Year Ago
Merge from blend_shaders_detail_layer to siege_weapons
1 Year Ago
merge from queue_improvements_2 -> main ...this time without guid corruption.
1 Year Ago
frontier high wall and gate collider import options
1 Year Ago
car radio model and textures materials and basic prefab setup
1 Year Ago
merge ice_sculptures->main
1 Year Ago
merge from main
1 Year Ago
corrected carving bounds check - big performance gain
1 Year Ago
Shop name now reflected in stats page
1 Year Ago
Plushy crafting cost 50 cloth
1 Year Ago
Merge from simple_upgrade
1 Year Ago
Restore child entities. Allow gates with locks to be upgraded again, copy the lock across instead.
1 Year Ago
manifest update post merge
1 Year Ago
- Add empty feed entry if theres no data yet - Refresh colours
1 Year Ago
Fix in RustUI: Menu options now respect having no icon on them. Rather than defaulting to an information icon Force rebuild of the icon and text setup if the icon has no been swapped to no icon
1 Year Ago
Merge from simple_upgrade
1 Year Ago
Call AttachToBuilding
1 Year Ago
merge from main
1 Year Ago
Merge from simple_upgrade
1 Year Ago
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1 Year Ago
set ID
1 Year Ago
Merge: from main Tests: none, no conflicts
1 Year Ago
Merged from siege_weapons
1 Year Ago
removing old autospawn cliff related prefab folders
1 Year Ago
merge ice_sculptures->main
1 Year Ago
merge from main
1 Year Ago
added ice block to iconrender scene's ice sculpture
1 Year Ago
removing some incomplete unused content folder
1 Year Ago
removing old cliffs, old formations except types still in use, test folders
1 Year Ago
Merge from simple_upgrade
1 Year Ago
Re-exported rock_formation_mid_b_nrm to get rid of import errors
1 Year Ago
Merge from launcher reload bug
1 Year Ago
Added separate mask tiling and offset and blending to the detail mask in the blend shaders
1 Year Ago
Apply the same fix when going from loaded-> unloaded (should never really happen in reality, but there's no reason for it to take 0.25s)
1 Year Ago
Adjusted duration between unloaded <-> loaded in crossbow viewmodel to possibly fix the 0.25s delay before firing when a reload on the server takes longer than the client Affects crossbow and speargun vms
1 Year Ago
added temp material values that I think make the ice look better - changes and request written up on task comments
1 Year Ago
Fixed the double reload bug for all weapons in BaseProjectile Store a new reload cooldown that is 50% longer than the normal cooldown, cancel it when the client receives the reload (the local ammo changes) Only need to store this new cooldown in case we don't receive a response from the server because the reload was rejected, in that case the regular reload functionality will start working after a few seconds