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141,069 Commits over 4,383 Days - 1.34cph!

1 Year Ago
More agressive LOD settings on all jungle bushes
1 Year Ago
Unified wood log culling distances / some were being drawn way too far
1 Year Ago
More agressive LOD setting on hura crepitans / LOD changes to prevent pop-in / darkened billboards to reduce pop-in
1 Year Ago
More agressive LODding on trumpet trees / slight mesh changes to reduce pop-in / 20-50 percent triangle reduction at LOD0 with minimal quality loss
1 Year Ago
Fixed construction overlay weirdness.
1 Year Ago
Call base.OnHolster last so that our animator changes go through Remove old way of handling this
1 Year Ago
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1 Year Ago
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1 Year Ago
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1 Year Ago
Cut the max eyeglow distance in half on Wolf(2), Tiger, Panther, Crocodile.
1 Year Ago
Restored floor.stone.prefab, merge fuckery
1 Year Ago
Fixed client write and send methods trying to use server write and send Fixed server recieve method being hooked up wrongly
1 Year Ago
Can mark SyncVars as [ClientAuthority] This changes the ifdef blocks used in the resulting replicate and sync methods Changed test code to include a client -> server Syncvar
1 Year Ago
merge from main
1 Year Ago
Added new token for jungle rifle as it was sharing one with med rifle
1 Year Ago
Small mesh tweak
1 Year Ago
Add server receive methods Add CLIENT & SERVER preprocessor tags in generation step
1 Year Ago
Mop and Bucket feedback
1 Year Ago
IOEntityEditor and BaseMountableEditor inherits from BaseEntityEditor
1 Year Ago
Added handles to edit entities bounds
1 Year Ago
main ➡️ syncvars
1 Year Ago
Fix storage monitor not being able to be placed on the Vending Machine
1 Year Ago
boat building platform grey box
1 Year Ago
Increase the Vine view model exit time padding .1 -> .2
1 Year Ago
Fixed timer switch issues when its power input fluctuates while the timer is running
1 Year Ago
skin setup
1 Year Ago
vine_lod_fix ➡️ main
1 Year Ago
⭕ Fix vine flickering and dissapearing ⭕ Mark Occludee as dynamic
1 Year Ago
vine_maxvelocity_nre_fix ➡️ main
1 Year Ago
Ensure max velocity > 0 even when null
1 Year Ago
Fix Vine Max Velocity NRE
1 Year Ago
Merge: from parallel_validatemove - Optim to reduce physics cast scheduling overhead Tests: unit tests
1 Year Ago
Optim: reduce physics casts scheduling overhead when using batches - Added a helper function that subdivides workloar across equal batches and potential for work stealing On a 10player test case(40 ticks total), reduces parallel processing time from 0.2ms to 0.12ms. Still slower than serial execution 0.06ms. Tests: unit tets
1 Year Ago
boomerang_range_fix ➡️ main
1 Year Ago
Adusted boomerang range values
1 Year Ago
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1 Year Ago
boomerang_range_fix -> main
1 Year Ago
tweaked hopper, storage monitor and storage adapter positions on wicker and bamboo barrels
1 Year Ago
merge from main
1 Year Ago
Bucket and mop prefab update and LODS
1 Year Ago
Fixed Boomerang not having better attack range on players and NPCs Rewrote server projectile to allow overrides in the right places Boomerang does two attack checks - hits players and npcs at a higher radius
1 Year Ago
Fake trail generation improvements, fixed trail falling through rocks
1 Year Ago
merge from jungle_update
1 Year Ago
Fixed trail going falling through rocks due to snapping to terrain when animals were walking on cliffs and rocks
1 Year Ago
removed unnecessary private files. fixed metallic affecting ao darkening
1 Year Ago
Merge: from main
1 Year Ago
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1 Year Ago
Jungle Pack store page
1 Year Ago
Replace all usages of "is {}" pattern matching to properly account for unity null override (previous commit didn't go through)
1 Year Ago
Replace all usages of "is {}" pattern matching to properly account for unity null override