reporust_rebootcancel

137,656 Commits over 4,352 Days - 1.32cph!

1 Year Ago
Ragdoll NRE fix
1 Year Ago
Bugfix: fix invalid index scrambling logic in tests Turns out the tests were borked and generated duplicate indices, which is not something that batch logic can handle. Tests: ran all unit tests
1 Year Ago
sunken knife prefab setup - now uses combat knife prefab duplicate, set up as steam item and set to spawn as skin of combat knife, added sounds to sound folder, rebuilt manifest and skins asset
1 Year Ago
Bugfix: avoid trampling results when scattering out physics query results - Also reduced size of temp allocations (they're still there, but it's the slow path anyway) This is not the bug spotted by tests, but it would bite us in the back anyway. Tests: none, as neither the demo nor tests cover this path (NYI)
1 Year Ago
Regenerate manifest to fix error about tiger.population already existing
1 Year Ago
Code gen
1 Year Ago
- Completely deterministic arc generation - Radius variable - Manually set projectile velocity (not the best idea)
1 Year Ago
clean up decal mesh collider
1 Year Ago
Eyelid skinning on more heads
1 Year Ago
Try bezier curves rather than fake physics and a dream
1 Year Ago
remove debug tex saving
1 Year Ago
mesh decal support in working order
1 Year Ago
Eyelid skinning on Male_G
1 Year Ago
Made eyelids children of eye bones
1 Year Ago
Better blink values
1 Year Ago
Don't change the eyelid position (they should be children of the eye bones and are set to 0,0,0 in the blink controller)
1 Year Ago
Changed game prefab to cinematic prefab for Rustige Egg G (Cerulean), using Rust/Standard and SSS shaders (basically replacing deferred normals for standard shaders) and 4K textures
1 Year Ago
cable gantry fixes, lods, collision and prefabs
1 Year Ago
Update: generate a sample grid for water tests & use WaterVisibilityTrigger This stress tests a rare execution path. It revealed a divergence between serial and batched - will fix next Tests: ran unit tests
1 Year Ago
Phrases update
1 Year Ago
Fixed construction collisions for al rustige eggs
1 Year Ago
Logic gates Codelock files Scene backup
1 Year Ago
Merge: from texttable_allocs - Layout improvements and NRE fix for 0 rows Tests: unit tests + running filtered status command to force 0 rows
1 Year Ago
Fix tiger population convar not working Make panthers spawn naturally in the jungle
1 Year Ago
Bugfix: fix serializing of empty tables - Added a test to check for it Tests: unit tests + ran status with a name filter to exlude myself - table and json printed correctly
1 Year Ago
Delete panther static mesh model Make panther a different prefab instead of a variant of the tiger Setup panther corpse and ragdoll Rebuild manifest
1 Year Ago
Clean: rename RowType -> ValueType Tests: ran all unit tests
1 Year Ago
Update: Don't pad last column Tests: ran unit tests
1 Year Ago
merge from Player_Seed_EyePositions
1 Year Ago
Move #pragma instructions from .cginc back to shader file to avoid confusing Unity.
1 Year Ago
updated backpack offsets for some weapons
1 Year Ago
Bugfix: Fix test table layout when there are not enough values compared to rows - Added new unit tests to cover abnormal cases Tests: ran unit tests
1 Year Ago
initial implementation of a grid-based hydraulic erosion system in the jobsystem - super fast - super wrong - needs a lot more parameter/constant tuning to get good results, but it's functioning
1 Year Ago
Fixed spelling of re'ceive on teas
1 Year Ago
Fixed right eye being flipped upside down
1 Year Ago
reworked the layout and flow across the scafholds, planning where the overgrowth should play a role visually and for blocking traversal in some areas
1 Year Ago
Only use Update for environment volumes in the editor as they only need updated outside of playmode if their transform has changed
1 Year Ago
all gestures anims use v4RustPlayerMask
1 Year Ago
Missed Materials Files
1 Year Ago
Updated missing skinsets with eyepositions
1 Year Ago
Added Second Water Treatment Tank Packed Mask Material
1 Year Ago
v4 holdtype anims use v4RustPlayerMask
1 Year Ago
backup
1 Year Ago
Added New Water Treatment Tank Model and Pump Textures and Material
1 Year Ago
unarmed anims use v4RustPlayerMask
1 Year Ago
Compile errors
1 Year Ago
beehive_fixes -> main
1 Year Ago
- Actually expose the temperature (makes it way easier to see whats going on) - Can now run a beehive in the snow with enough heaters
1 Year Ago
Player seed updates