reporust_rebootcancel

130,223 Commits over 4,232 Days - 1.28cph!

1 Year Ago
Hook last version of jump anim, and re-annotate the motion warping timings Apply out of navmesh root motion when not in the air
1 Year Ago
merge from fix_teleport2grid_foundations -> main
1 Year Ago
Fix teleport2marker & teleport2grid moving you inside rocks / bases instead of to the top of them
1 Year Ago
Try fixing compile error from junkpile despawn
1 Year Ago
merge from qol_junkpile_despawn -> main
1 Year Ago
tweaks
1 Year Ago
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1 Year Ago
Add emission support to localcoord shader
1 Year Ago
Tweak the wolf dynamic vision range: Reduce base wolf vision by 5m Player crouching = 50% range Player sprinting = 130% range (no change) Crouching now allows getting in melee range if you approach a wolf from behind
1 Year Ago
Initial RPC send and receive framework for stats using protobuf
1 Year Ago
Working on jungle walkways
1 Year Ago
ballista ammo lods and prefabs
1 Year Ago
- Init/Disposal of transaction feed entries - Setup view system to display a given protobuf of transactions - Ensure disposal and return to the pool on dialog closed - Code cleanup
1 Year Ago
Merge: from VendingMachinePooling Fixes a minor bug that caused Vending Machine's protobuf pool to inflate Tests: spawned a vending machine on craggy, saved, loaded craggy again - marker was present. Monitored pooling stats - seemed normal.
1 Year Ago
Bugfix: avoid inflating VendingMachine's protobuf pool - Rewritten with relying on pooling Tests: spawned a vending machine on craggy, saved, loaded craggy again - marker was present. Monitored pooling stats - seemed normal.
1 Year Ago
exported updated wolf attack ledge animation
1 Year Ago
Merge from admin_invis_command
1 Year Ago
merge from wire_slack_fix
1 Year Ago
Fixed 0 point wires not being destroyed as expected when quickly adding and removing points
1 Year Ago
merge from main
1 Year Ago
Polish jump trajectory and weightiness
1 Year Ago
Catapult projectiles naming
1 Year Ago
enforce burst compatibility on Point3DGrid
1 Year Ago
server processes enqueued sculpture updates centrally, allowing certain jobs to run in parallel - most beneficial on server startup
1 Year Ago
Feed entry script with basic setting
1 Year Ago
Fixing skinning issue for catapult rope
1 Year Ago
merge from main
1 Year Ago
Fixed push interaction showing when looking at disabled reload and fire interactions point
1 Year Ago
Fixed battering ram fuel storage openable from outside through chassis colliders
1 Year Ago
Added lookingAtColliderNoPenalty in BasePlayer Set as the real collider the player is looking at, before we apply distance penalties based on available interactions Useful when you want precise interactions on vehicles with many colliders (like the catapult)
1 Year Ago
Admin Stats: - Setup ui dialog panel - Wired up open/close through admin panel - Prefabs for panel setup
1 Year Ago
exported updated wolf attack ledge animation
1 Year Ago
Admin stats entry layout
1 Year Ago
blurring a slightly larger radius than the carve
1 Year Ago
updated exports for view and worldmodel
1 Year Ago
cleanup (wrong namespaces and nested jobs)
1 Year Ago
removed unused sculpture convar
1 Year Ago
each carve is followed with a box blur on the region, gives a much more natural result and makes the spherical carves come out much less square
1 Year Ago
Basic UI Setup
1 Year Ago
Catapult ammo projectiles speed and gravity tweaks
1 Year Ago
roof conditionals link
1 Year Ago
increase time before simplification starts - flickers less between hits with slower tools
1 Year Ago
Deleted old towing test prefabs
1 Year Ago
jungle building skin - prefabs for roof conditionals
1 Year Ago
manifest
1 Year Ago
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1 Year Ago
merge from main
1 Year Ago
running simplification on editor-generated default block - re-generated block
1 Year Ago
Super minor refresh to existing vending admin panel: Layout, alignment and some minor styling changes
1 Year Ago
adjusted deploy volume obb on ice sculpture