111,258 Commits over 3,928 Days - 1.18cph!
Updated skeleton in horse ragdoll
Added siege harness to horse ragdoll (hidden by default)
updated metal shield admire animation transition on metal shield animator
Adding updated siegeharness to testridable
proper scale
removed antiquated blockout mesh
Terrain & terrain overrides
Undo: removing ignore.conf accidental submit
Tests: none
Update: ServerProfiler snapshot now contains full names for scopes
Tests: opened the new profile in perfetto
4 shot mini crossbow viewmodel mesh
merge from main - attempting check-in fix
prefab adjustments and cleanup
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recalculating nrender bounds properly after vertices and indices assignment
giving mesh the same name as its entity
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Fix NRE's when connecting to some cameras in the missile silo
ForceOption error handling refactor
cleanup on carving function
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merge from reenabled_kayak_flow_speed
merge from qol_io_arrows -> main
Fix telephone and CCTV camera port arrows not working
Fixed impact effects not firing properly when a shield is hit by a server side projectile (auto turrets, scientists)
Much improved system to sync shield position/rotation to server, send shield pos/rot in model state
Subtitle and pack info description
Media asset changes + updated item store page with gesture pack ID
Fixed being able to equip weapons on non valid weapons by changing item in the currently equipped slot via the inventory screen
Fixed being able equip a shield by itself by scrolling through the belt bar
Name and icon assigned to cinematic gestures (better display if used on gesture wheel)