reporust_rebootcancel

138,082 Commits over 4,352 Days - 1.32cph!

39 Days Ago
merge from shader_memory_fix
39 Days Ago
Remove call to SetGenericVisible on scientist weapon, seems to be redundant from initial tests (will see with more testing if it really is)
39 Days Ago
Add comment to make new scientists aimCone calculation less cryptic
39 Days Ago
Silly horse texture size pass
39 Days Ago
Fix weapon damage npc scaling and friendly fire not working properly when weapon is equipped to new scientist
39 Days Ago
Optimisations and refactoring
39 Days Ago
Started tools tab
39 Days Ago
Fix npc weapon parenting
39 Days Ago
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39 Days Ago
Updating outbreak scientist skinning
39 Days Ago
Optimised textures sizes for LNY horsearmour
39 Days Ago
guns box corpse
39 Days Ago
sulfur box corpse tweak
39 Days Ago
Updated LNY horse armour icon to match other armours
39 Days Ago
Silly horse mask lod burst cloth controller
39 Days Ago
gun box gibs appended to prefab
39 Days Ago
silly horse mask player neck lods
39 Days Ago
Potential NRE fix
39 Days Ago
merge from building_planner_viewmodel_perentity_toggle
39 Days Ago
Remove from ladder hatches as well
39 Days Ago
LNYHorsearmour WM and WM prefab
39 Days Ago
Allow us to define what entities we show the building planner viewmodel for: - Add 'hideBuildingPlannerViewmodel' to construction scripts - Enable on just the ladder for now
39 Days Ago
Temp fix for indirect instancing and proc instancing keywords causing a large shader memory overhead
39 Days Ago
Component box guns gibs Some texture tweaks
39 Days Ago
apartment complex layout refinement to street and ground surfaces
39 Days Ago
Adding m16 blockout rigs
39 Days Ago
append gun box to storage adaptor allow collision group
39 Days Ago
ran manifest, icon manifest, localization
39 Days Ago
guns box matrix model created, tweaked texture settings, prefab created, item created, icon created, general setup
39 Days Ago
Updated LNY horsearmour textures and icon
39 Days Ago
silly horse mask lods, neck lods still to do
39 Days Ago
Adding mortar rig fbx
39 Days Ago
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39 Days Ago
merge from bbs_divesite_fix
39 Days Ago
merge from SupplySignal_SloMoGuys
39 Days Ago
merge from naval_char_texture_optimizations
39 Days Ago
merge from naval_prop_texture_optimizations
39 Days Ago
merge from naval_env_texture_optimizations
39 Days Ago
merge from main
39 Days Ago
Fixed the supply signal parenting issues on the ghost ships, no more slow motion
39 Days Ago
Changing the zoom of the item list also updates the vehicle list and the other way around
39 Days Ago
Fix divesites spawning within boat building station area
39 Days Ago
Renamed the item and vehicles tab classes and prefabs
39 Days Ago
Added vehicle tab
39 Days Ago
Rentable kiosk E blockout
39 Days Ago
sulfur box corpse
39 Days Ago
downsample deepsea shorevectors and distances, bitshifted by 1
39 Days Ago
further texture optimizations + removal of unused textures
39 Days Ago
Deleted extra horse mask textures
40 Days Ago
Merge from naval_update