reporust_rebootcancel

121,130 Commits over 4,018 Days - 1.26cph!

36 Days Ago
auto-set save dir to textures subfolder of prefab path, allow choosing which textures to bake
36 Days Ago
- Fixed bug locking thrown boomerang from being used again - Overwritable method on thrown - Set client thrown flag properly
36 Days Ago
█▄▋█▍▉▋▊ ▅▋▆▅▅▋▋ ▊▌▅ ▌▋ ▋▄▄▊▊▍ ▊█▊▆█▆ ▉▋▍ ▅▅▅▍ ▇▍▅▄▄▄▄
36 Days Ago
▌▋▄▆█▊▆ ▅▍▇█▇█▆▄ ▄█ ▉▌▇ ▊▌▍▇▉▆▌▌ ██▅▍▅▋▉▄ ▇█▋▋▅ ▌█▌▉▅▄▇ ▄▌▌▌▅ ▋▍▄ ▌▋▋▅▌█▋▉▆ ▉▅▋ ▋▄▋▍▋▄▆▋ ▇▄▋▇ ▅█▋▉▉▆
36 Days Ago
Added catching cycle with catching animations to actually catch the boomerang
36 Days Ago
Way higher client rotation speed
36 Days Ago
Missed files
36 Days Ago
Fixed projectile rotation flipping for a few bezier steps mid way through flight
36 Days Ago
NRE check on boomerang rayhit get collider material
36 Days Ago
Update TC corpse prefab with simulated gibs - still needs some love but looks better
36 Days Ago
merge from softcore_update -> tc_changes
36 Days Ago
merge from softcore_update -> aux2
36 Days Ago
Fix `RemoveFractionOfContainer()` method getting removed in the merge
36 Days Ago
merge from respawn_changes -> softcore_update
36 Days Ago
merge from softcore_update -> respawn_changes
36 Days Ago
Merge from high_walls_skins
36 Days Ago
Added new adobe high wall & gate pack, update the high wall and gate to require this new pack rather than requiring the adobe building skin
36 Days Ago
Merge from vines
36 Days Ago
Attacking a vine will standing near one of it's destinations will make the vine swing to that destination if it is not at that destination
36 Days Ago
merge from softcore_update -> respawn_changes (before the merge from main)
36 Days Ago
Added a temp interaction icon
36 Days Ago
Change DroppedItemContainer to use the same `RemoveFractionOfContainer()` method that softcore uses - expose static function for moving multiple containers into a single inventory inside DroppedItemContainer - also change ContainerCorpse to point to the same static function that the DroppedItemContainer uses - remove default destroyPercent of 0, force it to be supplied to the method
36 Days Ago
Don't show the world vine to the person riding that vine in first person
36 Days Ago
Fixed vine repositioning incorrectly when swing ends, refactor vine visual out into it's own separate class/hierarchy and move into a budgeted update method
36 Days Ago
Merge from creative_alwayson
36 Days Ago
Update FP.Steamworks - possible fix for steam load error
36 Days Ago
Merge from main
36 Days Ago
Scene backups/unsaved
36 Days Ago
Merge from jungle_update, better crocodile behaviour
36 Days Ago
- Make croc better at pretending to flee to bait player into following it to the water - Make croc even more sluggish when it didn't take enough damage to be angry - Give croc same protection value as tiger (effectively buffs melee weapons which would be moskito bites otherwise)
36 Days Ago
Merge from jungle_update
36 Days Ago
Merge from jungle_update
36 Days Ago
Merge from snakes
36 Days Ago
Force snake back into alert anim when reappearing. Restore rotation. Fix some warnings from trying to play anims on disabled GO.
36 Days Ago
Zero exit time for idle->alert. Detect being enabled again after reposition.
36 Days Ago
Refactor ContainerCorpse to use `RemoveFractionOfContainer()` so all "remove fraction of items from inventory" methods share the same logic
36 Days Ago
Add ability for `RemoveFractionOfContainer()` to take out different percentage than 50% Fix it not looping backwards since it's iterating while removing items Fix single stack items not being removed from source container
36 Days Ago
Merge from snakes
36 Days Ago
Croc will now start quite slow, and get more and more aggressive the more it's shot at
36 Days Ago
Add client events for disappear/reappear. Play (placeholder) rustling sounds when disappearing and reappearing during location change, to make it easier to track the snake. Increase player movement speed reduction to 70% (but still much shorter duration)
36 Days Ago
Fixed seismic senor and electric heater volumes
36 Days Ago
Merge from quality_level_squash: Remove all quality levels but one
36 Days Ago
main -> io_consistency
36 Days Ago
Attempts to stop boomerang flipping mid way through its flight
37 Days Ago
Fuel generator has an exhaust FX when active.
37 Days Ago
Refactor so `RemoveFractionOfContainer()` method is moved from softcore gamemode -> ItemContainer
37 Days Ago
Revamped heater and fixed mipmap light bleed. Electric furnace doesn't spew embers. Tesla coil shadow opt.
37 Days Ago
merge from softcore_update
37 Days Ago
ItemContainer merge unfuckery
37 Days Ago
fix decals RTs when 0 decals