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145,754 Commits over 4,444 Days - 1.37cph!

33 Days Ago
Hackweek FPV Kamikaze Drone - Updated model, textures, materials, setup prefab, icon, updated skins list, etc. Fully functional single local up vector multi axis rotation flight model with new accurate 3D model https://files.facepunch.com/mauroavalos/1b1411b1/14_14-12-MatureElk.mp4
33 Days Ago
Check for mute on startup & look in response of submitting voice data to see if muted - gives ok time delay before muting without 100k players polling the API
33 Days Ago
Codegen
33 Days Ago
- Swap vine swinging mount pose to standing - Fix offset y rotation - Increase drag to a more realistic level - Fix pooltable mountable not removing itself when dismounting
33 Days Ago
merge from decorative plants hackweek
33 Days Ago
Merge from missionobjective_findentities_optim
33 Days Ago
Fix some objectives searching on layers which are no good on the client
33 Days Ago
- Table can track multiple mountables - Can't mount if you're already mounted - Don't need to call kill - the table does it
33 Days Ago
- Setup v_spear anims/avatar - Fix inside terrain violation when jumpin on mountable - Viewmodel was set to wrong prefab - Viewmodel skeleton fix - Add viewmodel renderers to skinned mesh renderers
33 Days Ago
Fix pool cue viewmodel not spawning
33 Days Ago
- Manifest - Force mount the pool table mountable on use
33 Days Ago
Remove remaining game logic from pool table
33 Days Ago
- PoolGameController (all game logic: turns, win conditions etc) - Cleanup overal - Shooting logic (not connected yet) - Wire into PoolTable
33 Days Ago
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33 Days Ago
Merge from missionobjective_findentities_optim
33 Days Ago
Fix MissionObjective_KillEntity missing set initialized flag Fix MissionObjective_KillEntity showing both standard mission marker and ping marker together when pings are enabled Fix WorldPositionGenerator potentially throwing a NRE in editor
33 Days Ago
Cleanup
33 Days Ago
Remove turn animations from AK, seems to break stuff even tho they aren't used
33 Days Ago
updated the building topology and added a collider for tree guards
33 Days Ago
Clean(tests): same for UpdateNetGroup Tests: ran unit tests
33 Days Ago
Updated models and prefabs of swimwear 1 and 2. fixed clipping issues.
33 Days Ago
Clean(tests): same for MovePlayer Tests: ran unit tests
33 Days Ago
Push up temp animations and angles for turn in place, maybe they can be used as reference
33 Days Ago
Add secondary motion/foot scatter, re-format fields
33 Days Ago
Clean(tests): UpdateSubs injectLastVis default to true now Tests: ran unit tests
33 Days Ago
Ceiling lights just use the HasPower flag instead of On
33 Days Ago
Bugfix(tests): sae for TestNew_KillSleeperAndReconnect Tests: ran all ServerOcclusionGroupTests - they pass
33 Days Ago
Bugfix(tests): same fix for TestNew_KillSleeperAndReconnect Tests: ran TestNew_KillSleeperAndReconnect
33 Days Ago
Train tunnel light fixture material fixes.
33 Days Ago
fixed wrong conditional
33 Days Ago
Bugfix(tests): properly setup player's last visibility state in TestNew_Reconnect Tests: ran unit test - it passes
33 Days Ago
merge from reset_groups_command
33 Days Ago
Turn in place IK subsystem, turns the player's lower body towards where they're facing rather than just sliding the feet - still kinda robotic.
33 Days Ago
Bugfix: NetworkVisibilityGrid.IsVisibleFrom no longer reports visibility between hardcoded groups Failed unit tests by making Limbo group visible from main grid cell Tests: ran TestNew_MoveOther, no longer fails
33 Days Ago
merge from mortar_prototype
33 Days Ago
moved SendBufferedFlagChanges outside of circuit loop
33 Days Ago
Improve mortar uneven ground placement error
33 Days Ago
merge from main
33 Days Ago
Updating fpbconfig json with details for azure artifact signing
33 Days Ago
Fixed broken fixtures.
33 Days Ago
More io entities using the new flag update Auto turret is not sending full network update when turned on or off
33 Days Ago
using HasSubscribers method instead of manual check
33 Days Ago
Id and NRE fixes
33 Days Ago
- Spawn player mountable when interacting with the table - Spawn pool cue viewmodel - Setup basic game detection (cue ball, eight ball etc)
33 Days Ago
Bugfix(tests): fix incorrect setup of TestNew_KillSleeper We weren't injecting lastSeen records for other subscribers, which tripped up assertions Tests: ran unit test
33 Days Ago
adding art for tree_guard_fences, prefabs some splat repaint to fit the ground below trees
33 Days Ago
FakePlayer tweaks