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125,051 Commits over 4,171 Days - 1.25cph!

2 Years Ago
Adjusted launcher ADS animation curve
2 Years Ago
Merge Main -> HomingMissileLauncher/ADS
2 Years Ago
Added [ThreadStatic] to staticBuffer Try to use NetRead and NetWrite directly instead of the staticBuffer when serializing protobuf Add IStreamReader and IStreamWriter, inherit for NetRead and NetWrite Move Defines to Rust.Data and rename to NetworkDefines Update references to account for moved Defines.cs
2 Years Ago
Fixed pivot position on one of the slopes LODs
2 Years Ago
Created proper LODs and colliders for all 15m tall slope pieces Added lights to their prefabs
2 Years Ago
When building staging, upload to the "main" branch instead of the "default" branch (steamcmd changes workaround, will need to figure something else out)
2 Years Ago
When generating rail layout, ensure one rail connects "left" and the other one "right"
2 Years Ago
Added monument topology to train tunnel entrance (only the test prefab)
2 Years Ago
GenerateRailLayout uses higher PushMultiplier
2 Years Ago
2 Years Ago
Fixed train tunnel entrance overlap with monuments
2 Years Ago
2 Years Ago
Removing PlaceMonumentsRailside from World Setup prefab
2 Years Ago
Merge from main
2 Years Ago
Increased GenerateRailLayout push multiplier
2 Years Ago
Trainyard is now placed together with the other large monuments
2 Years Ago
Fixed dynamic range loss
2 Years Ago
Added to main camera (disabled by default)
2 Years Ago
compound murals current work in progress backup
2 Years Ago
merge from decal fixes
2 Years Ago
merge from main
2 Years Ago
Added normal maps for concrete decals Enabled normal map on new decals
2 Years Ago
Several fixes and integration improvements
2 Years Ago
Patrol heli ignores tutorial players.
2 Years Ago
AIBrainSenses can now ignore tutorial players. CH47 scientists/passengers ignore tutorial players.
2 Years Ago
Disable game tips when starting the tutorial so they don't look like instructions for the current task/mission. Resume game tips when tutorial is completed. Call OnTutorialEnded in NotifyTutorialCompleted so time override gets disabled and tips resumed.
2 Years Ago
merge from restore_time
2 Years Ago
Merge from main
2 Years Ago
Merge from main
2 Years Ago
Reworked TimeChange to also return the new time after the change. Tutorial missions now track the current time. Each island saves its own time. Serialise tutorial time. Restore the time for players when resuming a tutorial. Protobuf.
2 Years Ago
Merge from main/excavator_props_fix
2 Years Ago
Merge from main/console_window_improvements
2 Years Ago
Merge from main/HAB Door gib fix
2 Years Ago
Merge from main/texel-density-fix
2 Years Ago
Merge from main/wall_debris_fix
2 Years Ago
Merge from main/siren_light_fixes
2 Years Ago
Merge from main/mini_push_fix
2 Years Ago
Merge from main/attackheli_turret_parent_fix
2 Years Ago
Merge from main/incendiary_fall_fix
2 Years Ago
Merge from main/detailed_vehicle_dismount_times
2 Years Ago
Merge from main/conveyor_locker_clothing_fix
2 Years Ago
Merge from main/ExtraDismountCheck
2 Years Ago
Merge from main/underwater_labs_floor_fix
2 Years Ago
Merge from main/global_networked_bases
2 Years Ago
Merge from main/map_markerlist_fix
2 Years Ago
Merge from main/ghost_sheet_fixes
2 Years Ago
Merge from main/reflective-material-type-fix
2 Years Ago
Merge from Attack Helicopter/kill_attribution
2 Years Ago
Added translucency to corn plants
2 Years Ago
S2P excavator