198,711 Commits over 4,140 Days - 2.00cph!

5 Days Ago
Delete all prop renderers in the scene when switching the selected prefab - fixes renderer objects not being deleted after the editor window is closed and reopened
5 Days Ago
Skin viewer v2 baseline, using twitchdrop renders models and lighting
5 Days Ago
Can now select prefabs, modify their values in the custom inspector and have them update the render
5 Days Ago
improve code quality and unsubscribe from events
5 Days Ago
fix mesh particle placement and LODS
5 Days Ago
Merge from trimmed_asset_warmup/scene_warmup
5 Days Ago
Merge from main
5 Days Ago
fix mesh width for clients
5 Days Ago
Fix preview window not redrawing every frame
5 Days Ago
Update icon renderer manifest
5 Days Ago
Spawn the prefab in the scene when you click it instead of setting one to active
5 Days Ago
Delete every prefab (except rendering ones) inside the IconRenderer scene, instead store the renderering setting in the PropRenderer component on the source prefab
5 Days Ago
Fix destroyed PropRenderer causing NRE and failing to draw window
5 Days Ago
Deleted some stuff I won't need
5 Days Ago
Re-implemented the skin viewer in item store modal
5 Days Ago
merge from Twitchdropsrender
5 Days Ago
Update iconrenderer_improvements/batch
5 Days Ago
merge from main -> iconrenderer_improvements
5 Days Ago
merge from main
5 Days Ago
Speed up instancing terrain culling by only walking a single wide ray from the top of the bounding box: "If you can't see the ears, then you can't see the cat."
5 Days Ago
rpg viewmodel animation update setup in unity
5 Days Ago
Moved some files in the right folders
5 Days Ago
Cleaned up store limited modal, tags are working
5 Days Ago
Menu Prefab
5 Days Ago
Bugfix: conditionally start bootstrap timer since it can be null Tests: none, trivial change
5 Days Ago
Buildfix: remove dead burst code and move job to namespace Avoids name mangling shenanigans Tests: build client locally
5 Days Ago
cleanup profile region
5 Days Ago
merge from fogmethod1
5 Days Ago
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5 Days Ago
merge from fogmethod1
5 Days Ago
Underground config.
5 Days Ago
Add support for a subheader
5 Days Ago
jobified transform readback for effect updating, still slow to update scaled renderers though
5 Days Ago
pooling HitInfo for Projectile DoHit and don't string concat for every ricochet fx fire
5 Days Ago
MenuUI - support for Ultrawide, 16x9 and 4x3
5 Days Ago
merge from main
5 Days Ago
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5 Days Ago
Fix lights.rad being broken again
5 Days Ago
Reset pools and fix evil runtime fields on scriptable objects. - Craggy Island now runs, as far as I can tell everything is functional but I'll test it a bit more with other scenes.
5 Days Ago
Cart button nre fix
5 Days Ago
Fix SteamId copying button on streamer mode
5 Days Ago
Update: enable batched projectiles and water checks by default in the BaseRaidBenchmark scene Tests: ran the scene
5 Days Ago
Update: add benchmark timer to SoundManager - replace magic values for timers with named consts It's chonky, so tracking it as well. Tests: ran the scene
5 Days Ago
Updated test save with a couple of larger built boats, including cannons.
5 Days Ago
Update: add benchmark timers to Projectile.Update and BatchUpdate Tests: ran the scene in editor, saw output
5 Days Ago
Improved store search bar results Some refactoring to better support steam DLCs Fixed search bar styling
5 Days Ago
Revert 125318, try it again later
5 Days Ago
Update: Rewrite BenchmarkTimer to allow for accumulating time - Renamed API to make it clearer Tests: measured against a stopwatch in bootstrap loading
5 Days Ago
Update "AI node graph is out of date" warning to include version number Move "Soundscape: " message to soundscape_debug 1 Clean up g_SBoxObjects when entities get deleted Also fixed Player:GetCount not updating after rejoin on entity delete (undo) Merge Pull Requests * Fixed SWEP info tooltip overlap during fade out (Community Contribution) * lights.rad: episodic additions Enhancement (Community Contribution) Disable sv_parallel_sendsnapshot by default Apparently still causes random issues that need solving first. Fixed crash when using `-hijack` Fix some compile warnings Merge Pull Requests * Localize old spawnmenu categories for addon added entities * Disable mouse3/4/5 input on DAdjustableModelPanel Update dedicated server UI Added workshop collection entry box, gamemode selection and remove mandatory RCON password Replace Steam icon in SRCDS UI with gmod one Disable SRCDS UI loading some animation images that dont exist the pane ls always hidden anyway Manually copy over t_leet.vtf because GIT is being an ass
5 Days Ago
Fix TrainCollider and train_wagon_walls_COL not being readable