141,185 Commits over 4,383 Days - 1.34cph!

10 Days Ago
attempt 2
10 Days Ago
Implement CHAR_DIRSTEREO Also fixed a potential issue with CAudioDeviceSDLAudio Iterate over duplicator positioning * Do not render preview in depth/skybox pass, do not adjust dupe spawn height which affects tall dupes Fixed GM:AdjustMouseSensitivity returning nil still affecting sensitivity * Invalid returns were acting as 0, but -1 was expected for "no action". Now non number returns are treated as -1 Remove more "test" console commands * drawcross, drawline, cast_ray, cast_hull, test_dispatcheffect Change buddha messages to be send to client console Remove hidden "killtarget" concommand Make base gamemode load spawnpoint list from the entity * So we have 1 dynamic list of spawnpoint entities we want Lua to register and use Added MC:V to mountable games list Fix main menu being a tiny square for split second on game start up Minor change Unchange some hardcoded defaults for global EmitSound * Hopefully this is as simple as this for issue 6769 Fix Hologram/Distort render FX affecting attachment & shadow pos * This fixes driving a hologram jeep causing player view to jitter around with the animation. Fix HL1 ammo not respawning at correct pos with mp_weaponrespawn Remove some unused fields from HL2MP gamerules Added Black Mesa as mountable game * Also adds placeholder entities for some NPCs, such as guards, scientists and the HECU Slightly improve error handling for saving JPG/PNG files Change navmesh.GetNavAreaCount data source * Fixes its return value not matching getAllNavAreas return count Fixed a crash with trigger_tonemap & some other issues * Also fixed `trigger_weapon_strip` preventing weapon pickup indefinitely if removed while player is inside the field Updated FGD files * func_useableladder origin KV is now defined (since its auto generated) Try to fix trigger_playermovement sticking when removed with a player in
10 Days Ago
wip/test merge from main
10 Days Ago
parts of /nature folder ok
10 Days Ago
merge from main
10 Days Ago
Updated FIrewood Holder Stack Prop to fix shading issue
10 Days Ago
Merge from PlayerRigUpdate2
10 Days Ago
Updated Small Kitchen Cabinet A Prop LODs to be more optimized
10 Days Ago
Refactor and additional fix
10 Days Ago
merge from droppeditem_improvements (compile fix)
10 Days Ago
merge from droppeditem_improvements (compile fix)
10 Days Ago
Don't open or process light radial menu if map is open
10 Days Ago
compile fixes
10 Days Ago
effects folder ok
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building folder ok
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props folder ok
10 Days Ago
merge main -> rust_relay_server
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merged main -> rust_relay_server
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L shaped sofa collision
10 Days Ago
merge from droppeditem_improvements
10 Days Ago
merge main -> rust_relay_server
10 Days Ago
Resolved relay startup issues, added relay.restart convar, tidied thread shutdown/restart
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10 Days Ago
L shaped sofa and rugs textures and lods
10 Days Ago
Merge from main
10 Days Ago
wrapped DroppedItem RB-removal behaviour behind `droppeditem.remove_rb_on_sleep` convar (defaults off, very experimental) - only changes existing dropped items as they become inactive/active, doesn't go through and remove bodies from anything
10 Days Ago
Merge from chainsaw_hotspot_gathering
10 Days Ago
Fix null exception when throwing things at trees/ore nodes
10 Days Ago
dropped item improvements with vehicles - item clipping check data stored in LS, behaves properly with boats now instead of falling through all the time - experimenting with destroying/adding RB components instead of setting kinematic
10 Days Ago
Merge from main
10 Days Ago
changed rotation sway amount to 1 in salvaged hammer viewmodel prefab
11 Days Ago
structures folder ok
11 Days Ago
Merge from light_toggle_icon_fix
11 Days Ago
Fix light state not appearing on icon
11 Days Ago
Teleport boat fix
Rin
11 Days Ago
merge from armored_ladder_hatch
11 Days Ago
Merge from terrain_renderer
11 Days Ago
Codegen
11 Days Ago
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11 Days Ago
Make terrain ConVar developer only
11 Days Ago
BasePlayer.Command now has overloads for 1-4 parameters, makes all calls from our code alloc free Left the params version for mod support
11 Days Ago
Various spinner fixes
11 Days Ago
Spinner fixes
11 Days Ago
Merge from terrain_renderer
11 Days Ago
Merge from main
11 Days Ago
Bring back terrain margins for collision with geoclip terrain
11 Days Ago
Commit progress on misc spectating improvements: - Can now spectate bots with 'global.spectatebots' enabled - Can now open chat whilst spectating in third person - Vitals UI should now update correctly whilst spectating in third person - Display SteamID alongside player name when spectating a new player
11 Days Ago
VehicleAimYaw parameter is now applied in -1 to 1 space Updated clips on horse seat to match new ranges, looks waaaaay better