141,180 Commits over 4,383 Days - 1.34cph!

10 Days Ago
Updated FIrewood Holder Stack Prop to fix shading issue
10 Days Ago
Merge from PlayerRigUpdate2
10 Days Ago
Updated Small Kitchen Cabinet A Prop LODs to be more optimized
10 Days Ago
Refactor and additional fix
10 Days Ago
merge from droppeditem_improvements (compile fix)
10 Days Ago
merge from droppeditem_improvements (compile fix)
10 Days Ago
Don't open or process light radial menu if map is open
10 Days Ago
compile fixes
10 Days Ago
effects folder ok
10 Days Ago
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10 Days Ago
building folder ok
10 Days Ago
props folder ok
10 Days Ago
merge main -> rust_relay_server
10 Days Ago
merged main -> rust_relay_server
10 Days Ago
L shaped sofa collision
10 Days Ago
merge from droppeditem_improvements
10 Days Ago
merge main -> rust_relay_server
10 Days Ago
Resolved relay startup issues, added relay.restart convar, tidied thread shutdown/restart
10 Days Ago
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10 Days Ago
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10 Days Ago
L shaped sofa and rugs textures and lods
10 Days Ago
Merge from main
10 Days Ago
wrapped DroppedItem RB-removal behaviour behind `droppeditem.remove_rb_on_sleep` convar (defaults off, very experimental) - only changes existing dropped items as they become inactive/active, doesn't go through and remove bodies from anything
10 Days Ago
Merge from chainsaw_hotspot_gathering
10 Days Ago
Fix null exception when throwing things at trees/ore nodes
10 Days Ago
dropped item improvements with vehicles - item clipping check data stored in LS, behaves properly with boats now instead of falling through all the time - experimenting with destroying/adding RB components instead of setting kinematic
10 Days Ago
Merge from main
10 Days Ago
changed rotation sway amount to 1 in salvaged hammer viewmodel prefab
10 Days Ago
structures folder ok
10 Days Ago
Merge from light_toggle_icon_fix
10 Days Ago
Fix light state not appearing on icon
10 Days Ago
Teleport boat fix
Rin
10 Days Ago
merge from armored_ladder_hatch
10 Days Ago
Merge from terrain_renderer
10 Days Ago
Codegen
10 Days Ago
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10 Days Ago
Make terrain ConVar developer only
10 Days Ago
BasePlayer.Command now has overloads for 1-4 parameters, makes all calls from our code alloc free Left the params version for mod support
10 Days Ago
Various spinner fixes
10 Days Ago
Spinner fixes
10 Days Ago
Merge from terrain_renderer
10 Days Ago
Merge from main
10 Days Ago
Bring back terrain margins for collision with geoclip terrain
11 Days Ago
Commit progress on misc spectating improvements: - Can now spectate bots with 'global.spectatebots' enabled - Can now open chat whilst spectating in third person - Vitals UI should now update correctly whilst spectating in third person - Display SteamID alongside player name when spectating a new player
11 Days Ago
VehicleAimYaw parameter is now applied in -1 to 1 space Updated clips on horse seat to match new ranges, looks waaaaay better
11 Days Ago
Fix combine dropship not flying away after deploying troops ILuaThreadedCall virtual destructor Update UnlitTwoTexture shader to CS:GO version * Includes support for TRANSLUCENT shader combo and BEACHFOAM material parameter from CS:GO Apply a hack to hide toolsocclusion on MC:V maps Make some warnings use RED text * Bad lightmap extents on material, srcds_run warnings/errors Fix fallback skybox texture using non existent textures Lets try disabling -ffast-math (replacing with -fno-math-errno) Fixed some potential crashes
11 Days Ago
Add achievements for reaching the floating city
11 Days Ago
merge from main/armored_ladder_hatch_sounds
11 Days Ago
merge from main/Armored_ladder_hatch
11 Days Ago
Add steam stat for looting containers in deepsea & mainland.