129,088 Commits over 4,201 Days - 1.28cph!

4 Days Ago
Added and Setup Naval Improvised Plank GIBS
4 Days Ago
Removed redundant rpg7 ammo model prefabs
4 Days Ago
removed unused field from shore vector override mod
4 Days Ago
merge from shore_vectors
4 Days Ago
Disable automatic creation of plugin helper object at runtime that's not used outside of editor
4 Days Ago
merge from shore_vectors
4 Days Ago
merge from deep_sea
4 Days Ago
merge from floating_city_support
4 Days Ago
applying baked data for floating cities
4 Days Ago
rpg skin 3p holster position set and vm ADS idle anim linked in anim.controller
4 Days Ago
Swapped out remaining world models on supplies and food market barges
4 Days Ago
Added Flashlight Remake World Models and LODS
4 Days Ago
renaming new medical syringe fbxs
4 Days Ago
Allow enable_marker_teleport convar to be set from the server
4 Days Ago
Fix "converting to lowercase" warning when opening mute player dialog
4 Days Ago
fixed floating mesh decal on ghostship C/D back gate
4 Days Ago
seaweed decal - removed decal layer 0 adjusted some materials to receive it on layer 1
4 Days Ago
re-set garage door workshop max texture res to 2048 (up from 1024)
4 Days Ago
Smoother transition walking into the ship's bridge room
4 Days Ago
Fixcars admin command now fuels up boat engines
4 Days Ago
merge from main
4 Days Ago
wip xmas ceilingpaper, updated wallpaperbase.sav file
4 Days Ago
Wider collision gap around the ghost ship mast ladder spot
4 Days Ago
Removed mesh from cannon gib that was not a gib and had no backfaces
4 Days Ago
merge from Halloween_25_Update
4 Days Ago
Fixed Halloween UI not display during event
4 Days Ago
Fixed boat ladder pickup giving a regular ladder
4 Days Ago
Merge from floating_cities
4 Days Ago
Switched monument entities either to simple models or immortal, non-pickupable versions of the entity (Affects connected speakers, boom boxes, beach table and beach chairs) S2P floating city 1, 2, 3
4 Days Ago
Merge from parent
4 Days Ago
Converted chicken coop chickens to move in local space, fixes them floating into outer space when deployed on a boat Also generated convex colliders for the hutch so we don't get non convex mesh errors when deploying on boats
4 Days Ago
Merge from foliage_instancing_islands
4 Days Ago
Clean up left over shader constants Remove unused foliage terrain cbuffer update functions
4 Days Ago
Add support for a projectile to declare override projectiles based on a weapon Create prefab variants for standard/hv/incen rockets, they get spawned instead of regular rockets
4 Days Ago
Add a small delay after the reload is finished before resuming active rocket handling to allow for a bit of latency
4 Days Ago
Merge from parent
4 Days Ago
Remove CPU height sampling option can't be supported with mesh terrains Do not invalidate cells when pushing a mesh terrain (only invalidate when nearest is changed) Update terrain cbuffer after switching terrain data
4 Days Ago
Add support for showing rocket in left hand during reload
5 Days Ago
WIP showing ammo on 3rd person model
5 Days Ago
Setup SwapAmmo component on RPG vm
5 Days Ago
floating city 4 prop pass
5 Days Ago
Disable tutorial spawns on both possible deep sea sides
5 Days Ago
More Terrainmeta switchover tweaks
5 Days Ago
merge from deployguide_water_refraction
5 Days Ago
deploy guide renders in refraction under translucent water
5 Days Ago
Update: extract how we gather network group subscribers into a ISubscriberStrategy - implemented a DefaultSubscriberStrategy This CL doesn't have any logic change, it just reorganizes code so that we can start overwriting this(need it for spectating now and parallel processing in the future). Tests: 2p on craggy - saw the island entities spawn in as well as the players replicate
5 Days Ago
Better scientist mount position spawning code Compile fixes
5 Days Ago
Ensure boats have minimum: driver and turrets Then at least 1 other Then we coin flip each subsequent scientist
5 Days Ago
merge from naval_update
5 Days Ago
Spawn rhibs facing towards the deep sea centre