130,560 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                check AmbienceManager instance is valid for AmbienceZone triggers (can NRE when leaving server)
 
                
                
                
                
                
             
         
        
            
            
            
                
                setting up 3p thompson anims,entity and and override controller.
 
                
                
                
                
                
             
         
        
            
            
            
                
                 don't serialize shoreVectorTexture
 
                
                
                
                
                
             
         
        
            
            
            
                
                add command to clear report counts
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from projectile_jobs
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed deferred schedule issue in OceanTrace path for when there is no water instance (basically just an issue in the Playground scene)
adjusted batch sizes for ocean traces as deferred scheduling seems to act on the capacity of the entire list rather than the count
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Removed the Grab Pass from the Lake, Moonpool, Ocean, Ocean Fallback, and River shaders. The _BackgroundColorTexture already gets set for these via a blit in the WaterCamera script.
- Fixed shader warnings in the WaterShore and WaterDepthNormals cginc files.
 
                
                
                
                
                
             
         
        
            
            
            
                
                WIP handling of trigger parenting between edit/final modes
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Friends List colour match to UI + blur
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▅▉▌▌▊▌ ▉█▄ ▊▊▉▍▇ ▋▋▌▄▇▍▇ █▋▄▄▋ ▉▄ █▉█▋ ▍▊, ▋█▆ █ - █▊▉▅ ▋▊▄▊▌, ▇▍▊▋▆▇ ▋▊▊ ▋▋▋ ▌▆ █▄█ ▅▌▉▆▊▇▉█▊▊▇ ▅▋▅▍▇://▌▅▅▋▌.▅█▅▄▄▊█▊▉.▇▅▄/▆█▅▄▉▋▉▅/▇▊▊/██/▍▉▋█/▄▅▆▆/▊▄██▅_▉▋▄▋▅▆▆▅█▊.▌▇▆
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bugfix: DemoBuildingsViewer - tag imported spawn markers to allow export
Tests: ran the tool
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added stencil buffers to the Standard and Standard-Terrain shaders to support deferred lighting when the Rust Render Pipeline is active
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated the Rust Render Pipeline package to add support for camera-based command buffers
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: DemoBuildingViewer - add ability to import markers from previously exported base
- spawn markers now visualize if their override is invalid
Makes it possible to do incremental fixups via the editor
Tests: used the tool in editor
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Reduce icon sharpness as well, looks aliased in builds
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add SetSailsOpen(distance, flag) debug console command to make testing easier
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix navbar onpress colours
 
                
                
                
                
                
             
         
        
            
            
            
                
                Clicked by mistake, missing file.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bunch of stability experiments/hacks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Clicking off the social page dismisses it
 
                
                
                
                
                
             
         
        
            
            
            
                
                Clicking off the notifications panel will automatically close it
Pressing escape will close the notifications panel
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Restored full screen skin viewer controls on weekly skin modal
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disabled owned overlay on weekly skins
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Dont do it in editor ^ (aha)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed ceiling and floor wp pack release date
 
                
                
                
                
                
             
         
        
            
            
            
                
                Dont let flex layout manager run on server - should fix that warning being spammed when headless
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix white flash when transitioning between home menu and others
 
                
                
                
                
                
             
         
        
            
            
            
                
                Clean: mark BiomeBenchmark as enabled for build
It doesn't have an effect on the build as far as I can see, but makes it clearer to readers that it is included in the build
Tests: none, trivial change
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Restored button gray gradient style
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed skin viewer fullscreen button not working while connected to a server
 
                
                
                
                
                
             
         
        
            
            
            
                
                Clean: remove EffectsBenchmark
Superseded by BaseRaidBenchmark
Tests: editor compiles
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed settings dropdown going crazy when opened
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed steam inventory modal not loading correctly for dlcs
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed map marker color setting not showing color options
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed soundtrack dlc page errors
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed AK store tile not redirecting to the right pages
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed storage barrels mentionned as storage barrel vertical in the frontier overlay page
 
                
                
                
                
                
             
         
        
            
            
            
                
                Play styling and adding player count to game modes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixing finger skinning for player rig update