193,462 Commits over 4,079 Days - 1.98cph!

3 Months Ago
YOLO commit. Around 960 ~ prefabs and meta files
3 Months Ago
3 Months Ago
Fix mini crossbow backpack offset again
3 Months Ago
Fixed vehicles being able to use horse poop (or any item) as fuel
3 Months Ago
Merge from main
3 Months Ago
Manifest
3 Months Ago
- Fixed screwed bone names messing with the middle door of the siege tower (causing client and server states to be messed up) - Fixed middle siege tower door using the wrong sounds
3 Months Ago
Fixed a bug I introduced on doors
3 Months Ago
mini crossbow viewmodel - set up idle/ads idle states in animator
3 Months Ago
Fixed Door OnObjects throwing NRE if entityContents is null
3 Months Ago
Rotate player when rotating the static ballista
3 Months Ago
Fix compile error on linux
3 Months Ago
Fixed saving
3 Months Ago
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3 Months Ago
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3 Months Ago
Update GHA script Update x86-64 script too
3 Months Ago
Update: ServerDemoPlayer - Only maintain entities from demo stream - Destroys any entities that server decides to create, if they were not part of demo stream - Reserve a 100k network IDs when playing a demo to avoid ID clashes - Refactored message logging when playing back demos Although not robust, this allows us to simulate a core set of functionality. Will need massaging to expand further. Tests: played back 4 separate Craggy demos - all played back properly.
3 Months Ago
VRAD: Only show "Warning! Invalid model version" with verbose flag Also expand the warning to show the versions Fixed crash when ents.CreateClientProp is given an empty string Do not complain if gmod_uncache_test doesn't exist (srcds) Change Hitbox 7 color from white to orange Fixed NPC icons in spawnmenu search not having default weapons set COLOR:SetUnpacked type checks its inputs Remove IMaterial:GetColor override hack as it is no longer needed Improve type errors thrown from Lua Makes it so that the error() call does not override current execution position, so error points to the faulting file, not the base game file at the top level. Remove RegisterMetaTable and vgui.GetAll polyfill hacks Hammer: Update Lighting Origin to mention info_target, not info_lighting Search for shaders in BSP if none were found in MOD Fixed logic_collision_pair not calling base UpdateOnRemove (and a few other entities as well) Added "shaders/*.vcs" to BSP whitelist Empty Entity.Constraints table on constraint removal Fixes for `tanktrain_ai` * Fixed sound playback and updated default sounds to existing files * Added "Chase Target" key value * Added missing input to the FGD * Fixed movement * !player target will update to the closest player before every move * Change update rate while moving to 0.1s (from 0.5) Fix strider stomp attack creating invisible ragdoll with Keep Ragdolls Added an ever increasing counter to poster file names Updated C_RPG.MDL to use correct muzzle flash event This fixes a warning that would print when the RPG is fired Allow closecaptions in multiplayer with the cvar set to 1 This means that it will just work in local MP (for the host), on srcds closecaption_mp controls the behavior (defaults to off) Added `viewid` to render.GetViewSetup Fixed a server crash exploit to do with malicious packets Added "DoImpactEffect" for `ai` and `nextbot` SENTs Added model scale preview to Hammer Fixed a typo in hl2 fgd Update Portal turret relationships to certain NPCs Antlions fear them now, and it hates combine hunters and gunships Fixed Portal Rocket Turrent not updating its facing angles when no target game.CleanUpMap deletes C_Hairball Merge Pull Requests * Fix indentation of the gamemode list items * make file.Write and file.Append return success of file.Open used internally Fixed bone manipulations being changed on level transition Fixed camera entity losing its keybinds on level transition Fix merge errors
3 Months Ago
Support disabling FoliageGrid refresh. Disable FoliageGrid refreshing during preset changes, manually refresh once settings are all applied, reduces calls from 2 to 1. Split manual LODGrid and FoliageGrid refresh calls over two seperate frames when changing presets.
3 Months Ago
wallpaper gallery metas
3 Months Ago
client doesn't assume player ragdoll is always lethal
3 Months Ago
don't let player mount a ragdolled horse
3 Months Ago
Setup virtual pre/post apply functions. Override for TweakGraphicsPresetsUI and toggle LODgrid refreshing there instead.
3 Months Ago
Cherry-pick marking DamageTracker `public`
3 Months Ago
Mark DamageTracker `public` (third attempt 😤 )
3 Months Ago
Merge from swapover
3 Months Ago
enabled horse temp ragdolling - horse ragdolls with damage/sliding/airtime and will get back up (assuming it doesn't then die while ragdolling)
3 Months Ago
Fixes, can mount static ballista
3 Months Ago
Changed how the No Sunlight flag was being set for environment volumes to fix an issue with material types
3 Months Ago
Mark DamageTracker `public` (again 🙄)
3 Months Ago
edited vm minicrossbow rotation curves on viewmodel prefab and updated wonky strings on strings pulled back idle
3 Months Ago
Mark DamageTracker `public`
3 Months Ago
Added static ballista deployable, without the wheeled base (wip) Renamed ballista vehicle to "Mounted Ballista"
3 Months Ago
Removed Update Game Manifest (Fast) since it's bullshit Renamed Update Game Manifest to Update Game Manifest (Unoptimized)
3 Months Ago
Cherry-pick MemoryBlock, AllocatingMemoryBlock and DamageTracker to be used in FastDebugDraw
3 Months Ago
(Add) Pull out MemoryBlock, AllocatingMemoryBlock and DamageTracker into separate files so they can be reused. In a different directory this time, so Plastic may allow me to cherry-pick, please.
3 Months Ago
(Remove) Pull out MemoryBlock, AllocatingMemoryBlock and DamageTracker into separate files so they can be reused. In a different directory this time, so Plastic may allow me to cherry-pick, please.
3 Months Ago
added old critter models/materials for examples and cherry picked to updated main - branching off to critters2
3 Months Ago
FastDebugDraw WIP with fucking new files
3 Months Ago
Merge from main
3 Months Ago
Correct tiger push direction
3 Months Ago
Add Assets/Scripts/Rendering/Instancing/Indirect directory, hoping that Plastic shuts up about stupid directory conflicts
3 Months Ago
(Add) Pull out MemoryBlock, AllocatingMemoryBlock and DamageTracker into separate files so they can be reused by /main/fast_debug_draw
3 Months Ago
(Remove) Pull out MemoryBlock, AllocatingMemoryBlock and DamageTracker into separate files so they can be reused by /main/fast_debug_draw
3 Months Ago
Battering ram back door effects Added a new layer for visual wheels, we were using the server layer Vehicle World instead of Vehicle Detailed A visual wheel can't hit its owner colliders
3 Months Ago
merge from primitive
3 Months Ago
- Ballista Mount blockout
3 Months Ago
Catapult ammo stacks to 4 Catapult explosive ammo damage reduction - back to 4 hits to break stone walls Catapult explosive ammo cost reduction Subject to change pending further testing
3 Months Ago
exported updated tiger tree test anims
3 Months Ago
Rust.cs formatting