138,645 Commits over 4,324 Days - 1.34cph!

10 Days Ago
merge from main
10 Days Ago
Disabled IO snapping on boat for now, it doesn't work well
10 Days Ago
codegen
10 Days Ago
Forcing a shader variant change to trigger variant compilation
10 Days Ago
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10 Days Ago
merge from main (needs a codegen)
10 Days Ago
Fix boat related client/server field mismatches.
10 Days Ago
Merge from main
10 Days Ago
merge from main
10 Days Ago
merge from boat_socketparent_fix
10 Days Ago
Fixed socket specific deployment parenting issue on boats, IPlannerReparentChildrenToMe was changing the parent
10 Days Ago
merge from main
10 Days Ago
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10 Days Ago
Refine npc aiming logic, good accuracy if player is not moving or charging us, bad accuracy if player is far away or running sideways/away
10 Days Ago
Pass params to ServerUse in struct, to make it easier to add new params without having to update all overrides
10 Days Ago
Fix scoreboard issues
10 Days Ago
scientist_spawner_new_boats
10 Days Ago
Ensure oilrig and crate hacking rhibs are also included
10 Days Ago
Added Vehicle_Large groundwatch for 48 IO prefabs
10 Days Ago
Ensure paintable objects' have shadow mode set to On when in the paintable window, otherwise it could have copied a version on the mesh renderer that the indirect instancing system had set to shadows only
10 Days Ago
Added ioentity.allowed_on_boats, default to false for now
10 Days Ago
Codegen
10 Days Ago
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10 Days Ago
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10 Days Ago
Merge from main
10 Days Ago
merge from shader_variant_cleanup
10 Days Ago
scientist_spawner_new_ai -> main
10 Days Ago
Merge from improve_sail_deploy
10 Days Ago
Merge from wearable_icons_fix
10 Days Ago
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10 Days Ago
More accurate colliders
10 Days Ago
Flip the condition
10 Days Ago
scientist_spawners_enabled now affects Scientist Boat spawning
10 Days Ago
Sail deploy guide will now turn yellow if it's going to block another sail (previously would only turn yellow if it's being blocked by another sail)
10 Days Ago
merge from main
10 Days Ago
merge from skinviewer_cleanup
10 Days Ago
Codegen
10 Days Ago
kill_scientist_boat_fix -> main
10 Days Ago
Fix scientist boats becoming bricked when using killscientists command
10 Days Ago
merge from skinviewer_cleanup
10 Days Ago
Added store.previewskin debug command to preview the skin viewer, opens the skin modal with the given item shortname/skin id/workshop id
10 Days Ago
Added BBQ to the skin viewer, updated thompson to use the VM instead of world model
10 Days Ago
Merge from hackweek_meshlod_qol
10 Days Ago
Server compile fixes
10 Days Ago
Merge from main
10 Days Ago
merge from tropicalprefabs_warning_fix
10 Days Ago
Merge from boat_aim_sway
10 Days Ago
Settings changes
10 Days Ago
Skin viewer clean up: removed unused textures and started replacing the custom meshes to use the game meshes
10 Days Ago
Also clamp the clarity amount so the ADS can never come to a rest while the boat is in motion