138,972 Commits over 4,352 Days - 1.33cph!

14 Days Ago
Ballista right hand IK now reflects rotation Updated right hand IK target on static and mobile ballista
14 Days Ago
Remove the ShieldHeldEntityOffset component from the python Add ShieldHeldEntityOffset to HCR
14 Days Ago
Include magnet crane and door animations in server build
14 Days Ago
Merge from main
14 Days Ago
Merge from main
14 Days Ago
Fix biome layer getting removed somehow from material
14 Days Ago
Merge from fix_console_log_startup
14 Days Ago
Merge from parachute_hotbar
14 Days Ago
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14 Days Ago
Merge from boat_aim_sway
14 Days Ago
Merge from growable_menu_changes
14 Days Ago
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14 Days Ago
Preserve the RMB behaviour when cloning plants
14 Days Ago
Merge from main
14 Days Ago
double_voicechat_fix -> main
14 Days Ago
Ensure duplicates arent added with secondary connections. Can be expensive in certain cases but doesnt run 24/7
14 Days Ago
Player model equip tool no longer requires a PlayerModel, will work on any hierarchy with a l_prop, r_prop, l_hand and r_hand
14 Days Ago
Merge from pm_equip_tool
14 Days Ago
merge from naval_update/io_boats
14 Days Ago
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14 Days Ago
Change foliage_instancing to shader feature
14 Days Ago
Continue to apply boat based sway while firing
14 Days Ago
Merge from main
14 Days Ago
Merge from main
14 Days Ago
Fixed string lights Used flag not being reset correctly if the player stopped wiring at >5m from the box It was blocking the "Wire" interaction, allowing you to edit the lights later
14 Days Ago
Fix bug that could sometimes cause player voice duplication
14 Days Ago
Cleanup and minor changes
14 Days Ago
Fixed string lights mixing up local and world, its all local now
14 Days Ago
Disabled mip maps on string lights wire textures, streaming doesn't work with line renderers
14 Days Ago
merge from main
14 Days Ago
Merge from fix_steam_nickname_bag
14 Days Ago
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14 Days Ago
Merge from ghostship_phys_improvements
14 Days Ago
Merge from drone_deploy_guide_fix
14 Days Ago
Merge from fallback_fishing_spawn
14 Days Ago
merge from wallpaper_playerboats
14 Days Ago
Fixed wallpaper occasional deployable mismatch by overriding the entity for FindAppropriateHandle Bumped the ray radius so the picked entity doesn’t oscillate too much
14 Days Ago
Added additional fallback positions to both harbors using a new SpawnPointFallback tag These will only be used if no procedural spawn points and no fishing village spawn points could be found
14 Days Ago
Fix truncation of entity IDs from 32->64 bits in FileStorage.Get (thanks Jexs) This was causing artwork to disappear on some servers
14 Days Ago
Added poolable to all wallpaper prefabs (no clue why I didnt add this initially?)
14 Days Ago
Hull square and hull triangle socket name update
14 Days Ago
Fixed wallpaper placed on finished boat not toggling its batching component
14 Days Ago
Make it private so it works better with domain reload
14 Days Ago
Allow wallpaper deployment on finished boats Simplified WallpaperPlanner construction switching logic
14 Days Ago
Added 16 fallback spawn points to each fishing village Players will be spawned at these points if the server fails to find a spawn point for any reason