248,565 Commits over 3,928 Days - 2.64cph!
/main/indirect_instancing:
battering ram - updated ik hand targets
Bake covers for mil desert base
merge from /indirect_instancing
Check if there is an instance of the indirect instancing component because apparently it's possible that we add/remove instances when there isn't an active camera.
Release message fix test... larger max messages on recv to process many incoming messages. Try to keep max cluster size below typical MTU. Increase send buffer size.
More organising and combining.
Deleted now unused menu items and removed their refs in presets.
initial ui sign.update.sculpture prefab variant
Started organising options layouts
exported edited wolf attack ledge rm animation
Merge from bag_pickup_auth
Fixed bag interactions when in auth
merge from /indirect_instancing
Indirect instancing:
- Prevent NullReferenceException when attempting to remove instances without a MeshFilter component
- Fixed shader compilation error in the shadow pass
- Surround instancing code with `#ifdef CLIENT` for cleaner server builds
Updated workshop scene set dressing for new rocks
Put human in avatar scene
Fix human female zombie face
merge from caminfo_barrel_squeeze
merge from fix_toolgun_LOD
merge from hexagontile_kill_fix
merge from fix_binocular_2024
merge from bag_pickup_auth
merge from store_gesturepack_uiscale_fix
Leaderboard backup, run #
16013
Added snap sockets for the triangle planters to the triangle foundation and triangle floor piece
WIP system to track food spoilage
Operates via new ItemModFoodSpoiling that stores a countdown in real time for how long an item remains unspoilt
Added a new getSpoilMultiplier callback to ItemContainer that can modify the rate food spoils when items are contained within it, powered fridges reduce the rate by 90%
Citizen/animgraph: tweaked wish-based locomotion layers to account for the new usage of the skid layer
Santa Jacket models/materials
Moved AllowPlayerInstigatedDismount up from BaseVehicle to BaseMountable
Hat model and textures, fur shadergraph and material
Speed and handbrake tweaks on slopes
Fridge is now an IO entity, requires 5 power
Fixed some old textures taking too much ram.
Fixed a rounding issue when receiving scrap from trades with dynamic pricing applied
Horse ground alignment tweaks
Merge from scrap_exchange_dynamic_pricing
Merge from root_label_fix
Merge from ice_sculptures
More adjustments, can now accept either a player ID or player name
Adjusted clearUGCByPlayer convar to not require the player to be online
Removed a WaterVisibilityTrigger from the root xmas dungeon prefab
Make Hammer use gmod.exe when generating GameConfig.txt
Fixed typo in SteamClient.cs
Merge pull request #742 from height229/master
Fixed typo in SteamClient.cs
Fix OnNewLaunchParameters never getting called
Merge pull request #709 from Zyhlon/master
Fixes #553 OnNewLaunchParameters never getting called