248,561 Commits over 3,928 Days - 2.64cph!

13 Days Ago
engine.CloseServer now returns true if quit command was issued Fixed crashes with func_tank Handle DAdjustableModelPanel when main menu is open Added a Player Model Selector button to spawnmenu The context menu widget stuff is too hidden
13 Days Ago
Nav Basic: Reduce rotation on test slope to account for floating point inaccuracies
13 Days Ago
Horses now skid when braking at full speed Progressively reduce head leaning max angle based on speed Re-introduced spine ik Tweaks
13 Days Ago
added textures and set up mats for the knight armour
13 Days Ago
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13 Days Ago
battering ram anims updated
13 Days Ago
Fix conditional expression branch evaluation Could be more efficient, but this is the correct behaviour
13 Days Ago
Bugfix: Prevent game-object pooling if done mid-scene switch - When MonoBehaviours are being destroyed due to scene switch, it can cause an invalid transform hierarchy modification, causing an error MonoBehaviors can clean up their resources in OnDisable, which can cause them to be pooled - example: AmbienceWaveSounds. Tests: validated it doesn't affect entity pool warmup sequence (as we create->retire there). Using `log.level Audio 2` and a bit of 100% code-forcing the issue, disconnected 3 times: - without the fix, it was 100% generating an error on disconnected - with the fix, had 0 error reports
13 Days Ago
13 Days Ago
Fix NRE when removing multiple components in context menu
13 Days Ago
Forgot to save this file in VS 😳
13 Days Ago
Fix scss `@import`s not including files with relative `../` paths in the file watcher Write some SCSS import Unit Tests and update existing ones to test more than just variables
13 Days Ago
Better test for conditional nodes
13 Days Ago
Update playercontroller wish velocity values
13 Days Ago
Use dotnet 9 collection expressions
13 Days Ago
merge from xmas2024
13 Days Ago
always unlock ginger bread building skin
13 Days Ago
Test expressions not always being accessed WIP reimplement all / any nodes Fix conditional node test Add WhenAny expression helper WIP fix conditional expressions / auto inlining Bump format version before I forget
13 Days Ago
battering ram anims exported on updated rig
13 Days Ago
table_round_a col
13 Days Ago
trimsheet props
13 Days Ago
wood_trim_polished_blend_04 files
13 Days Ago
merge ice_sculptures->main - addresses majority of feedback from previous playtest
13 Days Ago
added initial battering ram anims
13 Days Ago
Medieval Metal Double Door Folder Setup Added Medieval Metal Double Door Frame Model, Textures, Materials, LODs & GIBS Setup a Basic Prefab for the Medieval Metal Double Door Frame
13 Days Ago
added SculptingToolData to all relevant weapons (currently any melee weapon that does stab damage)
13 Days Ago
hl2.exe => gmod.exe
13 Days Ago
Bake covers inside prefabs in the prefab's local space, so that they can be retransformed in world space when the prefab is placed (baked covers are not gameobjects, just structs in a list, so they are not automatically parented)
13 Days Ago
better defaults on sculpting tool data
13 Days Ago
Better walk friction
13 Days Ago
Merge from indirect_instancing
13 Days Ago
Restoring ProjectSettings.asset
13 Days Ago
Make the cover tool faster by only generating the helper navmesh on tiny planes that perfectly fit the bounds of each monument sub-prefabs
13 Days Ago
- Removed the jitter spread convar as it's no londer needed - Updated the global_TemporalAAParams with the new TAA parameters
13 Days Ago
Tool to load all sub-prefabs of a monument, automatically add scientist covers nodes to them, then save the covers in each prefabs This way we can still bake covers in editor even though monuments are procedural Also optimize the tool to take less than 1s for basic monuments like desert military base
13 Days Ago
Remove ToolsWireframe from all shaders, delete vr_tools_wireframe.shader - shaders dont need special code to render as a wireframe now
13 Days Ago
Remove last remnants of tile cache
13 Days Ago
Rename hl2.exe to gmod.exe when building the game hl2.exe no longer used.
13 Days Ago
Fix possible NRE in GameMode.Get Proper validity checks in RoundStateDisplay
13 Days Ago
Fix [ReadOnly] attribute not being applied to all property types ResourceControlWidget now looks like it's greyed out when disabled
13 Days Ago
Turn Retakes back on so we can test why its game loop gets stuck sometimes
13 Days Ago
Correctly account for areaflags in path filer Fix sample
13 Days Ago
Create Networking.config
13 Days Ago
Rename hl2.exe to gmod.exe when building the game hl2.exe no longer used.
13 Days Ago
hit guide for carving/smoothing is painted onto the ice itself in the sculpture shader, additive mode still uses the 3D sphere hit guide as it's more appropriate to that mode - also some cleanup and a fix for the hit guide getting stuck when switching items in some situations
13 Days Ago
Update animation
13 Days Ago
Hammer/ToolScene wireframe overlays uses state override instead of ToolsWireframe Hammer wireframe uses new state override and not ToolsWireframe Drop r_show_hipoly_draw_calls Remove ToolsWireframe mode Don't repeat the same thing 6 times to wireframe a layer Update developer help url
13 Days Ago
Latest playercontroller Update player animator with better skidding
13 Days Ago
Treat base content paths as Asset-type locations
13 Days Ago
Fixed hexagon tiles not being killed correctly