130,912 Commits over 4,232 Days - 1.29cph!

16 Days Ago
correct units in ToString of GMod_StC and CtS net messages * Now shows bytes correctly Adjust formatting of lua_dumptimers Adjust formatting of `lua_find(_jooks)` output Fixed ACT_HL2MP_SWIM(_IDLE)_PASSIVE having swapped IDs * Fixes swimming animations for the hold type not working correctly weapon_base also retargets ACT_MP_SWIM_IDLE Remove non existent key-values from env_smoketrail in FGD Update weapon_physgun.txt * Remove references to Pistol Refix SMG1 grenade smoke * For some reason the previous hacky fix stopped working, so instead we just make env_smoketrail not add its velocity to its particles, so it works as expected. Fixed SWEP autorefresh integration with spawnmenu Try to handle VTF v7.5 format IDs correct-er
16 Days Ago
Remove leftover debugging logs and restore debug commented out code.
16 Days Ago
Lower abandoned cabins puzzle reset radius from 30m -> 20m (same as build block zone) to prevent sleepers getting killed inside their base
16 Days Ago
merge fix_tab_issues
16 Days Ago
Fix auto correct not working when chaining commands, fix extra tabs getting added when selecting an autocomplete button.
16 Days Ago
Add fail animation hook for fail throwing flares from helis
16 Days Ago
Pants LODs - Male/Female
16 Days Ago
flare viewmodel - 1st pass fail anim and animator setup
16 Days Ago
merge from terrain_potato_disable
16 Days Ago
building_planner_viewmodel -> main
16 Days Ago
Added a mask for the dlc tab
16 Days Ago
PTBoat 50cal turret and loot storage sound changes
16 Days Ago
Fix not being able to tab between 2 last opened tabs in the dev console after the recent changes
16 Days Ago
Fixed owned Steam dlc not being added to the owned items dict
16 Days Ago
merge from helicopter_flare_balance_pass -> main
16 Days Ago
codegen + protobufs after merge conflict resolution
16 Days Ago
merge from main
16 Days Ago
Manifest
16 Days Ago
Compile fix, codegen
16 Days Ago
change flare entity proto enum to dodge naval update conflicts
16 Days Ago
16 Days Ago
Adding sitting v4 anims
16 Days Ago
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16 Days Ago
Moved storage adaptor protobuf to 217 209 to 216 is reserved for naval_update Codegen
16 Days Ago
merge from main
16 Days Ago
code clean up, fix change for dropping grenades
16 Days Ago
Tactical Gloves LODs
16 Days Ago
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16 Days Ago
Two WIP behaviours that need unifying, beginning to fix unbeaching forces as well as implementing a MaxVelocity modifier in shallow water - both are querying shore vector and water depth information from the same points, we should do this in one place and - need to fix querying water depth as we don't have height info in the deep sea and it breaks it, don't want to do raycasts so we need to blit this in as well really
16 Days Ago
change position of flare FX, add flare ready/dryfire sounds for mini and scrappie
16 Days Ago
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16 Days Ago
Hoodie LODs - Female
16 Days Ago
Syringe animation updates
16 Days Ago
Hoodie LODs - Male
16 Days Ago
Merge: from save_viewer_extras - Save viewer can now filter for mobile(Sync Position) prefabs - It can also aggregate by prefab Tests: opened a save from the playtest
16 Days Ago
Update(editor): SaveViewer - adjust what we display if we're in aggregate mode or not Shows count in aggregate mode, otherwise shows ID and Parent ID Tests: opened a save from playtest
16 Days Ago
Switch ai.npcBarksEnabled to a replicated var to fix client compile for now.
16 Days Ago
merge from deep_sea
16 Days Ago
Update(editor): SaveViewer - sort aggregates in descending order by default Tests: viewed a save in aggregate mode
16 Days Ago
merge from boat_building
16 Days Ago
Update(editor): SaveViewer - add toggle to aggregate by prefab Tests: inspected aggregated entities from playtest save
16 Days Ago
Floor frame fixes
16 Days Ago
Fix scientists rushing when grenade throw fails
16 Days Ago
Remove the animation on build
16 Days Ago
tweaked guide material settings for enhanced readability of geometric details
16 Days Ago
changed RPG7 name to RPG Launcher in engine file
16 Days Ago
Fixed portal backing colliders being rotated the wrong way, they were not using the portal rotation Renamed some stuff to avoid confusion
16 Days Ago
Eye following view (if you want it)