141,860 Commits over 4,383 Days - 1.35cph!

18 Days Ago
L shaped sofa and rugs textures and lods
18 Days Ago
Merge from main
18 Days Ago
wrapped DroppedItem RB-removal behaviour behind `droppeditem.remove_rb_on_sleep` convar (defaults off, very experimental) - only changes existing dropped items as they become inactive/active, doesn't go through and remove bodies from anything
18 Days Ago
Merge from chainsaw_hotspot_gathering
18 Days Ago
Fix null exception when throwing things at trees/ore nodes
18 Days Ago
dropped item improvements with vehicles - item clipping check data stored in LS, behaves properly with boats now instead of falling through all the time - experimenting with destroying/adding RB components instead of setting kinematic
18 Days Ago
Merge from main
18 Days Ago
changed rotation sway amount to 1 in salvaged hammer viewmodel prefab
18 Days Ago
structures folder ok
18 Days Ago
Merge from light_toggle_icon_fix
18 Days Ago
Fix light state not appearing on icon
18 Days Ago
Teleport boat fix
Rin
18 Days Ago
merge from armored_ladder_hatch
18 Days Ago
Merge from terrain_renderer
18 Days Ago
Codegen
18 Days Ago
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18 Days Ago
Make terrain ConVar developer only
18 Days Ago
BasePlayer.Command now has overloads for 1-4 parameters, makes all calls from our code alloc free Left the params version for mod support
19 Days Ago
Various spinner fixes
19 Days Ago
Spinner fixes
19 Days Ago
Merge from terrain_renderer
19 Days Ago
Merge from main
19 Days Ago
Bring back terrain margins for collision with geoclip terrain
19 Days Ago
Commit progress on misc spectating improvements: - Can now spectate bots with 'global.spectatebots' enabled - Can now open chat whilst spectating in third person - Vitals UI should now update correctly whilst spectating in third person - Display SteamID alongside player name when spectating a new player
19 Days Ago
VehicleAimYaw parameter is now applied in -1 to 1 space Updated clips on horse seat to match new ranges, looks waaaaay better
19 Days Ago
Fix combine dropship not flying away after deploying troops ILuaThreadedCall virtual destructor Update UnlitTwoTexture shader to CS:GO version * Includes support for TRANSLUCENT shader combo and BEACHFOAM material parameter from CS:GO Apply a hack to hide toolsocclusion on MC:V maps Make some warnings use RED text * Bad lightmap extents on material, srcds_run warnings/errors Fix fallback skybox texture using non existent textures Lets try disabling -ffast-math (replacing with -fno-math-errno) Fixed some potential crashes
19 Days Ago
Add achievements for reaching the floating city
19 Days Ago
merge from main/armored_ladder_hatch_sounds
19 Days Ago
merge from main/Armored_ladder_hatch
19 Days Ago
Add steam stat for looting containers in deepsea & mainland.
19 Days Ago
Add achievement for killing a player with a weapon on a stolen PT boat
19 Days Ago
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19 Days Ago
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19 Days Ago
apartment rugs update
19 Days Ago
update apartment_complex_monument/prototype
19 Days Ago
merge from main -> apartment_complex_monument
19 Days Ago
merge rust_relay_server -> main
19 Days Ago
CodeGen after merge
19 Days Ago
merge from overfishing
19 Days Ago
merge main -> rust_relay_server
19 Days Ago
add !disabled check for overfishing toast message, saves an RPC
19 Days Ago
merge from waterwheel_deployable
19 Days Ago
Add NRE checks in Cannon & Ballista to ignore the missing references to hands & fuses
19 Days Ago
Add mortar3 (cannon based mortar)
19 Days Ago
Add to manifest
19 Days Ago
add convar for wheel budgeted work queue ms
19 Days Ago
fix particle playing out of water, fix guide size
19 Days Ago
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19 Days Ago
Merge: from projectileweaponmod_allocs - Optim: get rid of missed alloc in ProjectileWeaponMod aggregation calls Tests: inspected snapshot taken while shooting
19 Days Ago
Optim: avoid IEnumerable Enumerator allocation Not as generic, but saves an alloc Tests: took a snapshot while shooting