248,565 Commits over 3,928 Days - 2.64cph!
Fix Send Buffer Buildup and Unreleased Message Bug (#1727)
Fixed door not being deployable on the Siegetower
Some comments for future ref on fixes
Restore SceneTree expanded objects after hotreload
Fixes sbox-issues/issues/7146
Ballista Texture Update
LOD0 Update
Add stat boards to the menu and waiting screens
https://files.facepunch.com/tony/1b1011b1/sbox-dev_IFQg0AinTW.jpg
Resolved duplicate bone names on draw bridge 1/2/3
Reduced TAA history sample's Catmull-Rom filtering to 5 taps instead of 9
Bunch more options UI layout
Update help url
Fix toolrenderlayers having wireframe inverted on every layer
Horse:
Tweaked force reduction based on slope angle
Reduced rider damage when ragdolling
Increased leg animator culling distance
Merge: from main
Tests: none
Wrong spot for this nav blocker
Resolved card pickup networking problems
Adjust nav blockers on Arena 4
Fixed a couple of NREs we experienced in test earlier
Submitting battering ram hardware rig
jungle_ruins_c iteration2
merge from indirect_instancing
Fixed missing namespace error in server build
Fix undo when dragging assets into the scene
Fixes sbox-issues/issues/6479
- Fixed wildly inflacted Vending Machine Anayltics when buing multiple purchases
- Fixed new vending stats also inflating when buying multiple purchases
Change order, gather correctly, readback, count visible + culled objects
Battering ram
- Added new driving pose
- Added battering ram sit mountpose enum
- Added pose to player controller
- Set to use new pose in seat prefab
Solve win state problem by killing any phase manager ticks outside of the current phase
adjusted gui slider values
Camera arena 4
Show max health on hud
adding the surface type mat for gibs
merge from server_baseplayer_optim
merge from player_catapulting
merge from create_asset_menu
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merge from scrap_exchange_dynamic_pricing
fixed ore spawns and some tree spawns on tutorial island being off after the cliff update, also fixed a terrain gap with a cliff.
Prevent scientists from shooting when they are sprinting
After they sprint, if their target is not directly in front of them, they will need some time to aim at their target again
Make killscientists command also kill new scientists
Fix scientist appearing on server but not client (had to redo DoPrepare and rebuild manifests after changing folder)
fixed terrain blend map for Lake_a
Re-implemented player catapulting
Update spawns in desert mil base dwellings