192,512 Commits over 4,049 Days - 1.98cph!

14 Days Ago
Revert 118646
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merge from maxauth_clear_fix
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merge from maxauth_clear_fix
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vending_machine_fridge -> main
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More compile errors
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Compile error
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vending_machine_fridge -> main
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Rename fridge input
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Fixed clear auth interaction not showing up for non-authed players on auto turret and tugboat when max auth was reached (softcore) SetAuthRadius now works with VehiclePrivilege
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Avoid river, lake, swamp, road, rail topology for player spawns
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MaterialConfig supports jungle biome
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Asset usage in Model Picker (Hammer) Ported feature from CS:GO, also fixes the model list not scrolling to selection after opened for the first time (since the picker is recreated every time now) Fixed NPE server crash to do with removed NPCs in NPC squads Fixed spawning NPCs with creator tool not randomizing weapons Now fully respects the "NPC Weapon" setting in spawnmenu. Fix Bugbait and Gravity Gun reporting 0 as Clip1/2 Make SLAM consistent with weapon_frag Use primary ammo type instead of secondary ammo type. Move crossbow effects clientside Fixed sparks only playing for non local clients Fixed crossbow load glow appearing on view model when using built-in third person mode weapon_crossbow handles addons setting its clip to 1 Updated TTT (Community Contributions) * Adds FCVAR_NOTIFY to various ConVars * If voice drain is enabled, it will not be applied to admins anymore by default * Changes some text used in the main menu "New Game" section * Allows Innocents to pick-up dropped Detective hats by default * Adds an option to disable the Karma system via the main menu "New Game" hosting * fix players sometimes being revealed as dead when they chat/voicechat right as they die (again)
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Merge: from parallel_validatemove - Clearing 2 TODOs Tests: unit tests
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Clean: remove minor TODOs - append Job to the last burst job without it - Replace .Add with AddNoResize Tests: uni tests
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Spelling fix part 2
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14 Days Ago
merge from navigationevents_fix
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Disabled event system navigation events to fix longstanding issues when playing with a controller plugged in. Character stuck in place after renaming a sleeping bag for example Added an option in the accessibility settings to enable it back, as it may be required by some accessibility devices
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Merge: from main Tests: none, no conflicts
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14 Days Ago
Fix spelling
14 Days Ago
Kapok billboard polish / wind setup
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Clean: fixing various whitespace issues and unused "using" statements Tests: compiles in editor
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Test setup
14 Days Ago
Facepunch.Rust.Analytics.Azure.GetBiome has jungle biome
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ClimateOverlay has jungle biome
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conditional_armour_meshes -> main
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merge from oldhorse_purge
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Performance improvments: - Only perform OnClothingUnder checks on wearable pieces which have clothing under notifiers - Cache hasClothingUnderNotifier on each wearable item piece
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Removed old saddle prefabs Renamed all RidableHorse2 mentions in the code
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Updated battery arcs. Large battery also has visual state arcs like the medium one.
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Add a tooltip explaining the need to jump to avoid a snake attack. Show it the first 3 times a snake hazzard is failed.
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Manifest
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Merge: from main Tests: ran unit tests
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Fix croc ragdoll jaw clipping with its skull
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Update: add profiling scopes to search-component parts of GamePhysics.CheckSphere<T> and CheckCapsule<T> This is a slow path if there are many terrain/water volumes being hit Tests: none
14 Days Ago
Merge from jungle_update (fix croc swimming above water)
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Make it easier to find a new position for non-flat terrain
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Adjust croc swim depth for new anims
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Fix Snakes getting stuck in the same position and not triggering their hazzard attack when unable to find a reposition destination.
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Tests: GamePhysics tests now contain cases with both water and terrain ignore volumes This is kind of a bug fix, since it wasn't testing both paths, but ah well Tests: ran unit tests