138,088 Commits over 4,324 Days - 1.33cph!

11 Days Ago
ran manifest and localization
11 Days Ago
screen mesh and material setup, updating prefabs and item
11 Days Ago
io state added to video screen
11 Days Ago
dialog screen tweaks
11 Days Ago
add close dialog to ui video screen config
11 Days Ago
Storage monitors now use the new socket system (like the industrial storage adaptors), allows me to deploy data chips on em
11 Days Ago
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11 Days Ago
Merge from exclude_fix
11 Days Ago
Auto turret exposes: health, ispowered, hasTarget, equippedWeapon, ammoCount, targetPosition
11 Days Ago
Potential fix for UpdateExcludeLayers related bugs
11 Days Ago
Various UI fixes and tweaks
11 Days Ago
Door closer first pass implementation
11 Days Ago
Apply shelf changes after code review. Fully implement now, use fillInventory to fill inventory with random items. You can filter by category too!
11 Days Ago
Data computer graph saving/loading
11 Days Ago
Add ability to unlock whole paths of the tech tree at once, with customizable speed, very satisfying https://files.facepunch.com/cipeaX/2026/February/10_17-20-ApprehensiveIntermediateegret.mp4
11 Days Ago
Item setup for locked loot container
11 Days Ago
Fixed print node printing everything as floats Added NodeValue.AsString
11 Days Ago
merge from LNY26
11 Days Ago
Compile fix
11 Days Ago
merge from LNY26
11 Days Ago
added greybox clubs
11 Days Ago
Added execution logic and event nodes Can finally run some graph now
11 Days Ago
layout improvements, town square subway entrance, basic cover pass for better traversal apartment_complex S2P
11 Days Ago
merge from main
11 Days Ago
Fixed the input bar
11 Days Ago
Fixed the UI, kinda
11 Days Ago
codegen localization
11 Days Ago
cinema screen code
11 Days Ago
cinema screen ui, placeholder model and prototype code and prefab setup
11 Days Ago
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11 Days Ago
hooked up store icons to steam items - realised the item prefab can control the ingame icon
11 Days Ago
hooked up media images to lny26 sitems and also added store-only icons (currently unused because skin asset doesnt have functionality)
11 Days Ago
merge from main
11 Days Ago
comps box matrix added, guide mesh assigned, prefabs updated, icon updated
11 Days Ago
comps box removing temporary files
11 Days Ago
Nested grid changes: - Add scale to instance data - Move rotation float2 to uint - Handle finding grid coords in nested grid with thread id - Find LOD using precomputed offsets instead of distances - Adjust grids by offset from LOD0 grid
11 Days Ago
Don't load monument bundles or asset scenes when running a local server Add a list of allowed files, don't let the asset scene system load them (not quite working yet)
11 Days Ago
Tutorial island successfuly runs as a scene in a dedicated build
12 Days Ago
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12 Days Ago
Fix clientside golf ball stuttering
12 Days Ago
Fixed a bunch of serialization mismatch fields in BoatBuildingStation, BoatAI, BoatBuildingBlock and PlayerBoat Was preventing local builds
12 Days Ago
Build stuff WIP
12 Days Ago
Compile fixes
12 Days Ago
Setup tutorial island scene as a playable scene Ripped out a massive amount of tutorial code for handling the spawning around the world edge
12 Days Ago
Fix compile errors in Server mode
12 Days Ago
Fixed server shutting down when player tried to connect Better line reading of logs
12 Days Ago
Merge from main