248,566 Commits over 3,928 Days - 2.64cph!

12 Days Ago
primitive -> Aux2
12 Days Ago
Fixed weirdness when applying a door to the Siegetower
12 Days Ago
merge from clientserver_entityfinder_tool
12 Days Ago
merge from tmp_optims
12 Days Ago
Minor emission consistency tweak between the two variants.
12 Days Ago
vending_fixes -> main
12 Days Ago
Brightness scaling material fix. Naming cleanup.
12 Days Ago
Finalized update. Texture optimization.
12 Days Ago
primitive -> Aux2
12 Days Ago
Re-implement GraphNodeDefinition
12 Days Ago
FakePhysicsRope no longer depends on line renderer. Also setup as a ClientComponent
12 Days Ago
Fix all / any nodes involving tasks
12 Days Ago
Add Friend.Nickname to get Steam nicknames for players Expose FriendGameInfo.GameID so you can see what appID friends are playing
12 Days Ago
Simplify async validation
12 Days Ago
merge from main
12 Days Ago
- Integrate clouds with WeatherPreset/Climate. Cloud configs transition with weather. Randomly chosen from list of configs on WeatherPreset or default list in Climate. Presets can also include a storm/overcast region. - Weather map scrolling uses EnvSync time - Some other adjustments
12 Days Ago
Fixed a crash with ConVarExists
12 Days Ago
Some cleanup Some work on any / all nodes Simpler variable assignment validation
12 Days Ago
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12 Days Ago
Parameter flags rework, fix sorting nodes
12 Days Ago
Converted Screen sub options UI to a prefab. More UI setup. Standardised caps and formating across all graphics options.
12 Days Ago
Clean: remove unused "Profile.cs" script Tests: made sure ditor compiles
12 Days Ago
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12 Days Ago
Update: don't annotate UnityEngine.CoreModule funcs It has a lot of small functions, so it inflates the profile by quite a bit as well as adds overhead to small loops. Tests: tested in editor on Craggy
12 Days Ago
Cant push the siegetower if you are on a drawbridge
12 Days Ago
Update: don't annotate UnityEngine.CoreModule It has a lot of small functions, so it inflates the profile by quite a bit as well as adds overhead to tight loops. Tests: tested in editor on Craggy
12 Days Ago
Fix undo when dropping a Material on to an object
12 Days Ago
Explicitly set fields/props to null when deserializing
12 Days Ago
Update: Reduce default frame count for perf snapshot to 4 Going to max(10) by default is too much - on a 150 pop release server that tried to produce 3.5GB json snapshot. I'm expecting 4 to give us a 1 GB profile Tests: took a snapshot on Craggy in editor - it took 4 frames
12 Days Ago
Update: Reduce main buffer relocations when processing generating json snapshot - Also report total marks instead of max to allow predicting how big the snapshot is in case of failure Will help with reducing GC activity on the server, hopefully also reducing the generation time. Tests: locally on Craggy in editor took a couple snapshots - no issues
12 Days Ago
Siegetower drawbridges parent and unparent parents if they are on the drawbridges when opened/closed
12 Days Ago
Reject occluded objects, tweak gather & shader Quite conservative right now and not perfect
12 Days Ago
Add ModalToggle PageLayout can have a header Add ContestCategory New contest layout Add Hide Until Updated to package admin Documentation service clears its cache every 5 mins Move document sync button to AdminSection Simple filtering on documentation page
12 Days Ago
Merge from indirect instancing
12 Days Ago
Indirect instancing fixes: - Fixed shader compilation error (again) - Fixed infinite loop condition causing application freeze - Fixed colour buffer not being applied due to wrong type causing black building parts - Fixed non-optimized instance buffer updates - Fixed off-by-one bug preventing the very first building part from being rendered - Fixed NullReferenceException when attempting to remove a renderer without a material
12 Days Ago
Round UI adjustments, remove "Waiting for players" text
12 Days Ago
demo implementation of sculpting in painting dialogue - hacky and dirty as hell right now, but enough to try it
12 Days Ago
Added music toggle button to the main menu
12 Days Ago
Quick nasty pause menu
12 Days Ago
Fixed A Bug With The Medieval Metal Double Door Frame Allowing Players To Look Through The Sides Game Manifest Build and Update For Medieval Metal Door Frame
12 Days Ago
Add disconnect button to waiting ui
12 Days Ago
Various horse client/server optims
12 Days Ago
Should resolve not capturing wins for non-host
12 Days Ago
Override camera FX when spectating
12 Days Ago
Fix duplicate def
12 Days Ago
Adjust camera DoF to be dynamic Show country code, add text overflow for names StatBoard can target a specific SteamId, really useful for testing
12 Days Ago
mini crossbow viewmodel animations updated
12 Days Ago
Remove last 3 parameters of engine.WriteSave Hide mat_surfaceid and vgui_drawtree_panelptr Fixed player ragdoll forces always being applied to center Now applies forces to the physics object that was shot. Added timedemo and related convars/concmds to blocked list Add a hack to ensure engine.CloseServer works from start up
12 Days Ago
Arena 4 changes + rain
12 Days Ago
Don't subscribe to match win/loss stats if you're not part of the game