132,051 Commits over 4,232 Days - 1.30cph!

12 Days Ago
Started on the item tab
12 Days Ago
Reapply the caching present before the optimization with a nullable bool & ensure ResetState() will reset the caching
12 Days Ago
Power mannequins to change their pose
12 Days Ago
Padding and layout fixes
12 Days Ago
Added RobotoMono-Bold
12 Days Ago
realmed OverlapSphere - this isn't worth it, it's going to break the whole game to fix minor annoyances or in-editor mistake
12 Days Ago
Fixed RobotoMono material fuckery
12 Days Ago
Burlap shoes repose/lods - added female prefab
12 Days Ago
realmed GamePhysics.CheckSphere - it's stupid that the PhysicsScene API doesn't have a CheckSphere, but the static one does
12 Days Ago
Console menu navigation
12 Days Ago
Ninja suit repose
12 Days Ago
force World prefab spawning to spawn both client and server manager instances of the prefab in listen-server mode - something hacky in bootstrap to not fail trying to build a navmesh, we're populating TerrainMeta.Path.Monuments twice here but it might be a non-issue beyond this one
12 Days Ago
- Can now pass a radius to debug.puzzlereset, or not to reset all puzzles like before - Fix the command not working from the server console
12 Days Ago
Removed save file name from Craggy's GameSetup
12 Days Ago
Developer tool nav bar buttons
12 Days Ago
Client compile fix
12 Days Ago
- Added RPC name under the info section of RPC packets - Added global filters for server/client realms - Added packet type breakdown of the top packets - Clean restyle of the net graph
12 Days Ago
Command block tests
12 Days Ago
Added the old console to the new developer tool prefab for now
12 Days Ago
Added indirect instancing for the ballpit spheres
12 Days Ago
create GO for the client's physics scene to just hold a terrain collider (Terrain component not needed as it can reference the same TerrainData), should be able to share the static ignore grid still as well
12 Days Ago
Baseline, bootstrap spawns EngineUI2
12 Days Ago
Update vphysics to TF2-double version (Windows only) Adds PhysObj:GetBuoyancyRatio (returns 0 on Linux/OSX), Fixes PhysGun/GravityGun resetting buoyancy (Windows only)
12 Days Ago
Merging fpbuild related changes to main branch
13 Days Ago
Make net_error thread_local Fixed crashes to do with vehicle driver NPCs Foxed a potential issue with CNPC_Osprey Remove non existent entities from the FGD * Weapon_Brickbat, env_rotorwash, references to weapon_beerbottle, test_sidelist, npc_crabsynth, env_terrainmorph Change VPROF name for GetPathTime Make metrocops draw other types of pistols as well Fixed Combine Soldiers not walking/running with pistols/RPG Improve Metrocop behavior with the RPG * No longer tries to chase the player, go back to safe distance loop, etc. Combine Soldiers can walk/run with no weapon or melee weapons Breen acts like a combine when using weapons, instead of doing nothing Improve Hammer particle browser * No more random numbers in Used count, no more 13FPS, better layout, no more black background Revert "Do not rebuild node graph for workshop maps" Merge branch 'main' into prerelease Fix NPCs being unable to shoot the Alyx Gun Fixed some unfortunate regressions with vehicles Ship light_cagelight01_off.mdl with fixed physics Ship fixed physics for windmill_blade004b.mdl Ship dock_broken01a.mdl with fixed physics * No more bits sticking out Fixed StudioMDL crashing when creating folders for the model Fixed utilityconnecter006b/d.mdl physics Fixed certain NPCS constantly lowering their weapons after each burst Mossman/Kleiner/Breen/Eli Merge branch 'main' into prerelease
12 Days Ago
Add a network graph
12 Days Ago
Setting up EngineUI2_DeveloperTools prefab
12 Days Ago
Implemented a simplified version of the ball pit physics in a test scene
12 Days Ago
Auto auth player on placing steering wheel
12 Days Ago
console tools
12 Days Ago
12 Days Ago
Burlap shirt repose/lods
12 Days Ago
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12 Days Ago
plastic please
12 Days Ago
Renamed the prefabs
12 Days Ago
easel lods
12 Days Ago
Fix for texture issue on 3p m15
12 Days Ago
Add Invoke<T>, Invoke<T1,T2>, InvokeRepeatingWithHandle to use InvokeHandler without allocating garbage
12 Days Ago
WIP code, parameters, setup
12 Days Ago
handle client physics tick and interpolation in custom PlayerLoopSubsystems inserted to run after their respective default scene's ticks
12 Days Ago
Console Info Panel
12 Days Ago
Merge from parent
12 Days Ago
merge from automatedtesting
12 Days Ago
Merge from parent
12 Days Ago
Merge from parent
12 Days Ago
new console items ui