130,334 Commits over 4,201 Days - 1.29cph!

5 Months Ago
Fix scientist returning to fast to patrol when enemy is still nearby
5 Months Ago
Add classic headshot crosshair and audio notify to new scientists
5 Months Ago
Allow other classes than BasePlayer to use headshot crosshair and audio notify
5 Months Ago
Updated Banana Bunch AO and Albedo Texture Map
5 Months Ago
Replace T2 loadout editor preset gloves with bandana, put syringe in more sensible slot
5 Months Ago
Project lkp to navmesh before flanking, in case player is standing on a container or something else
5 Months Ago
Update: BenchScene - StartBenchmark is now a coroutine Helpful to make BiomeBenchmark setup straighforward Tests: autobench in editor
5 Months Ago
merge from main
5 Months Ago
Capsule SDF setup for shadowing foliage out of shadow range
5 Months Ago
fixed fairy light wire
5 Months Ago
merge from main
5 Months Ago
naval update > floating cities
5 Months Ago
merge from main
5 Months Ago
ship_spotlight textured
5 Months Ago
Decrease cell size, increase cells per compute
5 Months Ago
Featured weekly skin item system Added convar to simulate featured items
5 Months Ago
merge from main
5 Months Ago
Revert 123163, was not a good idea
5 Months Ago
merge from main
5 Months Ago
merge from lr300_skinnable_fix
5 Months Ago
Fixed LR 300 skinnable asset using the wrong item name, causing issues with descriptions when generating skins
5 Months Ago
merge from main -> party_system
5 Months Ago
- Makes it easier to change a scientist's weapon - Equip oilrig scientist with classic mp5
5 Months Ago
Split into multiple windows so the inspector and preview window can be resized instead of being a fixed size - allow skins to be selected with a dedicated "Preview" button until I find a hook for the ObjectFields being clicked
5 Months Ago
F1 console no longer saves the `quit` command after it's entered. Prevents you loading the game up again and accidentally quitting because it was your last-used command - I did this twice now whilst playing and trying to access combatlog!
5 Months Ago
Store featured items loaded from the manifest
5 Months Ago
Fixed changing video settings always forcing map reload Improve performance of ToGMODPlayer clientside Matches serverside implementation now Optimize player.Get* functions a bit Optimize ents.Get* and ents.Find* functions Remove -preload as well Use safer Entity push function for recent changes to player/ents libs
5 Months Ago
Better naming and parameters in npc shooting component
5 Months Ago
Merge from main
5 Months Ago
Pull hardcoded asset references from scripts too
5 Months Ago
Simplify scientist shooting logic
5 Months Ago
New bulb models
5 Months Ago
Enable maintainMaxCondition on a bunch of deployables. (They could previously lose max condition when repaired in the repair bench, this has no effect on deployables since they are always full health when placed)
5 Months Ago
Adjusted the single shelf pick up volume so it can be picked up when deployed above TC's, WB's etc...
5 Months Ago
Super simple notifications window blockout
5 Months Ago
5 Months Ago
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5 Months Ago
Fixed buttons not removing their pressed state correctly on pointer up (following the OnPointerClick changes)
5 Months Ago
Fixed the issue with sky turning black too early at train tunnel entrances
5 Months Ago
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5 Months Ago
il_postprocessor_build_fix -> main
5 Months Ago
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5 Months Ago
main -> new_menu
5 Months Ago
Clean: remove deleted TerrainBenchmark from the build settings Tests: none, trivial change
5 Months Ago
Bugfix: FoliageGridBenchmark - FoliageGrid was destroyed without waiting for job completion This caused issues with native container cleanup Tests: autobench in editor
5 Months Ago
tube lights wip implementation
5 Months Ago
Include fx prefabs in warmup too
5 Months Ago
removed old bullet_container folder and contents as it's no longer needed