125,582 Commits over 4,171 Days - 1.25cph!

6 Months Ago
Fix croc struggling to ever catch up if a player runs past but never attacks them to piss them off
6 Months Ago
Minor code cleanup
6 Months Ago
DBS - Updated shotgun 3P rigged model with missing sights from 1P (fbx only, prefab is broken)
6 Months Ago
Optim: replace couple managed loops with a burst job Tests: none, trivial changes
6 Months Ago
Add slow acceleration to croc fleeing
6 Months Ago
Temporarily remove croc swim sprint noise
6 Months Ago
- Prevent croc from fleeing back to water but charging again right after - Croc accelerates slowly when charging through water, instead of going at top speed the moment it gets in water - Have croc start swim attack from further away, looks better on hit and prevent weird misses
6 Months Ago
merge from tc_changes -> softcore_update
6 Months Ago
Further improve croc water transition
6 Months Ago
▇█▆▌▅▆
6 Months Ago
Fix height snap when croc goes in and out of water
6 Months Ago
Added new spec texture for leather gloves, adjusted material to use existing AO texture
6 Months Ago
▋▊▅▅▋ ▊▊▊█ ▍▉▌▉▉█_▊▊▍▍▌█▅▅▌_▆▌▄▅_▋█▌▄▉▆▄█▇_▄▊▉▆▊▇▉▊
6 Months Ago
▆▇█▍▇▋ ▆▅▆▊▋▄▌▄▋▄▅ ▇▍█▇▌▄█▅▅▆▉▉▊█▋
6 Months Ago
Set spawned lock on corpse to the "Lock" slot - fixes lock not respawning after deployable is broken and repaired 2x - fixes codelock not preventing looting of box after corpse is repaired
6 Months Ago
Rename entity -> lockEntity
6 Months Ago
merge from softcore_update -> tc_changes
6 Months Ago
Have croc sunbathe more
6 Months Ago
Reduce croc health slightly
6 Months Ago
Merge: from parallel_validatemove - buidlfix Tests: build client and server in editor
6 Months Ago
Buildfix: move ValidateTransformCache to SERVER region - also fixed missing Profiler.EndSample() Tests: built client and server in editor
6 Months Ago
Merge: from parallel_validatemove - Adds error checking to UsePlayerUpdateJobs 1 mode and graceful disable to avoid crashes to help with investigation Tests: ran parallel mode in editor on craggy with a couple debugger-forced emergencies
6 Months Ago
Fix crocodile missing attacks a lot, but still ensure belly flop attack can be dodged
6 Months Ago
Merge: from main Tests: none, trivial merge
6 Months Ago
Clean: promote server var to a const - no codegen since I didn't do one when I added this It's temp code, but it makes things safer while I investigate, so no reason to disable it at runtime Tests: none, trivial change
6 Months Ago
Bugfix: purge player cache when player update jobs has emergency shutdown Allows to restart player update jobs cleanly in the same session Tests: in editor with debugger forced an emergency scenario, confirmed the cache was empty and rebuilt
6 Months Ago
Dart thickness tweaks
6 Months Ago
merge from main
6 Months Ago
fix rasterization of manually double-sided LOD3s
6 Months Ago
Reduce croc sight range
6 Months Ago
Fix on back orientation
6 Months Ago
Update: move player transform cache updates to be first step of parallel player processing - Bugfix - using Steam networking backend can have temporary outtages, which can cause gaps in processing and player cache desyncing - also enables us to compose parallel flows better in the future Tests: local editor session on craggy
6 Months Ago
New icon and inventory effects
6 Months Ago
- Fixed animation controller forcing exit time on catch - Implemented some radius on the hit casts (gives some leeway on having to directly hit the target)
6 Months Ago
added some volumes to stairs of zigg to help movement until final colliders S2P
6 Months Ago
Update: add temp emergency disable of player job processing - Only active on staging servers while I investigate the crashes Tests: forced an error via debugger - confirmed fallback is working
6 Months Ago
Moved ContainerCorpse file to another folder
6 Months Ago
When spawning a deployable corpse, assign the building priv authorized players as the owners This allows multiple players to access the loot of a deployable corpse
6 Months Ago
horse costume world model randomiser setup (currently not working, likely needs the proper lods)
6 Months Ago
Added the hinged doors entity in the jungle_ziggurat_security_entrance_b prefab
6 Months Ago
Random parts setup (material variations)
6 Months Ago
Burst cloth rig on horse costume
6 Months Ago
manifest
6 Months Ago
hinged doors for zigg security gates
6 Months Ago
Remove unneeded logs
6 Months Ago
Fixed client catch prediction (works well!)
6 Months Ago
Workbench 3 corpse ingredients
6 Months Ago
Shockbyte and retro tcs corpse prefabs
6 Months Ago
Tests: move the PlayerCache stress test to it's relvant tests file and clean up - commented out the expected-to-fail case Tests: ran the tests
6 Months Ago
Dump the extrapolation. Implement full clientside pediction instead. Behaving sensible at 150-200ms ping