248,557 Commits over 3,928 Days - 2.64cph!

17 Days Ago
Added some placeholder quality level functions to TerrainTexturing so I can remove global quality level going forwards. Return no quality change for now. Need to figure out which quality settings will need to be monitored for change here still.
17 Days Ago
Fix CameraEditorTool LookAt Now keeps scene focus after look at button is clicked also keeps the camera component selected after the look at target has been picked.
17 Days Ago
Deleted leg animator assemblies
17 Days Ago
New: support xml-style errors from API Allows to see more details about what's going wrong with the request(Azure SAS errors are xml) Tests: got the SAS error locally, saw the logs in ServerManager Bugfix: don't use a closed stream when retrying backup uploading If we fail the upload at the point of consuming the stream (so passed backupBegin), it will close the stream and fall over on Position call, making retries useless. Tests: when running own server it was erroring out on retries with stream closed exception - not anymore. Bugfix: Don't wait after last upload retry Tests: Saw the uploads fail, didn't see the log after last attempt. Update: renamed file back to BackupData I shouldn't have renamed it in the first place. Clean: removing obsolete property Tests: local run was able to upload files Bugfix: respect the cancellation token when fetching a response of request Update: limit how much time upload routine can take - also add extra logging around processGuard semaphore Tests: tested the entire flow by triggering 5 snapshots Bugfix: use the right token for some async ops Bugfix: avoid unlockign semaphore from the wrong thread If it would time out during the wait period, it would release the semaphore in finally, leading to break of unique ownership promise Clean: remove ITask inheritance from UploadPerfSnapshot It used to be a task at the start, but not anymore Update: review feedback - dispose of the nested CTS for perf snapshot uploads - Use async copy when creating an extra stream to send backup files Tests: full local server flow + 2 snapshot uploads Merge pull request #7 from Facepunch/DebugImprovements Minor fixes and more verbose HTTP errors
17 Days Ago
Avoid div by zero in Gizmo.Draw.LineCylinder
17 Days Ago
Horse legs IK setup, still wip
18 Days Ago
Added Leg Animator
18 Days Ago
unarmed anim folder and anims (taken from v3 and will be updated with v4 exports but contain valuable clip meta)
18 Days Ago
added wood_trim_polished_blend_03 update wardrobe_01
18 Days Ago
Use large plane for water
18 Days Ago
Add plane_large.vmdl for large subdivided plane
18 Days Ago
Initial navmesh link editor https://files.facepunch.com/lolleko/1b0411b1/sbox-dev_tfs96azAGk.mp4
18 Days Ago
Added closest fragment depth sampling for motion vectors sample and fixed history texture format
18 Days Ago
Modify sight checks to use bounding box top instead of bottom
18 Days Ago
Fixed Lua error in DTree_Node Fixed Lua SWEPs not using the correct localization strings Also removed some useless localization tokens from garrysmod_english.txt
18 Days Ago
WIP
18 Days Ago
Fixed Lua error with DTree node having 0 child elements Fixed base Lua SWEPs not using correct localization strings Also removed some useless strings from garrysmod_english.txt Fixed unicode addon name display for WorkshopDL Merged Pull Requests * Localization support for crosshair customization * Added Entity:AddSpawnFlags, Entity:RemoveSpawnFlags and Entity:SetSpawnFlags * Optimize DLabel autostretch behavior * Cache gamemode table for gamemode.Call and hook.Run
18 Days Ago
Make bursts feel more natural
18 Days Ago
Refactor Autotile serialization so we can support stuff like merging Fix erasing Autotile updates Save merge state to Autotiles, and fix SetAutotile override not working as intended Finally got merged autotile working, visual still displays incorrectly at times however https://files.facepunch.com/CarsonKompon/2024/December/04_12-02-FearlessAruanas.mp4
18 Days Ago
Cache result of gmod.GetGamemode() in hook.Run (#2075) * don't call a C function in hook.Run * cache gmod.GetGamemode() instead of using GAMEMODE/GM suggestion by @Astralcircle * removed unused declaration
18 Days Ago
Cache result of gmod.GetGamemode() in gamemode.Call (#2157) * Cache result of gmod.GetGamemode() in gamemode.Call * Missing empty line * Formatting
18 Days Ago
added mask to 3p shields animations so the prop bones are used and edited shields held postions/holster postions
18 Days Ago
Don't upload "breaking server rules" from the server either
18 Days Ago
Add option to report players for breaking server rules via the F7 menu - events will only be sent to game servers
18 Days Ago
Arena 1 updates
18 Days Ago
Optimize DLabel autostretch behavior (#2089)
18 Days Ago
First pass on making scientist aiming feel fairer
18 Days Ago
Refactor scoring a bit, should resolve scoring issues
18 Days Ago
missing cleanup
18 Days Ago
changed carving/smoothing to use a flat-ended capsule (sphere where the carve starts but with a flat cap) and use a constant depth, oriented to the player's view when carved - makes carving feel more consistent at different carving sizes as you couldn't easily see how deep the carve would have been before
18 Days Ago
Use Guid here
18 Days Ago
Show stats debug
18 Days Ago
- Improved raise power - Adjusted angular drag
18 Days Ago
Ensured drawbridges can also be repaired again
18 Days Ago
▊▋▆▋▅: ▊▇▌▋▉ ▊▆▉▋▇ ▍▋▆▉▌ ▅▍▄██▊▇ ▄█▇ ▆▌▍▊▅▄▉▊::▅▊▍▅▄▊▇▌▅▄ ▇▆▄▊ ▅▉▄▋▋▋▇ ▉ ▆▆█▇▆▋▇▍▉ ▇▇▄▅▌, ▌▍▍▇▄▉█▆ ▋▆▆▊▋█▉▇▆▌ ▆▊█▊ ▋▊▇▊▉▆▉▍ ▌▄ ▉▇▊▅▌▇▊ ▌▄ ▍█▅▄▊▄▌(▇▆▄▉▋██▆ ▅▆▍█▍ ▆▋▌█ ▆▅▇▌▇▉▍▆█ ▉█▆▉▉▋▉▋) ▌▆▌▆▆: ▄▌█▍▉▇▅▌ ▌▆▊▋▌ ▉▊▍▍▊▅ ▇▇▌ ▄▍▉ ▊▆▌▆▇█ ▍▅ ▄▄▉██▍. ▊▄▉▋ ▆ ▉▌▋▅ ▍▋▌▉▋▍▍ - ▆▌█▇▍▄▇▊ █▋▊ ▊▋█▅▉ ▉▋▉.
18 Days Ago
merge from main - RC
18 Days Ago
jungle_ruins_b progress
18 Days Ago
Ensured siege tower can be repaired again
18 Days Ago
Tweak wording on External Changes dialog to make it more clear what the options are Only ever show one External Changes dialog for a scene
18 Days Ago
WIP: Building again
18 Days Ago
water shader experiments
18 Days Ago
Adds Entity:AddSpawnFlags, Entity:RemoveSpawnFlags and Entity:SetSpawnFlags (#2138)
18 Days Ago
Added the base for the custom TAA post-process
18 Days Ago
siege_weapons -> primative
18 Days Ago
Localization Support For Crosshair Setup (#2148) * Localization For Crosshair Setup * Lowercase
18 Days Ago
fixed a typo in hudanimations.txt (#2160)
18 Days Ago
- Greatly improved the raise command on siege tower - Stopped draw bridges trying to reverse open
18 Days Ago
jungle_ruins_b first iteration layout added a proxy mesh for the croc to design around
18 Days Ago
- Fixed string equality offset bug in StringView - Double maximum MenuTip length, and truncate post-richtext filter - Removed debugging character from rich text filter.
18 Days Ago
...and EnforceShadowDistanceBounds