125,327 Commits over 4,171 Days - 1.25cph!

21 Days Ago
main -> naval_update
21 Days Ago
Added a command to spawn a stripped down version of the tutorial island in the deep sea
22 Days Ago
integrated_protobufs -> main
22 Days Ago
Minor colour changes
22 Days Ago
Updated table lamp icon
22 Days Ago
Fixed bean bag worldmodel being the deployed version
22 Days Ago
Updated table lamp volumes to match the new scale
22 Days Ago
Fixed spotlight worldmodel and repair
22 Days Ago
Full phrase update
22 Days Ago
Rebase on /main
22 Days Ago
Remove dead code and other cleanups from the code review
22 Days Ago
Merge from pickup_toast_translation_fix
22 Days Ago
Rebuild phrases
22 Days Ago
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22 Days Ago
(▄▊█▆▌▅▋ ▇) ▉▌▋▋▊ ▆▍▆██▉▉ ▊▌ ▊▉▌▋▇ ▆▅▉▄▇▇▌ ▇▌ ▋▅▊█▉. ▋▉▉▊ ▇▋▇ ▄▄█ ▆▄▆▊▆▄▍ ▇▅▋▉▅ ▄▌▇▇▌▍▄█▇▋▅▄ ▌▆ ▄▌▉▍ ▄▆▄▅ ▌▇▄▅.
22 Days Ago
Fix entities offshore, add test game objects for now to test spawnpoints
22 Days Ago
Temp fix for ValidBounds still ignoring everything outside of the terrain by adding a check for deep ocean bounds
22 Days Ago
- fix colliders not being spawned at correct positions - fix entity bounds not matching up with the intented bounds - correct ValidBounds size Add admin commands for testing - enterdeepsea - leavedeepsea - createdeepsea (respawns the deep sea entity, not "gracefully recreate it")
22 Days Ago
Prevent players from accidently ent killing important entities (like the deep seas)
22 Days Ago
Move the deep sea entity to it's position before it's spawned instead of inside ServerInit()
22 Days Ago
Get rid of the extra prefab for the "deep sea", instead put everything inside the DeepSea entity - spawn it at 0,0,0 then teleport it to -6000
22 Days Ago
Snap displacement cam to map texel increments to avoid jittering issues Use flags for SpecialPurposeCamera for multiple render on refresh options Timesliced rendering option for multi viewport renders
22 Days Ago
Fix translations for pickup error toast messages
22 Days Ago
Deleted old proto folder Protobufs now reference the one inside the game assets
22 Days Ago
Run generate proto logic in a try catch so the progress bar cant freeze in place if it fails
22 Days Ago
Increase network grid area from 8192 -> 16384 so it covers from -8k to +8k - increase cell count to 512 so network grids remain 32m
22 Days Ago
Deep sea is located from -8000 -> -4000 on the map - add 4k area to xAxis of ValidBounds (-4000 -> 4000) into (-8000 -> 4000) - add 4k area to xAxis of physics bounds (-5000 -> 5000) into (-9000 -> 5000)
22 Days Ago
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22 Days Ago
Update manifest
22 Days Ago
Create deep sea manager entity - spawn as an important entity - create center of map so we don't have to worry about bounds Create basic deep sea prefab that contains box colliders around the ocean - entity will spawn the "deep sea" prefab
22 Days Ago
Revert shader changes that turned out to be not required for indirect instancing. (I'm glad. They didn't make any sense, either.)
22 Days Ago
Refactor server restart message phrases
22 Days Ago
Compile fixes
22 Days Ago
Code gen compile fix following main rebase
22 Days Ago
merge from main
22 Days Ago
Updated ceiling light deploy guide to include its wire, enabled rotation before placement
22 Days Ago
Tweaked chandelier box trace so it can't go too close to the surface below Tweaked deploy volume
22 Days Ago
Fixed string light control box LODs
22 Days Ago
Updated string lights descriptions
22 Days Ago
Restored fairy light emissive
22 Days Ago
Chandelier deploy guide and icon Fixed pooling issue
22 Days Ago
Chandelier cable is swapped to a non cutout mat when >5m away
22 Days Ago
Chandelier blocked toast says what entity is blocking, when it can Added a prevent building collider to the cable Additional server checks
22 Days Ago
🎉 Successfully generating accepted protobufs in editor
22 Days Ago
Generate into the data plugin folder as normal
22 Days Ago
Add into codegen Seperate generation code into its old assembly