248,558 Commits over 3,928 Days - 2.64cph!
Leaderboard backup, run #
15893
Added deleteEntityById convar
Takes all ids provided so multiple entities can be deleted at once (eg. deleteEntityById 1143 1144 1145)
Lighting prefab with full color palette.
Ice shader: use packed textures to reduce texture sampling, and clean up GUI
Show all asset types if no search input is provided
Added a new Create Asset tool that has a search function, should be much easier to create new custom asset types compared to browsing through the massive context menu
runner special
difficulty 2 balance
spawn less enemies after boss arrives
max difficulty status attribute
Fixed NRE on Arctic Pack item store page (caused from Tomaha snowmobile preview asset)
Updated rotation of preview asset for cassette recorder to show it more clearly
Added modular car radio to Voice Props DLC item store UI
Added a context menu to jump in between the client/server gameobjects of an entity (GameObject/Select Client Server Entity)
Only visible when in playmode in CLIENT SERVER mode
Tentative fix for networking mine damage
merge from fix_amplify_import_times -> aux3
Fix amplify package reading content of every single file on initial import instead of only reading shader files
- in theory will reduce full rebuild times
Work on fixing non-host stats
Get rid of Stat class, StatsCollection is just a Component
Try to match normal and tangent of native material editor plane
Don't make this struct public
Current gait networked to the client
Polished towing interaction conditions
Cleanup
Material preview uses tessellated plane with vertex blends so blended materials can be previewed https://files.facepunch.com/layla/1b0511b1/sbox-dev_D8hvwjbzp3.png
Adjust the gesture pack store page column layout to better fit the screen when UI scale is low
Adjust skin ids to fix conflict with ice sculpture
Show the crosshair when looking at a reskinnable entity
Tweaked horses examine interaction so it doesn't show up when trying to pickup collectable while riding
Fixed case where IO connections would get lost on reskin
Add nav blocker to arena in prep for card pickups
Horse legs tweaks
Fixed steering+reversing issues
Switched Card.Target to Ids
Fixed some stats being wrong
Updated legacy shelter description
Initialize SSR to null on 3d skybox
Show barrel and squeeze on the debug cam info panel
Merge from root_label_fix
Revert "Include ReflectionTextureColor in all the layers", it's unlikely we can manage to do SSR with roughness fast on translucents, and this causes the issue that SSR reflections from opaques will be drawn over smoke or translucents
This reverts commit 8cce50baf03cd7f93e7c89c75dde46319412aff9.
Water uses Emission & Schlick fresnel rather than Albedo for refraction
Remove Reflection mode from water, do it all inline, it's overcomplicating things and the way to do this is being changed, it's unlikely we can manage to do SSR with roughness fast on translucents, go back to Albedo rather than Emission for now
Editor.ForceLabel will now apply the label to the root gameobject even if a non-root object is provided
This would have fixed several issues over the past week with StringPool not correctly generating all of the strings and throwing exceptions during builds
Add ScreenSpaceTrace as a generic, simpler class for doing screen space ray tracing, move reflections.hlsl to use it
Allow players to pick up any sleeping bags/beds if they are in building auth, even if they are owned by other players