147,245 Commits over 4,444 Days - 1.38cph!

16 Days Ago
Swapped the RPG viewmodel first ammo prefab so it shows the right one in the skin viewer
16 Days Ago
tweaked alpha cutouff value on industrial torch materials, remove top lod from world model (entity) and added burst cloth to lod 1 (now lod 0)
16 Days Ago
Fixed custom lighting staying enabled on top of vm lighting
16 Days Ago
Update: define player spawning via desired lod level rather than manually placing them Code lifted from editor gives results that don't land on the LOD boundary, but it still fits in the lod level. Tests: checked triangle counts for every lod level, it falls as expected for every stage
16 Days Ago
Communal areas progress and some new textures
16 Days Ago
Skin viewer refactoring, moved the input controls to UI_FullscreenSkinViewer Cleanup
16 Days Ago
merge from fix_hemp_collectable_wind -> main
16 Days Ago
update apartment_complex_monument/prototype
16 Days Ago
adjusted torch BC controller position for better rotation adjustments
16 Days Ago
merge from main -> apartment_complex_monument
16 Days Ago
Fixed missing face from Rentable Shop F exterior
16 Days Ago
cherry pick 149555 - BC simulation frame delta fixes
16 Days Ago
m16a2 textures update
16 Days Ago
BC pass on the industrial torch VM
16 Days Ago
Bugfix: convert bench durations from 120frames to 1s Seems to accumulate more data from ProfilingRecorders, but it's sample count doesn't follow linear extrapolation. Weird. Tests: ran the bench scene
16 Days Ago
16 Days Ago
SetupPass: supply global_MainLightingAtten for particle/billboard shading
16 Days Ago
Merge from parent
16 Days Ago
Merge fixes
16 Days Ago
Cleanup Make sure its explicitly named/works with only parents Parenting doesnt allow to mountables all the time so going down a pure parenting route catches the cases we need
16 Days Ago
Merge from main
16 Days Ago
edited 3p jump anims
16 Days Ago
Update: rename Perf.PlayerModel scene into PlayerModelBenchmark - Purged it of original setup, instead controlled by a script New bench script spawns 100 nakeds at various LOD levels and measures rendering stats Tests: ran benchmark scene
16 Days Ago
Fix broken meta file for blue noise 64px, 38
16 Days Ago
Merge from main
16 Days Ago
Merge from main
16 Days Ago
Merge from ioeditor_fix
16 Days Ago
Fix IO editor GUI consuming all input in Unity 6 Fixes not being able to use right-click to move camera in scene view whilst this GUI is active
16 Days Ago
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16 Days Ago
Static mannequin work - LOD3 redo, LOD3 bake and material, cleanup, renamed store mannequin material to be clearer
16 Days Ago
merge from main
16 Days Ago
fixed auto turret gibs not inherting skinned material
16 Days Ago
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16 Days Ago
merge from main
16 Days Ago
merge from main
16 Days Ago
merge from main
16 Days Ago
Update: format output by recoder's unit type - updated recorder's idents to for easier parsing - skip recorders that didn't accumulate any data Tests: ran the scene in editor
16 Days Ago
Redo changes from 152372 disabling automatic lightmap baking on powerplant and sphere_tank scenes
16 Days Ago
merge from industrial_dlc
16 Days Ago
merge from main
16 Days Ago
merge from /unity_6.3.15/ddraw_text_color_fix
16 Days Ago
merge from unity_6.3.15/ddraw_text_spacing_fix
16 Days Ago
Bugfix(editor): silence UIBlackoutOverlay.Get error when running benchmarks in editor Tests: ran ClothingBenchmark in editor, no longer blasted by errors
16 Days Ago
Update: BenchmarkScene - add support to gather simple rendering and animation perf telemetry - ClothingBenchmark uses it for normal standing pass Tests: ran ClothingBenchmark, checked debug output
16 Days Ago
Fix compile error (UnityToolbarExtender)
16 Days Ago
merge from main
16 Days Ago
exposed pipes art and prefab
16 Days Ago
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16 Days Ago
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