146,299 Commits over 4,444 Days - 1.37cph!

2 Months Ago
merge from main
2 Months Ago
new store icons for some easter limited items
2 Months Ago
merge from main
2 Months Ago
merged rust_relay_server -> main (splash screen + dupe send fix)
2 Months Ago
merge main -> rust_relay_server
2 Months Ago
removed dupe packet send 🙈
2 Months Ago
Added a slider in RustEditor window to set the desired auth level
2 Months Ago
Player ip adresses aren't shown/sent to moderators in the server admin UI
2 Months Ago
Easter event enabled by default Adjusted timings by 0.75 inline with other events following TOD changes
2 Months Ago
Top tier ladder hatch HP pass Reduced Craft HQM by 5 Unlocking no longer unlocks metal hatch, but rather top tier
2 Months Ago
Fixed search bar issues, X button works and pressing escape clears them
2 Months Ago
merge from new_console-ui
2 Months Ago
Change lastTabIndex to 2, pressing tab was switching in between console and vehicles by default, now is console and items
2 Months Ago
Fixed ArgumentNullException when typing in vending machine UI
2 Months Ago
merge from bootstrap_assetscene_step
2 Months Ago
Added a new loading step in boostrap for when we start loading the asset scenes
2 Months Ago
More lights. Scene backup.
2 Months Ago
Hair updates
2 Months Ago
merge from PlayerRigUpdate2
2 Months Ago
Industrial wall lamps & variants.
2 Months Ago
Fixed more store texts regression from 146395
2 Months Ago
Fixed variant count text width regression in store pages
2 Months Ago
reverted accidental splash screen setting tweak
2 Months Ago
main -> rust_relay_server
2 Months Ago
Console now fills bottom up Added an immediate mode to FlushBuffer, fixes the frame delay before the console updates when opening or entering a command Fixed command list search bar selection color being transparent Fixed consoletoggle arguments causing tabs to open when the dev tools were closing, causing bugs like autocomplete staying visible, input fields not selected correctly etc
2 Months Ago
merge from new_console-ui
2 Months Ago
Reduce error overlay duration to 30s Fixed loc in tools tab More null checks in SpawnVehicle
2 Months Ago
new egg hunt music new egg open/upgrade sounds
2 Months Ago
Alternative with refraction.
2 Months Ago
Further optimisations for WorldPositionGenerator - For each potential set of input values passed into the WorldPositionGenerator, each keeps its own array of potential areas in the map. Discard any element which will never pass for that set of input values, saving on computation on all future runs with those input values - Testing the most problematic WorldPositionGenerator (ocean) on a 4.5k map shows that 98% of the potential candidates can be discarded - Need to iron out an issue with the list of candidates always getting smaller when artificially checking every single candidate in each attempt
2 Months Ago
Update Mono.Cecil, use .net standard build
2 Months Ago
Fix StampClanLogo NRE when closing the painting UI quickly after opening it
2 Months Ago
merge from new_console-ui
2 Months Ago
Some styling tweaks on the top bar nav Fixed console scroll getting back to the top when opening the command list
2 Months Ago
Dont show [] if we cant get the value (server var from the client)
2 Months Ago
Fixed some interpolation code still using floats SimulationTime and NPC shooting to doubles Turn more things to doubles * C_BaseAnimating.ForceSetupBonesAtTime & C_BaseEntity.LastBoneChangedTime * CAnimationLayer.GetFadeout, m_flLayerAnimtime Health charger and headcrab canisters now use doubles env_wind near infinite loop fix CEnvWindShared::ComputeWindVariation, m_flVariationTime are now doubles Switch client thinking to doubles Fix clientside ragdolls update rate * SetupBones now use double precision time FOV transitions now also use doubles HL2 Intro entity uses doubles for timing More conversions to double * CTriggerHurt, Airboat, CViewEffects Fade and ScreenShake , Geiger counter, temp entities delays Fixed airboat wake trail * Fixes the die time, and fixes the color, fixed first entry to water creating trail from Z pos of 0 SpriteTrails use doubles Bone cache and dlights use doubles Fixed NPC look targets spazzing out due to high curtime Switch CAI_Senses::GetTimeLastUpdate to use doubles
2 Months Ago
New tooltip prefab for f1 UI Some color fixes in command list
2 Months Ago
music for new rustige egg
2 Months Ago
Remove poolable from scientist suit NVGM (matches main)
2 Months Ago
fix manifest after merge squashed
2 Months Ago
move in checks for placement, should be even easier to place on sloped surfaces
2 Months Ago
merge from waterwheel_deployable
2 Months Ago
Added a scrollbar to the command list Some layout tweaks and fixes
2 Months Ago
merge from hamster_water_wheel
2 Months Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
get RRP running on unity 6
2 Months Ago
grid fixes, added prefab and hooked everything up, marked junk items as junk, convars are saved now added convar for debugging logs
2 Months Ago
Fixed item and vehicle list flex scroll gap
2 Months Ago
When clicking on a server command that also exists on the client, auto add 'sv'. Otherwise it just fired the client one