146,149 Commits over 4,413 Days - 1.38cph!

3 Days Ago
Update: PlayerModelBenchmarkScene - record bone count of spamed player models Tests: ran benchmark
3 Days Ago
Build and ship srcds_console.exe (Windows only) * It is a console app, so it will not spawn a new console window. Does NOT require `-console` launch param, and can just be ran from the .exe directly. Remove engine_no_focus_sleep, add fps_max_menu, fps_max_nofocus * Easier to understand "Max FPS" than "sleep time". Defaults to 60 in menus, 20 no focus (same as 50ms no focus before) Hopefully fixed "tried to create stringtable twice" Fixed Hammer crashing on exit with DX8 rendering Force Hammer to mat_dxlevel 95 Fix resource files? again? They had UTF16-BOM encoding? somehow? CR => CRLF line ending for the broken resource files * Why did it even change by itself? What's going on??
3 Days Ago
Female body hair
3 Days Ago
Set parenthistory to false as default
3 Days Ago
update apartment_complex_monument/prototype
3 Days Ago
Subtract 152447 merge from unity_6.3.15/ddraw_text_spacing_fix
3 Days Ago
Fix 50cal idle animations being set with ammo or no ammo incorrectly when sitting idle
3 Days Ago
merge from skinviewer_viewmodel
3 Days Ago
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3 Days Ago
Fixed MainCamera.get_position skin viewer nre
3 Days Ago
Update: BenchmarkScene - add support for selecting which recorders to activate - added Scripts and Physics recorders - PlayerModelBenchmark uses only Rendering + Animation ones Tests: ran benchmark with various category bitfields
3 Days Ago
Merge from rain_grace_fixes2
3 Days Ago
Fix rear turret having incorrect animator time setting
3 Days Ago
Update: add "CPU Total Frame Time" recorder Tests: ran baseline
3 Days Ago
Update: add mainthread-only Camera.Render recorder Tests: ran baseline
3 Days Ago
Fixed "View in hands" button still toggled when exiting and reselecting the same skin
3 Days Ago
Add logs back for testing
3 Days Ago
main -> mountable_rollback
3 Days Ago
Auto close fullscreen skinviewer window if the menu is not open (just in case)
3 Days Ago
Release and wait for the prefab and world asset scenes to load during bootstrap so the skin viewer can: - load entity and viewmodel prefabs - load bundled skin textures (we've been downloading them from the workshop as a workaround) without needing to be connected to a server (these scenes were held until we start loading in)
3 Days Ago
Use Jarryds hack to ennsure pt boat turret reload animation doesnt drift from the players reload animation (stupid unity issue)
3 Days Ago
Increase grace period check tick rate
3 Days Ago
Renamed edge decals textures Stray meta files
3 Days Ago
Industrial torch 3p animation updates
3 Days Ago
merge from main
3 Days Ago
merge from ballistic_pass
3 Days Ago
Fix grace after restart.
3 Days Ago
inital protection pass
3 Days Ago
Ballstic armor chance to be found in elite, supply drop and hackable crate
3 Days Ago
Moved body hair cap to main body textures, saves a texture sample
3 Days Ago
Update: PlayerModelBenchmark - add baseline run (0 models) - change bench naming convention Tests: none, trivial changes
3 Days Ago
Adding supply signal rig
3 Days Ago
inital loot pass
3 Days Ago
Clean: get rid of RecordSampleCount - it duplicates MaxNumberOfFrames Tests: none, trivial change
3 Days Ago
Industrial torch attack and hit react animation updates
3 Days Ago
Rework/refcactor calcs. Add convar'd initial offset range. This also means the rotate thruster effects will be visible from the go.
3 Days Ago
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Adding smoke grenade refresh viewmodel rig
3 Days Ago
Improved player model male export
3 Days Ago
3p jump anim height increase
3 Days Ago
loot gen
3 Days Ago
merge from main
3 Days Ago
Updated the blitter shader to fix missing shader keywords relating to MSAA
3 Days Ago
Merge from main
3 Days Ago
protection setup
3 Days Ago
3 Days Ago
Make UI_FullscreenSkinViewer a partial so it doesn't break after code gen. Code gen.