146,149 Commits over 4,413 Days - 1.38cph!

4 Days Ago
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4 Days Ago
updated BDU shirt fbx to fix clipping with vests. Added conditional meshes to prefabs.
4 Days Ago
preparing for multiplayer darts setup: convert darts game controller to interface, move + rename controller to singleplayer darts controller and implrement interface
4 Days Ago
Updating skinning for male underwear
4 Days Ago
Swapped the RPG viewmodel first ammo prefab so it shows the right one in the skin viewer
4 Days Ago
tweaked alpha cutouff value on industrial torch materials, remove top lod from world model (entity) and added burst cloth to lod 1 (now lod 0)
4 Days Ago
Fixed custom lighting staying enabled on top of vm lighting
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Update: define player spawning via desired lod level rather than manually placing them Code lifted from editor gives results that don't land on the LOD boundary, but it still fits in the lod level. Tests: checked triangle counts for every lod level, it falls as expected for every stage
4 Days Ago
Communal areas progress and some new textures
4 Days Ago
Skin viewer refactoring, moved the input controls to UI_FullscreenSkinViewer Cleanup
4 Days Ago
merge from fix_hemp_collectable_wind -> main
4 Days Ago
update apartment_complex_monument/prototype
4 Days Ago
adjusted torch BC controller position for better rotation adjustments
4 Days Ago
merge from main -> apartment_complex_monument
4 Days Ago
Fixed missing face from Rentable Shop F exterior
4 Days Ago
cherry pick 149555 - BC simulation frame delta fixes
4 Days Ago
m16a2 textures update
4 Days Ago
BC pass on the industrial torch VM
4 Days Ago
Bugfix: convert bench durations from 120frames to 1s Seems to accumulate more data from ProfilingRecorders, but it's sample count doesn't follow linear extrapolation. Weird. Tests: ran the bench scene
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SetupPass: supply global_MainLightingAtten for particle/billboard shading
4 Days Ago
Merge from parent
4 Days Ago
Merge fixes
4 Days Ago
Cleanup Make sure its explicitly named/works with only parents Parenting doesnt allow to mountables all the time so going down a pure parenting route catches the cases we need
4 Days Ago
Merge from main
4 Days Ago
edited 3p jump anims
4 Days Ago
Update: rename Perf.PlayerModel scene into PlayerModelBenchmark - Purged it of original setup, instead controlled by a script New bench script spawns 100 nakeds at various LOD levels and measures rendering stats Tests: ran benchmark scene
4 Days Ago
Fix broken meta file for blue noise 64px, 38
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Merge from main
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Merge from main
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Merge from ioeditor_fix
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Fix IO editor GUI consuming all input in Unity 6 Fixes not being able to use right-click to move camera in scene view whilst this GUI is active
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Static mannequin work - LOD3 redo, LOD3 bake and material, cleanup, renamed store mannequin material to be clearer
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merge from main
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fixed auto turret gibs not inherting skinned material
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merge from main
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merge from main
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merge from main
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Update: format output by recoder's unit type - updated recorder's idents to for easier parsing - skip recorders that didn't accumulate any data Tests: ran the scene in editor
4 Days Ago
Redo changes from 152372 disabling automatic lightmap baking on powerplant and sphere_tank scenes
4 Days Ago
merge from industrial_dlc
4 Days Ago
merge from main
4 Days Ago
merge from /unity_6.3.15/ddraw_text_color_fix
4 Days Ago
merge from unity_6.3.15/ddraw_text_spacing_fix
4 Days Ago
Bugfix(editor): silence UIBlackoutOverlay.Get error when running benchmarks in editor Tests: ran ClothingBenchmark in editor, no longer blasted by errors
4 Days Ago
Update: BenchmarkScene - add support to gather simple rendering and animation perf telemetry - ClothingBenchmark uses it for normal standing pass Tests: ran ClothingBenchmark, checked debug output
4 Days Ago
Fix compile error (UnityToolbarExtender)