146,149 Commits over 4,413 Days - 1.38cph!

3 Days Ago
industrial_dlc -> main
3 Days Ago
PlayerRigUpdate2 -> main
3 Days Ago
m16a2 -> main
3 Days Ago
initial setup of 2 player darts - refactored the board to be able to instantiate either singleplayer OR 2player darts. singleplayer has leaderboard, 2p does not. - added interact menu options for starting 1p/2p darts games, as well as options for ending games early - games no longer end/start when you mount the mountable, you need to use the menu options and then players can mount when it's their turn. - first pass on 2p game controller
3 Days Ago
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3 Days Ago
Minor changes Try to scale NPC eye pupils with head/model scale * Seems to kinda work? Inflator tool tweaks * "Fixed" it being able to hit NPC bounding box (Made it ignore hull traces entirely) * Added replacement material for the effect that supports transparency * Updated the inflator effect so you are able to see what you are doing. It will also look different between inflating/deflating TTT: Use replicated convars instead of global nwvars (Community PR) Add another text step in loading when connecting to servers Mine changes with font code
3 Days Ago
Define floor network groups as bounds in the apartment building prefab
3 Days Ago
Start adding ability for custom network groups in apartment monument - group ids 10 - 19 reserved for apartments - once you enter inside the apartment you subscribe to the overall apartment building network group - each floor has it's own network group - only subscribe to the network group based on the floor you are on (primitive initially, can allow you to subscribe earlier so you don't see popping on elevator)
3 Days Ago
Add new method of setting flags, mark old one as obselete Update all usages of now obselete SetFlag to use new method
3 Days Ago
WIP torch stuff.
3 Days Ago
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3 Days Ago
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3 Days Ago
convert depth-stencil format from TextureDesc to RenderTextureDescriptor more directly
3 Days Ago
updated m16a2 textures
3 Days Ago
Add some hand blend in at the end of reload animations. Not perfect but substantially better than what it was
3 Days Ago
fix for 3p compound bow firing
3 Days Ago
merge from skinviewer_viewmodel
3 Days Ago
Fixed viewmodel camera missing depthTextureMode swap based on Effects.requireMotionVectors
3 Days Ago
Glass AR - final bake, wip textures, material tweaks
3 Days Ago
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3 Days Ago
Industrial Torch - Updated view and world models with new UV2 and misc geo changes for better support of emmissive effects
3 Days Ago
Manifest update for apartment stool
3 Days Ago
Update: resave after unity 6 upgrade Tests: ran benchmark
3 Days Ago
merge from kick_off_2_wallpapers
3 Days Ago
Polish to large apartment FBXs, bit more set dressing in prefab
3 Days Ago
set all crouch anims to time scale 1 on playeraniamtion.controller amd exported updated 3p crouch anims
3 Days Ago
Fix compile simulator not catching all errors (only catching CS errors, not MSBuild errors) Fix compile simulator leaving 10-12 dotnet processes in background for 15m because "-nodeReuse:false" wasn't passed in
3 Days Ago
merge from skinviewer_viewmodel
3 Days Ago
Fixed some skin viewer regression - Frog boots - Clatter helmet - Silly horse mask - Horse mask - Egg suit - Wellipets Hat - Chicken Costume - Bunny Costume - Horse Costume - Hockey Mask
3 Days Ago
Mortar animation updates
3 Days Ago
main -> 50cal_animation_improvements
3 Days Ago
mountable_rollback -> main
3 Days Ago
Fix compile error
3 Days Ago
re exported a bunch of assets, fixed some holes. Submitting for LOD tests (can't get it to work properly on my machine)
3 Days Ago
Fixed typo in description
3 Days Ago
Added more sound variations to bowless crossbow
3 Days Ago
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3 Days Ago
Refactor tick parent history into TickHistory
3 Days Ago
Merge from render_pipeline_testing
3 Days Ago
merge from body_hair
3 Days Ago
Set dressing in large apartment
3 Days Ago
Merge: from main
3 Days Ago
Increase bounds of the apartment building entity to the size of the apartment complex building (so it doesn't touch the scene)
3 Days Ago
Merge: from player_benchmark_improvements
3 Days Ago
Clean: remove naked player bench from ClothingBenchmark Superceded by PlayerModelBenchmark Tests: none, trivial change
3 Days Ago
Bugfix: avoid NRE when no recorders are requested by a benchmark Tests: ran ClothingBenchmark
3 Days Ago
Adjusted deploy guide scale for Wanted Posters 1, 2, and 3 to match their deployed size