reporust_rebootcancel

157,385 Commits over 4,566 Days - 1.44cph!

5 Months Ago
industrial garage door; - removed neighbouring ao from moving parts, only self occlusion for parts that move.
5 Months Ago
Merge from PlayerRigUpdate2
5 Months Ago
Merge from main
5 Months Ago
merge from devtools_scaling_fixes
5 Months Ago
Copy paste list view fixes
5 Months Ago
Tweaked free aspect layout of item and vehicle tabs
5 Months Ago
Fixed F1 loadout tab scaling issues when using free aspect
5 Months Ago
Fixed copypaste grid button title text layout issues
5 Months Ago
Fixed F1 copy paste tab scaling issues when using free aspect
5 Months Ago
merge rust_relay_server -> main
5 Months Ago
merge main -> rust_relay_server
5 Months Ago
Updating m16 view model rig with new mesh
5 Months Ago
merge from iolines_shader_fix
5 Months Ago
Restored invisible wire material
5 Months Ago
Restored hose material colours
5 Months Ago
merge from main
5 Months Ago
Added environment volumes for the apartment type B interior corridors apartment_complex_1 s2p
5 Months Ago
merge from barrel_conveyor_fix
5 Months Ago
Fix barrels not showing up in conveyor filters since reskin support was added
5 Months Ago
tweaked central oak for better fit in market place near final splat painting
5 Months Ago
Merge from main
5 Months Ago
merge from optimize_deep_sea_texture -> main
5 Months Ago
Change deep sea height data from managed -> native array
5 Months Ago
Exterior lighting progress & related files
5 Months Ago
merge from iolines_shader_fix
5 Months Ago
Fixed remaining hose IO material still using the wire shader
5 Months Ago
merge from wallpaper_defaultskin_fix
5 Months Ago
Fixed wallpaper skin picker not showing the default skins, regression from last month
5 Months Ago
Russian roulette progress
5 Months Ago
Fixed FlexGraphicTransform messing with rust icon rendering after the TMP update
5 Months Ago
merge from optimize_generate_textures_alloc -> main
5 Months Ago
Fix VS putting the wrong class name
5 Months Ago
Add profiler samples
5 Months Ago
Fix heap watermark allocation of 280MB when generating textures on startup - switch from using managed array buffers in GenerateTextures() to NativeArray + Get/SetPixelData()
5 Months Ago
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5 Months Ago
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5 Months Ago
lod baker: distinguish identical mesh names
5 Months Ago
merge from server_browser_description_loading_fix
5 Months Ago
Lighting prefabs
5 Months Ago
Update Facepunch.Steamworks (22b352e) Fixes the initial challenge request for A2S_RULES queries using the A2S_PLAYERS byte, causing server info in the browser to fail to load in some cases Important: Server hosts need to ensure they use the A2S challenge mechanism correctly, otherwise their server's info / descriptions WILL NOT load
5 Months Ago
Fixed scroll speed issues
5 Months Ago
industrial garage door; - fixed wire on door error, was a missing reference to root on closed collider and reference to deployable
5 Months Ago
updated 3p talking anim
5 Months Ago
cinematic animator updates
5 Months Ago
industrial garage door; - fixed busy state model popping with the finished states. Should now be seamless between states.
5 Months Ago
industrial garage door; - colliders fix
5 Months Ago
Glass AR - blockout mesh, initial prefab setup
5 Months Ago
Update skinnable fileIDs
5 Months Ago
merge from fix_steam_nickname_team_cache -> main
5 Months Ago
Codegen