reporust_rebootcancel

141,549 Commits over 4,383 Days - 1.35cph!

15 Days Ago
added a little low wall to the penthouse greybox separating kitchen/living
15 Days Ago
removed collision from broken glass decal as it causes issues walking over moved some mesh decals up in radtown, radtown S2P
15 Days Ago
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15 Days Ago
Merge from workbench_upgrades
15 Days Ago
industrial electric furnace - reduced AO to 512
15 Days Ago
io workbench visual point setup
15 Days Ago
industrial electric furnace - game model - updated prefabs - Added stand in textures - Setup IO on off states in prefab - Added off and glass material
15 Days Ago
Some setup on io.table.deployed
15 Days Ago
industrial electric furnace - rename material to on state
15 Days Ago
main -> vendingmachine_ui_refresh
16 Days Ago
server_browser_row_fix -> main
16 Days Ago
Fix server browser only showing 4 entries until you scroll or change the page
16 Days Ago
Removed example charms from accessory manager
16 Days Ago
Fixed broken materials in backpacks and parental advisory charms Re-cached viewmodel textures, fixing the NRE Resized backpack texture sizes
16 Days Ago
Prefabbed up Kiosk E parts. Kiosk E LODs, collision, prefab setup, plus shutter LODs and setup.
16 Days Ago
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16 Days Ago
brought length relaxation back up to 1, mistakenly tweaked and caused small clipping
16 Days Ago
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16 Days Ago
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16 Days Ago
Merge: from unitask_reliable_taskpool - Optim: UniTask internal pooling now reliably caches items Tests: unit and perf tests, ran around Craggy with Jobs 3
16 Days Ago
Optim: ensure UniTask.TaskPool reliably caches items - copied from repo at 88737fb5 Original version was written in wait-free fashion which permitted only 1 participant while failing others. Rewritten to be lock-free, which allows to guarantee pooling Tests: ran unit and perf tests. stuck breakpoints to confirm that repeated perf test invocation didn't have allocations. ran around craggy with jobs 3
16 Days Ago
fixed draw distances on new static door prefabs and layer to world collisions for the apartment complex building
16 Days Ago
merge mortar_prototype to main
16 Days Ago
Regenerate protobuf serializers
16 Days Ago
doubleconnect_eac_fix -> main
16 Days Ago
Add extra guard rails to quick join so that spamming it wont connect multiple times to the same server. More changes to try and fix the EAC reconnect issue
16 Days Ago
Fix animals not steering and scientists not facing target in unity nav mode
16 Days Ago
Cleanup
16 Days Ago
Merge from npc_gesture_heldentity_fix
16 Days Ago
Fixed the issue with the near plane being incorrect for the spot light again, and fixed some issues with trying to get an instance from the render texture pool when there are none available
16 Days Ago
merge from main
16 Days Ago
Route regular server joins through the console command instead
16 Days Ago
Bowless Crossbow - updated textures with new naming, added .skin file, updated prefabs
16 Days Ago
bundle nuke prefabs - sometimes working? sometimes not?
16 Days Ago
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16 Days Ago
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16 Days Ago
initial BC pass - revert per-prefab overrides on BC controller, all modifications done on base prefab - controller setup for low iteration count with low root motion strength
16 Days Ago
merge from weapon_refresh_salvaged_cleaver
16 Days Ago
Subtract 146134 to bring back the new cleaver Keep source on directory conflicts, viewmodel.prefab auto-merged, looks good
Rin
16 Days Ago
merge from main
Rin
16 Days Ago
merge from weapon_refresh_salvaged_cleaver
16 Days Ago
Skin pass for ice armour vest and mask
Rin
16 Days Ago
merge from cave_large_medium_ladder_fix
Rin
16 Days Ago
merge from wire_pooling_fix
16 Days Ago
Merge from workbench_ugprades
16 Days Ago
Rentable Shop F - LODs, shutter LODs, collision, proper prefab setup
16 Days Ago
Merge from main
16 Days Ago
Adding unity install step for each pipeline
16 Days Ago
codegen
16 Days Ago
merge from main