reporust_rebootcancel

126,864 Commits over 4,109 Days - 1.29cph!

27 Days Ago
Created a drop down property drawer for position fields, makes hooking up mission positions a lot easier
27 Days Ago
merge from party_system -> main
27 Days Ago
Added a tab interface to the mission inspector Mission position generators can now be marked as non exclusive, allows us to have multiple player missions use the same point
27 Days Ago
Fix compile errors
27 Days Ago
Add document spawn points to other fishing villages
27 Days Ago
merge from party_system -> main
27 Days Ago
Merge from parent
27 Days Ago
Merge from main
27 Days Ago
Add context menu option to invite users to the party - create a party automatically when inviting someone
27 Days Ago
Merge from compiled_field_fixes
27 Days Ago
Fixed serializable fields being compiled out in: CommunityEntity.UI.FadeOut CommunityEntity.UI.Countdown DDraw FPSLogger EggUpdater ItemStoreItem
27 Days Ago
Add context menu to party members - UI to kick and promote members to party leader Add ability to promote other players to party leader
27 Days Ago
Update party invite modal to look less WIP - add profile picture - improve colors - wait up to 2 seconds before showing party invite to give time for profile picture to load Update HttpImage to expose whether the image is currently loading or finished
27 Days Ago
Ignore party invites from non steam friends
27 Days Ago
merge from main -> party_system
27 Days Ago
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27 Days Ago
Update: AutoTurret - rewrite rotations via matrices instead of TRS - Delete all TRS related stuff (turns out you can't do non-uniform scaling with it :/) - Incorporate transform hierarchy up to gun_yaw This should be slower, but different PC - will re-bench once home Tests: spaend a turret and caused it to rotate different ways
27 Days Ago
trawler ship hull material vcol blends progress, more uving
27 Days Ago
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27 Days Ago
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27 Days Ago
Add command to join party by ID
27 Days Ago
separate volume slider for UI sounds
27 Days Ago
fix reproj artifact when camera rotation snaps far
27 Days Ago
fix wobbly reprojection
27 Days Ago
Wall Storage - Updated prefab setup with a proper one, working LODs, Gibs, IO ports and lights
27 Days Ago
M15 Pistol - Small fixes to world model LOD3
27 Days Ago
add separate shadow density scale for cloud atmosphere shadowing
27 Days Ago
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27 Days Ago
configurable cloud haze with height falloff, attempt improvement to sun-moon transition
27 Days Ago
M15 Pistol - Added final world model and LODs FBX, tweaked attachment positions
27 Days Ago
- Removed indirect_instancing.enabled toggle (was broken) - Reverted all modifications to MeshLOD, MeshCull, RendererLOD, RendererBatch and other LODComponents
27 Days Ago
merge from erosion
27 Days Ago
fixing erosion issues waterside and stripe artefacts - corrected slope angle calculation that was causing striped carving at low - introduced procedural carving limit that eliminates waterside carving and just limits max-depth elsewhere
27 Days Ago
day-switch oddity mitigation with gradients (code fix needed for highlight hotspot)
27 Days Ago
VC TOD gradiation of ambient and scattering during sunsets.
27 Days Ago
- Fixed and optimise debug diagnostics - Use an array instead of a dictionary to store RenderKeys - Added various toggles for controlling which parts of the system run during profiling
27 Days Ago
InstancedDebugDraw: Fix performance issue when re-adding instances each frame
28 Days Ago
merge from abyss_containers
28 Days Ago
merge from frontiergatewalldesc
28 Days Ago
merge from viewmodel_camera_anim_v2
28 Days Ago
merge from combatknife_sfx_drop_fix/woodtea_drink_sfx_fix
28 Days Ago
merge from resourcedispenser_stacksize_fix
28 Days Ago
merge from grass_skirt_legs_fix
28 Days Ago
New StaticMissionItemDispenser entity, acts like a static storage container that fills itself with whatever loot is required by the mission when interacted with. Saves us having to scatter a heap of mission points around monuments that will then get cluttered over time, this allows us to have a single item dispenser that can be used by missions Added to fishing village A, updated safe zone unlock mission to fit
28 Days Ago
Fix response buttons being clickable when animating
28 Days Ago
Fixed being able to repeat non-repeatable missions
28 Days Ago
S2P compound Add a spawn point fishing village a, S2P Create a new CompoundSpawning test scene
28 Days Ago
Merge from outpost_spawning
28 Days Ago
Unsaved
28 Days Ago
Fixed the conversation screen layout jumping around as the responses and text is animated in, making it hard to click on things Panel is now presized and won't resize at all mid conversation stage (will still resize at the start of each stage)