reporust_rebootcancel

135,018 Commits over 4,324 Days - 1.30cph!

29 Days Ago
Clear indicesToCheck list before reusing it for water collision ignores. Fixes native crash from projectile batching, and buoyancy batching breaking after enabling the deepsea.
29 Days Ago
Add `monumentpuzzleresetradiationoverride` convar to force enable radiation despite the puzzle's reset status (makes testing easier) Apply minimum height to the radiation spheres as well as the puzzle resets Show height cutoff position when `drawpuzzlereset` convar is enabled
29 Days Ago
initial implementaion, viewmodel prefab updates
29 Days Ago
(Hopefully) Fix player animations sometimes being left in weird states because of pooling. Clean up the way we release animation handles to make sure the input ports always get disconnected regardless of whether the handle is valid or not, release handles when pooling players.
29 Days Ago
zipline IK adjustments and finger pose fix
29 Days Ago
Fix crash from accessing null playable graphs and playables when releasing animation handles.
29 Days Ago
Validate graphs when setting animation handle progress - fixes cannon reload error spam.
29 Days Ago
stone component blockout WIP
29 Days Ago
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29 Days Ago
merge from main
29 Days Ago
Raise min height for water treatment radiation puzzle S2P
29 Days Ago
Raise min height of trainyard radiation puzzle S2P
29 Days Ago
Raise min height of sewer branch radiation puzzle S2P
29 Days Ago
Raise min height of powerplant radiation puzzle S2P
29 Days Ago
Cleanup
29 Days Ago
Updated ghost ship icons
29 Days Ago
Raise height offset of NMS S2P
29 Days Ago
Raise height of Launch Site PuzzleReset S2P
29 Days Ago
Fix removed using statement in PuzzleReset
29 Days Ago
1p arcade idle anim update
29 Days Ago
Remove commented test
29 Days Ago
29 Days Ago
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29 Days Ago
Picture Frames - removed glass from standing light up frame, fixed texture metadata
30 Days Ago
Fixed deep sea entrance marker showing inside the deep sea
30 Days Ago
Fix collider names on BBS causing warnings after a recent change
30 Days Ago
ballista_mounting_fix -> main
30 Days Ago
Fixed mounted ballistas flipping the player view when mounting. This was caused by a change on cannons (to support parented cannons on boats). Now only apply the parenting logic to cannons and not the regular Ballista entity.
30 Days Ago
merge from naval_update
30 Days Ago
merge from naval_update/deep_sea
30 Days Ago
Added a timer to portal map marker to show the time left before the deep sea closes
30 Days Ago
Updated deep sea portal markers
30 Days Ago
Tweaked wipe duration and radiations
30 Days Ago
stand driving pose update
30 Days Ago
added 60 fps reload anim for 3p paintballgun
30 Days Ago
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30 Days Ago
passenger pose update
30 Days Ago
Merge: from useplayertasks_invisplayers - Bugfix for invisible player in helis/other vehicles with UsePlayerUpdateJobs 2 Tests: 2p on Craggy, flew heli to player outside of network range 5 times - player was visible
30 Days Ago
Bugfix: UsePlayerUpdateJobs 2 - when player leaves occlusion group, clean up last visibility timestamps - fixed whitespacing after merging messing it up in one of the files This caused negative feedback loop. If EntityQueue doesn't send snapshot during network subscription change (because of OcclusionFrameCache), the ServerOcclusion should send it, but having an expired visibility timestamp meant it didn't send the snapshot (expired == previously visible, so snapshot already sent). Tests: on Craggy with UsePlayerUpdateJobs 2 flew 2 players outside of network range, then made 2nd player fly in a minicopter to the 1st - was visible. Repeated this flight test 5 times - all passed.
30 Days Ago
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30 Days Ago
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30 Days Ago
dpv and workcart upates
30 Days Ago
Fixed deep sea rad volume not restored after a server restart
30 Days Ago
Fixed duped collider on deep sea bottom collider
30 Days Ago
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30 Days Ago
Add support for different animator override controllers per surface type on wallpaper tool
30 Days Ago
Merge from main
30 Days Ago
merge from main to fix gui issue
30 Days Ago
Fixed some properties in the shader GUI script that were causing errors with the StadardWithTwoDecals shader's materials
30 Days Ago
merge from main