125,965 Commits over 4,171 Days - 1.26cph!

48 Days Ago
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48 Days Ago
Pilot pack store page
48 Days Ago
Replaced blockout food display counter
48 Days Ago
call init on vhacd Paramters props to get legit default values
48 Days Ago
pilot pack sitem description
48 Days Ago
Update: plug in new batched server occlusion job Tests: none, need to hook up the calling code
48 Days Ago
new_menu2 -> main
48 Days Ago
Proposed fix for notifications
48 Days Ago
Remove logs for main
48 Days Ago
Fix FlagsPropertyDrawer being wrong if the parent is disabled, leading to all flags property drawers being off by one.
48 Days Ago
new_menu2 -> main
48 Days Ago
Fix tutorial button not showing up when entering a tutorial Minor code cleanup Notification process wont skip all notifications if the data is incoprrect for one Disable top level rust plus button if in demo or not connected to a server (rather than inside modal)
48 Days Ago
Added updated pilot hazmat backpack cinematic textures and cinematic worldmodel
48 Days Ago
Update: extract algorithm from ServerOcclusionJobs.CalculatePathBetweenGridsJob Tests: inspected asssembly
48 Days Ago
Cherrypicked 127704
48 Days Ago
restore m_EnterPlayModeOptions
48 Days Ago
Update: batched OcclusionLineOfsight skeleton Tests: none, not engaged yet
48 Days Ago
Update: refactor server occlusion job to take out grid definition Prep for adding a batch version Tests: on craggy in editor with 2 players, ran behind the hill and got despawned
48 Days Ago
Adding extra bone to pilot hazmat mask tube
48 Days Ago
Quick Join - Prevent local 'last connected' data from being overwritten by steam
48 Days Ago
Gameobjectlod burst cloth on pilot hazmat
48 Days Ago
Added helmet mat to lod3 of pilot hazmat
48 Days Ago
Merge from tugboat_toot
48 Days Ago
Configure max horn time and rate limit
48 Days Ago
helmet cinematic material fixes
48 Days Ago
Reduce terrain alpha cutoff range to 400
48 Days Ago
Fixed ambient lighting when switching between items in your hotbar
48 Days Ago
Merge from main
48 Days Ago
Merge from compass
48 Days Ago
Added Pilot Hazmat Cinematic Textures and Materials
48 Days Ago
Needle now moves when tapped during admire animation
48 Days Ago
Pilot helmet cinematic materials, backpack cinematic materials set to 4k in editor
48 Days Ago
Added cinematic textures and material for the pilothazmat backpack
48 Days Ago
subtracting 127585, caused worldgen turned into an Accordion - "Replace our custom Parallel.For and Parallel.ForEach with the standard .NET one" https://files.facepunch.com/Alistair/101/08/2025/6A09/RUST%20Screenshot%202025.08.01%20-%2009.45.39.95%20%281%29.png https://files.facepunch.com/Alistair/101/08/2025/2c38/RUST%20Screenshot%202025.08.01%20-%2009.47.47.40%20%281%29.png
48 Days Ago
update from main
48 Days Ago
Updated patterns
48 Days Ago
updated pilot hazmat lod albedo texture
48 Days Ago
pilot hazmat icon update with latest textures
48 Days Ago
Patterns update, removed old materials/textures - added 3 muted patterns that share the same palette. Updated pilot prefab but not enabled
48 Days Ago
menu UI sounds decent WIP
48 Days Ago
Pilot helmet texture updates, cleanup
48 Days Ago
Updated material lods with latest textures
48 Days Ago
merge from tugboat_toot
48 Days Ago
merge from pilot_hazmat_dlc
48 Days Ago
Merge from foliage_transmission_shadowing
48 Days Ago
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48 Days Ago
Merge from main
48 Days Ago
Wait for the map file to finish uploading before allowing players to connect to the server Before this players who connect in the first moments of the server opening would need to generate the map, so they'd load in a lot slower even though they were first to connect
48 Days Ago
Trying out Unity's VHACD convex collider generator, might help with generating convex colliders for objects deployed on boats (going to be an issue going forwards) Seems to work reasonably well on some meshes, not at all on others. Needs more investigation Set up an editor window to expose the settings and spawn the colliders in the scene for testing
48 Days Ago
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