137,689 Commits over 4,474 Days - 1.28cph!

1 Year Ago
Players will no longer be dismounted from ziplines if they clip into trees (we have several systems in place to prevent trees from spawning in the path of ziplines but it still happens enough that this feels worthwhile)
1 Year Ago
Fixed incorrect material on Lod2 of part of the powerline platform ramps Convert some parts of the powerline platform into MeshLOD Added a procedural map config tool that uses a simple checkbox based UI to enable and disable various procedural map features, makes it easy to isolate gameplay elements for testing (see Tools/Procedural/Procedural Map Editor) Added 4 more zipline dismount points to each powerline platform, 2 on the side and 2 further up the structure to allow for less climbing when chaining together multiple ziplines Ziplines will now prioritise destination points that are further away and higher, maximising distance travelled and reducing time spent climbing ladders on towers On a 4k proc gen map these changes increase the average zipline distance from 121m to 188m and increases the total server wide zipline length from 20km to 31km
1 Year Ago
Further tweaks & fix candidate for underwater torch.
1 Year Ago
Exposed a splash effect slot on the dropped world item that is played when a dropped item enters the water
1 Year Ago
Dropped items now increase their drag to 7 (was 0.1) when underwater so they don't fall at the same rate as through air Added a slight physics impulse every 1-2s while a dropped item is sinking to simulate some underwater currents Uses a budgeted server update (DroppedItem.underwater_drag_budget_ms) to check if items are underwater, defaults to 0.1ms
1 Year Ago
Hopefully fixed players getting kicked for packet flooding when looking at an IO entity while holding a wire tool and standing inside a prevent building volume While standing in a prevent building volume the IO sockets of entities will no longer appear Tagged both large prevent building volumes on the computer station with IgnoreWireCheck so that players can use wires while standing in front of it
2 Years Ago
Fix ping estimation tooltip not working on browser
2 Years Ago
Merge from gesture_cancel_fix
2 Years Ago
Possible fix for first person/third person gesture animation getting out of sync when the player starts a new gesture immediately after cancelling another gesture
2 Years Ago
Slight adjustment to motorbike rear wheel position - get the rear wheel to visually sit right on the ground
2 Years Ago
Fixed certain biome post sometimes overriding water post and darkening it too much. Further tweaks to help the underwater torch work with the new attenuation.
2 Years Ago
Fixed crashes when getting ammo type name of invalid ammo Update icon for ep2_outland_06a to actually represent what it is
2 Years Ago
Enable ping estimation button by default (with convar) but keep ping estimation disabled by default
2 Years Ago
Rebuild server browser when ping estimation is turned on / off
2 Years Ago
Merge from main -> ping_estimation_fallback
2 Years Ago
Add `runtime_profiling_persist` convar - by default runtime_profiling will turn off after restart - enable to save the convar across restarts
2 Years Ago
Belt is now locked during surrendering or being handcuffed, to match other inventories. Added an Equip Hood radial menu to apply the prisoner hood to a handcuffed player now that their belt can't be directly modified.
2 Years Ago
Changed default fallback smoothness values to 0.15
2 Years Ago
Added new spec/metal intensity (now working) and fallback (low shader LOD) params to blend4way and packedMaskBlend shaders
2 Years Ago
Codegen, manifest
2 Years Ago
merge from main
2 Years Ago
Minor placement check fix, sockets handle position tweaks
2 Years Ago
Merge from main
2 Years Ago
exported blunderbus viewmodel anims with edited idle pose so the shoulder does not clip with rapid camera movements
2 Years Ago
Recycler lighting
2 Years Ago
Hill cliff placement progress
2 Years Ago
Shadow bleed fix.
2 Years Ago
NPC Vending order and vending machine cleanup Refuse used list when grabbing random entries
2 Years Ago
Cleanup visuals class Reformat targetting class
2 Years Ago
Road categories now available on networked worlds
2 Years Ago
Better placed server/client variable locations
2 Years Ago
phrases
2 Years Ago
storage warehouse material tweaks
2 Years Ago
Wallpaper reskinnable using the spraycan
2 Years Ago
divesite scene cleanup
2 Years Ago
Fixed material inspector errors when using packed mask blend shader
2 Years Ago
Progress backup
2 Years Ago
Added renderer batch component to binbag prefabs
2 Years Ago
adjusted spawn position for play mode to work
2 Years Ago
Jungle ruins initial scene setup for terrain, monument data and basic whitebox
2 Years Ago
merge from rotorwash_fixes
2 Years Ago
merge from CyclistHands
2 Years Ago
merge from HoveringBikeSpawns
2 Years Ago
Updated Legacy Wood Log Pile Materials Added Correct Components to create Snow Variations of the Legacy Wood Log Pile
2 Years Ago
player update. repopulated playeranimation.controller with latest jog and crouch movemenat anims
2 Years Ago
merge from hazmat_youtooz_lod_fix
2 Years Ago
merge from SidecarCollision
2 Years Ago
merge from 100574
2 Years Ago
merge from surrender_gesture_warning
2 Years Ago
merge from npc_vending_reset_fix