194,668 Commits over 4,079 Days - 1.99cph!

2 Months Ago
Reapply LookAtHealth changes
2 Months Ago
Merge from parent
2 Months Ago
Merge from main
2 Months Ago
Possible fix for having to click twice to reskin an item in the repair bench if switching from a redirect to a workshop skin Reworks a bunch of repair bench logic, still a bit of a nightmare
2 Months Ago
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2 Months Ago
Removed old chicken assets (20 files, about 30mb)
2 Months Ago
Adjust alignment a little to match the railroad planter
2 Months Ago
Retake triangle planter icon, fixed alignment
2 Months Ago
Fixed warning spam when cooking food in the cursed cauldron
2 Months Ago
Fixed meat losing it's stack size when it spoils
2 Months Ago
Merge from main
2 Months Ago
Fixed hopper removing any item attachments from weapons/armour it picks up The item contents should only be removed if the item is a backpack Also added a few checks to ensure the rigidbody exists before trying to modify it (modded issue)
3 Months Ago
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3 Months Ago
Merge from crocodile
3 Months Ago
Port croc corpse carry ragdoll stability fixes to tiger
3 Months Ago
- Improve crocodile behaviour against static prey - Fix crocodile getting stuck cycling between states when live prey is near food
3 Months Ago
Fix player corpse bouncing a lot when carried by the crocodile
3 Months Ago
Fix croc sliding during zigzag bite
3 Months Ago
merge from large_planter_deployables_fix
3 Months Ago
merge from graphics_ui_doubledigit
3 Months Ago
merge from hbhf_optims
3 Months Ago
merge from lodbias_min_clamp_increase
3 Months Ago
merge from trophy_nre
3 Months Ago
Weapon rack parachute NRE fix
3 Months Ago
Clamped minimum lodbias to 0.5
3 Months Ago
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3 Months Ago
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3 Months Ago
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3 Months Ago
Check if player model exists before trying to assign skin variables
3 Months Ago
merge from main
3 Months Ago
merge from trophy_nre
3 Months Ago
Fix small trophy player heads not appearing on first time player enters network range
3 Months Ago
Jungle plants progress
3 Months Ago
merge from trophy_nre
3 Months Ago
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3 Months Ago
merge from puzzle_reset_underground_fix
3 Months Ago
progress on baking normal map/smoothness
3 Months Ago
Added refresh_foliage console command
3 Months Ago
Pixelate censor fixes
3 Months Ago
Made cmd not send empty messages that kick people And hide it (it still works, but just hidden) func_lod DisappearMinDist & DisappearMaxDist KVs Added weapon class name & ent index to "Weapon spawning in solid" Minor FGD adjustments More descriptions, default values, etc. Added func_rotating.GetSpeed/SnapToStartPos Added func_dustmotes.AffectedByWind Fixed .gma being left open in some cases if it failed to load/parse Fix shaders not compiling Fix some vmt formatting that i came across randomly
3 Months Ago
Made cmd not send empty messages that kick people And hide it (it still works, but just hidden) func_lod DisappearMinDist & DisappearMaxDist KVs Added weapon class name & ent index to "Weapon spawning in solid" Minor FGD adjustments More descriptions, default values, etc. Added func_rotating.GetSpeed/SnapToStartPos Added func_dustmotes.AffectedByWind Fixed .gma being left open in some cases if it failed to load/parse Fix shaders not compiling Fix some vmt formatting that i came across randomly Merge community provided changes to JellyFish shader to do with $envmap
3 Months Ago
Underwear censor fixes
3 Months Ago
Rebase on /main
3 Months Ago
Merge from fix_texture_streaming_2: Super cautious texture streaming enablement!
3 Months Ago
Cherry pick live fixes
3 Months Ago
Be very cautious about enabling texture streaming. Only enable it if Texture.streamingTextureLoadingCount = 0 and Texture.allowThreadedTextureCreation = false. If not, set Texture.allowThreadedTextureCreation = false and try again in 1 second. One second is enough to upload a few textures, right?
3 Months Ago
revolver setup
3 Months Ago
pretty dirty WIP approach to erosion in a job, needs cleanup and splat writing fixing
3 Months Ago
Update: leaving an optim todo idea comment Tests: not applicable
3 Months Ago
Update: sprinkle some profiling scopes Tests: ran unit tests