202,739 Commits over 4,202 Days - 2.01cph!

7 Months Ago
Added orchid, rose and sunflower items. Linked to them from their collectables and plantproperties.
7 Months Ago
Added radial menu option to toggle the growable UI. Option shows when looking at a growable without a hostile held item.
7 Months Ago
More auto turret tests
7 Months Ago
7 Months Ago
Added client.showGrowableUI so you can hide the large growable UI when you just want to admire your beautiful flower garden.
7 Months Ago
Manifest
7 Months Ago
Sunflower collectable setup. Added spawn population. Added to spawners.
7 Months Ago
Manifest
7 Months Ago
Orchid population. Added orchid and rose to auto spawns.
7 Months Ago
Rose collectable and spawn pop
7 Months Ago
Double the life length of ripe stages for cosmetic flowers
7 Months Ago
Manifest
7 Months Ago
Initial sunflower item, world model, entity, plant properties setup.
7 Months Ago
Hopper suction + related mat/textures. Added texture scroll to VertexLit Blended Custom
7 Months Ago
fixed wrong check stopping consoletoggle params from working
7 Months Ago
Rose seed item fix
7 Months Ago
Manifest
7 Months Ago
Initial rose item, world model, entity, plant properties setup.
7 Months Ago
Manifest
7 Months Ago
Initial orchid item, world model, entity, plant properties setup.
7 Months Ago
merge from menu_friends_list
7 Months Ago
Renamed some flower stage prefabs for consistency with existing ones.
7 Months Ago
merge from main
7 Months Ago
cherrypicking skin bundles
7 Months Ago
Handle wind and displacement in compute step
7 Months Ago
merge from main
7 Months Ago
merge from console_history_playerprefs
7 Months Ago
Save console command history in player prefs, so it persists in between sessions
7 Months Ago
Auto turret tests wip
7 Months Ago
Merge from main
7 Months Ago
Chickens in coops now go to sleep at night
7 Months Ago
Merge from triangle_planter
7 Months Ago
Fixed triangle planter collider marked as convex, resulted in a square collider for placement
7 Months Ago
testlist -> gettestlist
7 Months Ago
Simplify reference to resources
7 Months Ago
merge from hackweek_automatedtesting
7 Months Ago
Minor test fixes
7 Months Ago
Added testrunner.isbusy command, returns { isBusy = true/false } when running tests/not running tests
7 Months Ago
Change code that reverts items to instead destroy all custom items
7 Months Ago
Split into multiple classes Remove ability to modify vanilla items - instead create a new custom item that is the same as the vanilla item - having to revert every single vanilla item introduced possibility of normal assets staying modified Exposed ItemModEntity
7 Months Ago
Added testrunner.getlastresult command returns the last test result json
7 Months Ago
merge from hackweek_automatedtesting
7 Months Ago
Fixed rocket tests false negatives Scene
7 Months Ago
Update protobuf code generator tool
7 Months Ago
Default UI scale set to 1920x1080, fix menu scaler, break store pages more with hackweek designs
7 Months Ago
Update debug custom items
7 Months Ago
Set custom ItemDefinition GameObject name
7 Months Ago
7 Months Ago
Refactored code slightly. Character limit only needs to be changed in one place now.
7 Months Ago
Fix Linux compile yet again