162,343 Commits over 4,597 Days - 1.47cph!

12 Months Ago
Objectives that take you into the deep sea are now no longer valid if the deep sea is closed, preventing you from starting these missions until the deep sea opens again. Deep sea islands objective map marker is now invisible, it wasn't meant to be pointing you to a specific island anyway.
12 Months Ago
Bugfix: Spectating - when in 3rd person mode, run overshoot checks relative to target entity, rather than current Used to work previously because current entity was part of parent - but since recent changes that's not the case Tests: 2p session on craggy - put spectator into the white box the started spectating. when switching to 3rd person, camera no longer stuck in box and is orbiting around target player
12 Months Ago
glass material and texture tweaks
12 Months Ago
Adding more 3p anim transfers to v4 rig
12 Months Ago
attachment updates
12 Months Ago
hacked the viewmodel to view materials
12 Months Ago
Paintball Gun - Switch to metalness shader in transparent part
12 Months Ago
Pre ruin sculpt.
12 Months Ago
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12 Months Ago
Fixed C height offset.
12 Months Ago
Allow multiple animation event receivers to receive events on viewmodels
12 Months Ago
Paintball Gun - Texture update
12 Months Ago
slight edit to vm lr300 space gun reload anim
12 Months Ago
Fix placement guide showing doors as placeeable in the middle of a finished boat when they're not (guide only, was never actually able to place)
12 Months Ago
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12 Months Ago
Hide Skirt repose
12 Months Ago
12 Months Ago
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12 Months Ago
Hide and disable boat ladder
12 Months Ago
Update VehiclePrivilege's menu options text to reference vehicle instead of cupboard. (will fix Tugboat too)
12 Months Ago
GasMaskStrapCombined and halterneck repose
12 Months Ago
Remove new scientists from desert military base
12 Months Ago
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12 Months Ago
Variable Zoom Scope LODs and prefab setup
12 Months Ago
showing visible bullet in mag when reloading wip
12 Months Ago
Spawn fix
12 Months Ago
merge from naval_update
12 Months Ago
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12 Months Ago
Swimwear 02 reposed
12 Months Ago
Added sounds to single and double 50cal reload animations
12 Months Ago
Final spawns on tropical2
12 Months Ago
Changed the convar option for hammer such that when disabled the hammer now only shows health info for objects with less than full health (so you can still see what needs repairing).
12 Months Ago
Fixed casino floor zfighting - S2P FCs
12 Months Ago
merge from main
12 Months Ago
Added naval items to primitive and hardcore tech trees
12 Months Ago
Missing files
12 Months Ago
Added ores chance
12 Months Ago
merge from space_station_building_skin
12 Months Ago
Merge from naval_update (including network++)
12 Months Ago
merge from birthday2025
12 Months Ago
merge from wall_parenting_triggers
12 Months Ago
Merge from naval_update
12 Months Ago
Added metallic, smoothness, and detail-normal maps to the StandardWithDecal shader to be used for paintable surfaces
12 Months Ago
Merge: from jobs_noclip_mask_fix - Bugfix for UsePlayerUpdateJobs > 0 NoClip checks incorrectly using vehicle layer mask - Updated unit test to check for above case Tests: ran unit test, tried to push against modular vehicles on craggy
12 Months Ago
Bugfix: AreNoClipping - fix vehicle layer inclusion logic actually excluding the layer from the mask - Also uncommented one test that I accidentally submitted as commented Tests: ran unit tests - they now pass
12 Months Ago
Merge up from floating cities subbranch to incorporate food marker container collision fixes, and ladder passes on all FCs.
12 Months Ago
Adjusted ladder volumes on FC 1, 2, and 3. Full ladder pass on FC4. S2P on all FCs.
12 Months Ago
Tests: TestNoClipConsistency - add vehicle detail colliders to catch inconsistency - also don't reinvent the wheel with permutation combinations, just use [Values] instead as before Tests: unit test fails (expected, will fix next)