134,723 Commits over 4,293 Days - 1.31cph!

1 Year Ago
Commented out any quality settings we probably don't want the client to be able to control. Added a SetMandatoryDefaults() function to set any stuff we definitely want set as default, across any quality levels.
1 Year Ago
handling serverside collision with a coarse collider, this disallows shooting through holes made in the sculpture
1 Year Ago
fix snowmobile error in code rather than prefab
1 Year Ago
Fix all the store pages UI scaling and snow mobile error message
1 Year Ago
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1 Year Ago
Updated rig to V4 with updated names
1 Year Ago
removed old unused ice textures now we have the composite texture
1 Year Ago
Modular kit improvements to ruin wall kit (still WIP)
1 Year Ago
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1 Year Ago
not completing sculpture physics bake in the main thread and instead deferring completion until before the next physics step - drastically reduces impact of sculpting and loading sculptures on the main thread, the bake is generally finished before the frame is finished
1 Year Ago
Scientist accuracy now depends on what the player is doing not only distance
1 Year Ago
merge from clientserver_entityfinder_tool
1 Year Ago
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1 Year Ago
Clean up burst logic
1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
More conversion wip
1 Year Ago
ammended sculpture belt switching logic to be less confusing when the sculpture is locked
1 Year Ago
removed material duplicates that are being handled with an mpb in code - only difference is fresnel power being 6.5 instead of 4.5 on one of them, need to check if that's intentional or not
1 Year Ago
hooked up new light setup in code
1 Year Ago
Updating knight armour skinning
1 Year Ago
jungle_ruins_c level layout first iteration
1 Year Ago
Implement the same hammer highlight effect as regular building blocks when targetting upgradables. Show red if the upgrade is blocked.
1 Year Ago
merge from fix_detail_metallic_map_error
1 Year Ago
Fix emission from being clamped
1 Year Ago
LOD fix
1 Year Ago
Light materials.
1 Year Ago
Added deleteEntityById convar Takes all ids provided so multiple entities can be deleted at once (eg. deleteEntityById 1143 1144 1145)
1 Year Ago
Lighting prefab with full color palette.
1 Year Ago
Ice shader: use packed textures to reduce texture sampling, and clean up GUI
1 Year Ago
Show all asset types if no search input is provided
1 Year Ago
Added a new Create Asset tool that has a search function, should be much easier to create new custom asset types compared to browsing through the massive context menu
1 Year Ago
Fixed NRE on Arctic Pack item store page (caused from Tomaha snowmobile preview asset)
1 Year Ago
Updated rotation of preview asset for cassette recorder to show it more clearly
1 Year Ago
Added modular car radio to Voice Props DLC item store UI
1 Year Ago
Added a context menu to jump in between the client/server gameobjects of an entity (GameObject/Select Client Server Entity) Only visible when in playmode in CLIENT SERVER mode
1 Year Ago
Fix amplify package reading content of every single file on initial import instead of only reading shader files - in theory will reduce full rebuild times
1 Year Ago
Current gait networked to the client Polished towing interaction conditions Cleanup
1 Year Ago
Adjust the gesture pack store page column layout to better fit the screen when UI scale is low
1 Year Ago
Adjust skin ids to fix conflict with ice sculpture
1 Year Ago
Show the crosshair when looking at a reskinnable entity
1 Year Ago
Tweaked horses examine interaction so it doesn't show up when trying to pickup collectable while riding
1 Year Ago
Fixed case where IO connections would get lost on reskin
1 Year Ago
Horse legs tweaks Fixed steering+reversing issues
1 Year Ago
Merge from main
1 Year Ago
Updated legacy shelter description
1 Year Ago
Show barrel and squeeze on the debug cam info panel
1 Year Ago
Merge from root_label_fix
1 Year Ago
Codegen
1 Year Ago
Merge from main