134,812 Commits over 4,293 Days - 1.31cph!

1 Year Ago
arctic base s2p
1 Year Ago
fixed some floating rock at arctic base
1 Year Ago
fixed glitchy pump pipes on small oilrig
1 Year Ago
updated tutorial island cliffs, rock formations for new style
1 Year Ago
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1 Year Ago
Added a bunch of coloured wood panel tiled cube prefabs for map makers/modders. https://files.facepunch.com/paddy/20241112/woodpanel_tiledcubes_preview.jpg
1 Year Ago
Merge from localcoord-blend-layer
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Fixed .gma whitelist being different between game/gmad Update net.lua - comment typo Add all missing Portal 2 map icons
1 Year Ago
Update: export snapshots into separate folder Makes it easier to build tooling for it Tests: generated an editor snapshot
1 Year Ago
missing readonly access
1 Year Ago
cleanup and correct ref access to ref readonly access where appropriate
1 Year Ago
- SyncVar write and send methods - Start of codegen
1 Year Ago
move ApplyBlend4WayLayer into StandardLayers
1 Year Ago
Better jump controls Client head IK tweaks
1 Year Ago
add blend layer support to localcoord diffuse shader
1 Year Ago
Added a buryyable loot container. Use the shovel to bury, and metal detector and shovel to find and dig up again.
1 Year Ago
- BaseNetworkable & EntityComponent methods - Remove ServerManager receive method for now - Fill out client receive method for sync var - Handle message case in Client.Connection
1 Year Ago
- Added attribute (toggleable client authority) - Limit SyncVars to a set of 14 specific types - Static helper methods
1 Year Ago
Horses can jump (wip) Tweaked server colliders
1 Year Ago
- Added packet id - Handle message case in ServerManager - Initial OnSyncVarMessage method
1 Year Ago
Updated vine tree greybox
1 Year Ago
Handbrake so we don't slide down slopes Somewhat working gravity
1 Year Ago
Baseline Horse movements using physics like vehicles
1 Year Ago
Update: allow specifying the name and how many frames to collect for perf snapshot - We support max 10 frames of recording, so frames input gets clamped - Also left a note for future maintenance Tests: exported multiple snapshots in editor with 1 and 11 frames
1 Year Ago
set wip material as current ice material
1 Year Ago
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1 Year Ago
merge from 107278 cctvgib_fix
1 Year Ago
cherrypicking 107578 Reduce wolf population and pack size to 3, until we find a way to make DensityPopulation spawn packs without having to increase the density
1 Year Ago
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1 Year Ago
merge from brzonevis
1 Year Ago
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1 Year Ago
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1 Year Ago
Add Specular map option to Detail Layer, update shader editor GUI, add the changes to additional standard shaders.
1 Year Ago
Have wolves give up stalking after a while if not dealt damage, and give up a lot faster if they see fire
1 Year Ago
Reduce wolf population and pack size to 3, until we find a way to make DensityPopulation spawn packs without having to increase the density
1 Year Ago
Don't return a success status from the position generator as we don't project on nav anymore, so it'll always succeed
1 Year Ago
Fix target check that was inverted after refactoring target getter
1 Year Ago
Prevent player dismounting from temp ragdoll mountable
1 Year Ago
Remove unused RequireComponent attribute since components are now cached in the base state class
1 Year Ago
Use sense component member functions instead of magic extension functions to get or set the target This makes the API more consistent
1 Year Ago
Remove some state local references to components that are no longer needed since references are now kept in the parent state class
1 Year Ago
Reduced the limbs rdrag and added bounciness
1 Year Ago
Added a seat in the catapult basket that players can mount Firing will launch any mounted player Catapulted players are put in temporary ragdoll mode
1 Year Ago
Added an orientation debug gizmo to the parent nested prefab. 40mm size a little bit up again. Fully realistic size too small.
1 Year Ago
merge from siege_weapons
1 Year Ago
merge from ragdolling
1 Year Ago
Compile fix