199,360 Commits over 4,140 Days - 2.01cph!

2 Months Ago
Implement a fallback renderer for non-instanced draw calls based on Graphics.RenderMesh()
2 Months Ago
Fix ammo count not updating when gun is fired - bug from showing chainsaw fuel but should also fix ammo count being slightly delayed when at higher ping instead of using client prediction
2 Months Ago
rebalanced terrain splatting around snow and sand to not be massively too broad
2 Months Ago
Blocking in temporary colours and materials on floating walkways
2 Months Ago
Update Compass View Model and World Model Mesh Imported Compass Textures and Setup Compass Materials Setup World Model Prefab, LODS and Collider
2 Months Ago
Added support for gradients in StyleAsset (only implemented by RustButton for now) Also fixed refresh not working in edit mode
2 Months Ago
Changed Bootstrap again - make sure the menu doesnt leak in whilst loading
2 Months Ago
Setup server browser server types Setup server browser gamemodes Icons, and localisation linking Setup tab groups on navbar Setup tab groups on gamemodes and server selection
2 Months Ago
merge from fix_backpack_corpse_remains -> main
2 Months Ago
Fix backpack not being inserted into corpse remains if the backpack has items in it
2 Months Ago
merge from qol_train_inaccurate_turrets -> main
2 Months Ago
merge from qol_train_inaccurate_turrets -> main
2 Months Ago
Additional check
2 Months Ago
Merge from large_demolishing
2 Months Ago
Merge from large_demolishing
2 Months Ago
Move the pre existing DemolishFlag clearing behaviour from StabilityEntity.Load to DecayEntity.Load
2 Months Ago
Merge from main
2 Months Ago
Turrets are less accurate when shooting players on moving trains - 10% chance to miss per m/s of train velocity (convar trainturretinaccuratepervelocity) - works out to 35% chance to hit at 10 m/s (medium speed) and 12% chance to hit at 20 m/s (high speed)
2 Months Ago
frame mat
2 Months Ago
Renamed some floating walkway meshes. Added temporary textures for colour block ins.
2 Months Ago
large sail blockout mesh update
2 Months Ago
food container crates for orange/corn/potato/apples material updates + LODs and prefabs with collision
2 Months Ago
merge from fix_corpse_limited_slots -> main
2 Months Ago
Increase slots of corpse remains (what the corpse despawns into) from 36 -> 42 slots to fix edge cases where the player corpse has more items than the corpse remains can hold causing extra items to go straight onto the ground - switch loot panel from generic -> generic_large to show >36 slots
2 Months Ago
Settings controls tab
2 Months Ago
Add URL system to the main menu. Manager can be sent a URL and will parse out the correct path to the correct page. Pages will be injected with query arguments based on the URL. Allows us to have buttons that will open up specific pages/settings/areas of the menu automatically.
2 Months Ago
Working graphics presets Some layout and toggle fixes
2 Months Ago
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2 Months Ago
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2 Months Ago
Turn down bootstrap image opacity
2 Months Ago
Remove flex transition from page animations
2 Months Ago
Updated all the skin texture bundles to fix the broken normal maps that were uploaded via the workshop
2 Months Ago
Headers
2 Months Ago
New standardised way to handle Rust Button tab groups. Child class which can handle main menu or specific tab menu navigation. Code cleanup Added namespace to add pages/ui scripts
2 Months Ago
created WIP ceiling and floor paper viewmodels
2 Months Ago
More WIP work on floating walkways
2 Months Ago
Disable only unsupported submeshes in MeshRenderers, not all of them
2 Months Ago
Added Ping to the performance logging
2 Months Ago
Flattened terrain in jungle_ruins_c to ease transition in procmap
2 Months Ago
Merge from large_demolishing
2 Months Ago
merge from erosion
2 Months Ago
Item fixes
2 Months Ago
debug command wrapped in proper infdef + codegen
2 Months Ago
merge from main
2 Months Ago
all caves S2P
2 Months Ago
increased draw distance on the cave segment prefabs by 25% to limit this happening inside the same culling group purely on distance
2 Months Ago
merge from main
2 Months Ago
Updated the culling group in cave_large_sewers that may have culled segments still in LOS
2 Months Ago
aux rebase
2 Months Ago
Merged from naval update