194,188 Commits over 4,079 Days - 1.98cph!

2 Months Ago
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2 Months Ago
Fix animations being re-imported multiple times
2 Months Ago
Add more logging for null anim NRE (as no anim seem to be null from inspecting croc)
2 Months Ago
Merge from jungle_update
2 Months Ago
Merge from fast_debug_draw: Fix memory leak in DamageTracker
2 Months Ago
Merge from main
2 Months Ago
Fixed memory leak in DamageTracker
2 Months Ago
created a bespoke rig for adobe gate as the frame was made non standard. This allows the hinges to be in the correct place and avoid relying on pivot offsets to clear frame. updated prefab and relevant models
2 Months Ago
Merge from softcore_update
2 Months Ago
Use blue channel vertex colour as phase offset to wind when DisplacementOverride is enabled
2 Months Ago
Added server.pvpBulletDamageMultiplier Modifies all incoming bullet damage if the attack initiator is a player (will not apply if either the attacker or the victim is an NPC) Set to 0.75 on on softcore, which reduces pvp bullet damage by 25%
2 Months Ago
merge from softcore_update -> tc_changes
2 Months Ago
merge from softcore_update -> aux2
2 Months Ago
merge from tc_changes -> softcore_update
2 Months Ago
Merge from coop_improvements
2 Months Ago
Another attempt at fixing the ShouldDropEgg chicken NRE Adjusted the egg drop process so it ejects backwards from the chicken, not from the side
2 Months Ago
Missing file.
2 Months Ago
Siren- & strobe lights. Added a twin-beam siren light emission texture.
2 Months Ago
Set TC corpse protection to immune
2 Months Ago
Set decay of TC corpse to 48 hours
2 Months Ago
Seismic sensor lighting.
2 Months Ago
Fixed birthday cake not showing consumable information in the inventory Fixed EffectParent component printing that it was finding colliders on every vm effect even if the returned collider list was 0 size
2 Months Ago
Fixed not being able to insert birthday cake and honeycomb into chicken coop despite them being listed as compatible
2 Months Ago
Merge from main
2 Months Ago
Merge from main
2 Months Ago
AND, OR, XOR, SSwitch & Timer lighting overhaul.
2 Months Ago
Fixed a pooling issue when using the applyRandomisation debug command Fixed incorrectly configured gibs on the frontier walls
2 Months Ago
Apply same player proximity checks when creating redirects as the simple upgrade system
2 Months Ago
Merge from main
2 Months Ago
Merge from softcore_update New rebase, top level branch
2 Months Ago
Blink controller timings
2 Months Ago
Player seed updates
2 Months Ago
Automatically play a gesture when throwing the boomerang (temporarily a wave for now) -Stop gesture if projectile hits something
2 Months Ago
Merge from softcore_update
2 Months Ago
Merge from deployable_corpse
2 Months Ago
Change the "No reclaim manage for softcore" to a warning
2 Months Ago
Added a Finalize button to the gib simulator, removes all unused components Don't spawn an empty child gameobject when using the Create gibs in scene tool Added coffin corpse support
2 Months Ago
Corpses for storage barrels
2 Months Ago
CLIENT compile fix
2 Months Ago
Add flag to TC to block every player from building `BlockAllFromBuilding` - set the flag in the corpse prefab so it blocks base owners from building until the TC corpse is fully repaired
2 Months Ago
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2 Months Ago
Workbench 1 corpse
2 Months Ago
Update bounds & cost to repair the TC corpse prefab
2 Months Ago
Fix authlist not being copied correctly from TC -> corpse Ensure the storage corpse gets attached to the building the deployable belonged to (so it applies the correct TC privledge) Send network update on the deployable once the corpse is fully repaired Only kill the corpse once the deployable is fully setup
2 Months Ago
Added Tools/Deployables/Create Corpse window, automates a good chunk of the corpse creation process Added workbench 2 corpse
2 Months Ago
Update TC corpse prefab
2 Months Ago
Add corpse prefab to normal TC prefab
2 Months Ago
Update manifest
2 Months Ago
Update manifest (radtown_1)
2 Months Ago
merge from softcore_update -> tc_changes