reporust_rebootcancel

123,741 Commits over 4,171 Days - 1.24cph!

36 Days Ago
Copied legacy script's Camera setup so ironsights ADS, screen shake and animation camera rotations work as expected
36 Days Ago
disable biome/atmosphere fog when in Underground environment, bring in black underground fog when in NoSunlight/TrainTunnels
36 Days Ago
better BC defaults, natural gravity and disabled collision
36 Days Ago
Merge from main
36 Days Ago
adjust weather profile ambient/reflection mults to not darken interiors as much
36 Days Ago
toggling BC with gesture beginning and ending on ViewModels when bone transform resetting is enabled on VM burstcloth controllers, this stops it flinging up in the at the end of a gesture when the VM moves 100 units upwards in a frame
36 Days Ago
Create getter and setter methods we can give to the weaver
36 Days Ago
Fixed rogue pixels in the bulb emissive texture
36 Days Ago
String light bulbs are now combined together into a single mesh
36 Days Ago
Clean: mark with comments when each player cache is last updated Tests: none, trivial change
36 Days Ago
Make a public caller method to get around partial methods with access modifiers requiring an implementation
36 Days Ago
Pivot, lets do this the most cheaty way imaginable since I cant do two passes with source generator: CodeGen out some stub methods and emulate the SyncVar inside the EntityComponent Setup SyncComponent attribute so we can control it Wire up setting in a way that makes it believable to be a SyncVar
36 Days Ago
Update: remove CachedState.IsValid - it was misleading and unnecessary Reimplemented logic that used to rely it to instead rely on nullable values Tests: editor compiles
36 Days Ago
Update: move CachedStates growth to ServerUpdateParallel - also using zeroed memory to have sensible defaults for users that haven't yet being processed Makes it clearer that they are in sync with playerCache Tests: none, trivial change
37 Days Ago
prison update
37 Days Ago
security prison progress
37 Days Ago
Merge: from main Tests: editor compiles
37 Days Ago
Set GPU instancing on materials
37 Days Ago
Tweaked fairy light line mesh width to fix the weird line corners Removed some placeholder materials
37 Days Ago
Enable Read/Write for nature assets
37 Days Ago
codegen phrase checks
37 Days Ago
updated the security spotlights lods
37 Days Ago
Fix camera position not updating when recentering map view
37 Days Ago
applied cinematic materials to ejector seat for merge
37 Days Ago
Enabled GPU instancing on fairy light bulb material
37 Days Ago
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37 Days Ago
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37 Days Ago
update from naval_update
37 Days Ago
Setup ghost ships with simpler buoyancy, remove them from auto spawn for now.
37 Days Ago
Upon first time opening map automatically centre on player
37 Days Ago
Merge from main
37 Days Ago
merge from main
37 Days Ago
Added pilot suit in the general store hazmat category Updated pack description
37 Days Ago
Merge: from main
37 Days Ago
Stop interaction toast clipping Setup button max sizes
37 Days Ago
Optim: use cached pos to avoid transform access Tests: none, trivial change
37 Days Ago
merge from main
37 Days Ago
(Test) set all meshes isReadable=0
37 Days Ago
Revert library setting
37 Days Ago
Remove top level token debug
37 Days Ago
Ensure map name is sanitised properly in streamermode
37 Days Ago
Fixed the gizmos that display the environment volumes and fixed the bounds on capsule type spatial volumes
37 Days Ago
Ensure session background isn't fully transparent
37 Days Ago
scene2prefab millitary_tunnel_1 (no hlod)
37 Days Ago
Fix scientists shooting before fully aligned to aim
37 Days Ago
adjusted terrain ignore volume
37 Days Ago
Subtract mesh and material changes
37 Days Ago
Remove excess logs
37 Days Ago
Add custom voicelines to heavy when surprised, and when player shoots their armor a lot, to hint at weakspot in the back and armored front
37 Days Ago
Fix spacing issue with queue icon