reporust_rebootcancel

127,266 Commits over 4,109 Days - 1.29cph!

29 Days Ago
Fix scientist hearing working counter-intuitively when being sniped
29 Days Ago
Fix headshot damage multiplier not working on new scientists
29 Days Ago
textured and setup orientable spotlight.
29 Days Ago
merge from main
29 Days Ago
merge from main
29 Days Ago
Merge: from autoturret_optim - Speeds up AutoTurret::ServerTick by not updating nested transform hierarchy (gun_yaw and gun_pitch) Tests: deauthed gun turret shooting me from different positions/angles
29 Days Ago
Optim: avoid requiring position from a transform in AutoTurret.ServerTick Minor change, but should be helpful either way Tests: none, trivial change
29 Days Ago
Merge: from main Tests: editor builds
29 Days Ago
Clean: remove unused Transform param on AutoTurret.FireAttachedGun Tests: editor builds
29 Days Ago
Bugfix: AutoTurret now shoots in all directions Tests: gun turret with deauth
29 Days Ago
ian_serializable_field_cleanup -> main
29 Days Ago
Fix siege weapon vehicle audio compile error
29 Days Ago
- When a scientist is hit, it'll warn unaware allies - Replace sightRangeMultiplier with IsInCombat check
29 Days Ago
Clean: simplify code Tests: gun turret being deauthed
29 Days Ago
WIP
29 Days Ago
Bugfix: AutoTurret now correctly detects player in front of it Still need to fix shooting code. Tests: gun turret on craggy being deauthed
29 Days Ago
Fix compile error
29 Days Ago
Potential fix for scientists not reacting well to being sniped
29 Days Ago
M15 Pistol - World model fixes and texture tweaks
29 Days Ago
main -> snap_deployables
29 Days Ago
ian_serializable_field_cleanup -> main
29 Days Ago
Serializable field fix - BatteringRamVisuals
29 Days Ago
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29 Days Ago
Serializable field fix - SiegeWeaponVehicleAudio
29 Days Ago
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29 Days Ago
patrol_heli_revision_2 -> main
29 Days Ago
Increased size of patrol helicopter map icon Made flee map marker more visible Made flee map path more visible
29 Days Ago
Potential fix for scientists not opening doors sometimes
29 Days Ago
merge from frontier_external_fixes
29 Days Ago
main -> patrol_heli_revision_2
29 Days Ago
populate_heli_path_nre_fix -> main
29 Days Ago
Additional check in map view
29 Days Ago
Fix scientists shooting super fast
29 Days Ago
removed wire from wall_a
29 Days Ago
removed stray damage volume
29 Days Ago
moved Frontier gate sockets match closer to the model making wall placement easier and alinged added temporary barbwire and hurt volumes added prevent building volumes to walkways
29 Days Ago
Dont render heli flee map path if the flee marker is useless Nuke flee marker if it still exists on heli death
29 Days Ago
syncvar_none_compile_fix -> main
29 Days Ago
Fix compile mode None throwing errors in syncvar generated classes
29 Days Ago
merge from main
29 Days Ago
WIP
29 Days Ago
Spherical harmonics baker (L0, L1) to store self shadowing data in foliage vertices
30 Days Ago
Merge from toolgun_deploy_fix
30 Days Ago
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30 Days Ago
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30 Days Ago
Fixed missing toolgun deploy sfx
30 Days Ago
Merge from nametag_streamer_fix
30 Days Ago
Fixed nametags on top of players heads not updating if streamer mode was toggled mid game
30 Days Ago
Fix compile errors
30 Days Ago
Merge from mission_create_streamlining/outpost_spawning