128,722 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                Bugfix: in editor with SERVER+CLIENT send client records to client gameplay AnalyticsTable
Not sure if it's technicall bug, but it did differ from original logic
Tests: logged activity in the editor
                
                
                
                
             
         
        
            
            
            
                
                SAP anim and audio updates
                
                
                
                
             
         
        
        
            
            
            
                
                Optim: wind down AzureAnalyticsUploader when UseV2 is active
Gets rid of async tasks that are generating allocs while waiting for work
Tests: in editor activated v2, waited till upload happens, then disabled and waited for normal upload
                
                
                
                
             
         
        
            
            
            
                
                Fix buried items error when loading a save file
                
                
                
                
             
         
        
            
            
            
                
                Removed floating behaviour from floating walkway chunk. Added ladder volumes to floating city 3.
                
                
                
                
             
         
        
            
            
            
                
                rpg skin prefab gun scale set to 7.5 in z and latest anims exported
                
                
                
                
             
         
        
            
            
            
                
                pt_boat_gameplay_pass -> naval_update
                
                
                
                
             
         
        
        
            
            
            
                
                Update: name the analytics thread
Tests: dry run in the editor
                
                
                
                
             
         
        
            
            
            
                
                Optim: reduce allocations by relying less on async/await
- Use a Thread instead of a Task for internal AnalyticsManager work (this also fixed editor 10s shutdown delay)
- Allow internal upload tasks to run in parallel instead of waiting on sequential completion
Previously it would frequently GC, now it's back to normal
Tests: ran in editor in dry run mode. ran unit tests
                
                
                
                
             
         
        
            
            
            
                
                Fixed LOD materials on farm barge tarps
                
                
                
                
             
         
        
            
            
            
                
                Static versions of boogie board, paddle, etc. Replaced deployable proxies in scene and food market barge prefab with static versions.
                
                
                
                
             
         
        
            
            
            
                
                Add section for uploading custom preview images to the workshop directly, rework publish tab to use scrolling + flex elements
                
                
                
                
             
         
        
            
            
            
                
                naval_update -> pt_boat_gameplay_pass
                
                
                
                
             
         
        
            
            
            
                
                Spawn PT boat in the deepsea alongside a couple of the smaller boats
                
                
                
                
             
         
        
        
            
            
            
                
                ▊▉▍▇▌▋▍▌ `▍▍▆▊▌▇▉▅▄.▇▄` `▍▇▍▅▊_▄▇▉▋▋▊▍█▅▋` ▉▄▇ ▅▊▆▉▉▇▌▊ ▅▌ ▅▊▌▋▆▄▋▊▋ ▇▇▆█▆▆▄▇▄▋ ▉▅▌█▌ ▌▋ ▌█▋ ▉▆▄▍▉█▅▍▍ `▊█` ▇▄▋▊ ▍▌▅▍▇█▄▌▌▉ ▋▆▆ ▍▌█▅▇▍▆ ▄▇ ▇▍▌ ▅▅█▇▇▅▄ ▅▋▍▍, ▊▍▅▆█ █▅▇▌▅▍▍▄ ▅▇▄▅ ▉▊▊ ▉▅▅▆▇▉▉▉ █▋▅█▄▌▌. ▆▆▊▋▊ ▅▍▅▊▅▆█▅▍. ▅▌▉▅▆██▋▍▍▍.▍▊▍▄▄█▌▅▇▅▌ ▉▌▍▉▉ ▄▉ ▄▄ ▅▇▉▆▌ ▊▆▌█▇
                
                
                
                
             
         
        
            
            
            
                
                Removed old placeholder prefabs from BBS.
Deleted previous BBS blockouts.
                
                
                
                
             
         
        
        
            
            
            
                
                Setup boat building station prefab with art prefabs, modified colliders.
Applied materials.
                
                
                
                
             
         
        
            
            
            
                
                Update: add profiling markers to AnalyticsManager and it's uploaders
Tests: ran in editor
                
                
                
                
             
         
        
            
            
            
                
                Merge bitmapped_damage_tracking → indirect_instancing
                
                
                
                
             
         
        
            
            
            
                
                Implement bitmapped damage tracking
                
                
                
                
             
         
        
        
            
            
            
                
                commit _b material for platform
                
                
                
                
             
         
        
            
            
            
                
                Update: FPUploaderImpl - add a warning in case someone attempts to feed it non-json AnalyticsTable
Tests: none, trivial change
                
                
                
                
             
         
        
            
            
            
                
                Boat ladder prefab tweaks
                
                
                
                
             
         
        
            
            
            
                
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                merge from naval_update/deep_sea
                
                
                
                
             
         
        
            
            
            
                
                Update: append AnalyticsTable name when logging accumulator activity
Tests: none, trivial change
                
                
                
                
             
         
        
            
            
            
                
                merge from more_cannon_fixes
                
                
                
                
             
         
        
            
            
            
                
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                Remove debugs and extra print statements
                
                
                
                
             
         
        
            
            
            
                
                pt_boat_gameplay_pass -> naval_update
                
                
                
                
             
         
        
            
            
            
                
                PT Boat Deepsea now driven properly by AI
                
                
                
                
             
         
        
        
            
            
            
                
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                Initial boat ladder item and prefab setup.
                
                
                
                
             
         
        
            
            
            
                
                Update: accumulator log now also outputs byte size (pre compression if there is one)
Tests: none, trivial change
                
                
                
                
             
         
        
            
            
            
                
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                Added a tooltip on the deep sea map marker
                
                
                
                
             
         
        
            
            
            
                
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