reporust_rebootcancel

128,722 Commits over 4,201 Days - 1.28cph!

28 Days Ago
Bugfix: in editor with SERVER+CLIENT send client records to client gameplay AnalyticsTable Not sure if it's technicall bug, but it did differ from original logic Tests: logged activity in the editor
28 Days Ago
SAP anim and audio updates
28 Days Ago
4k cannon textures
28 Days Ago
Optim: wind down AzureAnalyticsUploader when UseV2 is active Gets rid of async tasks that are generating allocs while waiting for work Tests: in editor activated v2, waited till upload happens, then disabled and waited for normal upload
28 Days Ago
Fix buried items error when loading a save file
28 Days Ago
Removed floating behaviour from floating walkway chunk. Added ladder volumes to floating city 3.
28 Days Ago
rpg skin prefab gun scale set to 7.5 in z and latest anims exported
28 Days Ago
pt_boat_gameplay_pass -> naval_update
28 Days Ago
Disable BoatAI debug.log
28 Days Ago
Update: name the analytics thread Tests: dry run in the editor
28 Days Ago
Optim: reduce allocations by relying less on async/await - Use a Thread instead of a Task for internal AnalyticsManager work (this also fixed editor 10s shutdown delay) - Allow internal upload tasks to run in parallel instead of waiting on sequential completion Previously it would frequently GC, now it's back to normal Tests: ran in editor in dry run mode. ran unit tests
28 Days Ago
Fixed LOD materials on farm barge tarps
28 Days Ago
Static versions of boogie board, paddle, etc. Replaced deployable proxies in scene and food market barge prefab with static versions.
28 Days Ago
Add section for uploading custom preview images to the workshop directly, rework publish tab to use scrolling + flex elements
28 Days Ago
naval_update -> pt_boat_gameplay_pass
28 Days Ago
Spawn PT boat in the deepsea alongside a couple of the smaller boats
28 Days Ago
PT Mesh update
28 Days Ago
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28 Days Ago
Removed old placeholder prefabs from BBS. Deleted previous BBS blockouts.
28 Days Ago
Merge from naval_update
28 Days Ago
Setup boat building station prefab with art prefabs, modified colliders. Applied materials.
28 Days Ago
Update: add profiling markers to AnalyticsManager and it's uploaders Tests: ran in editor
28 Days Ago
Merge bitmapped_damage_tracking → indirect_instancing
28 Days Ago
Implement bitmapped damage tracking
28 Days Ago
Tropical1 tree fixes
28 Days Ago
commit _b material for platform
28 Days Ago
Update: FPUploaderImpl - add a warning in case someone attempts to feed it non-json AnalyticsTable Tests: none, trivial change
28 Days Ago
Boat ladder prefab tweaks
28 Days Ago
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28 Days Ago
merge from naval_update
28 Days Ago
merge from naval_update/deep_sea
28 Days Ago
Update: append AnalyticsTable name when logging accumulator activity Tests: none, trivial change
28 Days Ago
merge from more_cannon_fixes
28 Days Ago
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28 Days Ago
Remove debugs and extra print statements
28 Days Ago
pt_boat_gameplay_pass -> naval_update
28 Days Ago
PT Boat Deepsea now driven properly by AI
28 Days Ago
Tropical2 prefab setup
28 Days Ago
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28 Days Ago
Initial boat ladder item and prefab setup.
28 Days Ago
Update: accumulator log now also outputs byte size (pre compression if there is one) Tests: none, trivial change
28 Days Ago
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Added a tooltip on the deep sea map marker
28 Days Ago
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28 Days Ago
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