128,713 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                Fix NRE in puzzle reset analytics when SpawnGroup referenced is destroyed
                
                
                
                
             
         
        
            
            
            
                
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                Fixed WireColorSettings.Get NRE
                
                
                
                
             
         
        
            
            
            
                
                merge from fix_console_chat_message -> main
                
                
                
                
             
         
        
            
            
            
                
                Catch error if supplying a console color that isn't a valid enum
- try catch the entire console logging thread so an error won't break the console
                
                
                
                
             
         
        
            
            
            
                
                Add `console_print_color` command to confirm colored console messages work
                
                
                
                
             
         
        
            
            
            
                
                Fix colorOverride being overwritten by LogType
                
                
                
                
             
         
        
            
            
            
                
                Fix chat messages not being logged to console due to stacktrace being null when PrintColoured() is called
                
                
                
                
             
         
        
            
            
            
                
                Scientist front turret now points the right way
                
                
                
                
             
         
        
            
            
            
                
                Screen shake & volume stuff.
                
                
                
                
             
         
        
        
            
            
            
                
                Casino dressing progress 
Exterior dressing, neon signs, bar area, lighting pass
                
                
                
                
             
         
        
            
            
            
                
                Removed Old 50 Cal Models and Prefabs
Imported New 50 Cal Models to Include PT Boat Mounting Parts
Setup New 50 Cal Prefabs and Colliders
                
                
                
                
             
         
        
            
            
            
                
                merge from fix_painting_rotation_icons
                
                
                
                
             
         
        
            
            
            
                
                 merge from haircap_shadow_fix_again
                
                
                
                
             
         
        
            
            
            
                
                 merge from fix_steam_invite
                
                
                
                
             
         
        
            
            
            
                
                 merge from cargo_oilrig_path_fix2
                
                
                
                
             
         
        
            
            
            
                
                 merge from fix_buried_items_loading
                
                
                
                
             
         
        
        
            
            
            
                
                Mostly remove a per frame OverlapSphere when updating the camera to check if it's underwater
                
                
                
                
             
         
        
            
            
            
                
                disable texture streaming on hair due to leaving "shadow"
                
                
                
                
             
         
        
            
            
            
                
                updating the colliders for the diy hammock
                
                
                
                
             
         
        
            
            
            
                
                PT Update to remove moving turret parts ready for 50cal.
                
                
                
                
             
         
        
        
            
            
            
                
                Tropical2 terrain set to the terrain layer
                
                
                
                
             
         
        
            
            
            
                
                Added deep sea prevent building volume
Changed SocketMod_TerrainCheck to look for deep sea island terrain when out of bounds
                
                
                
                
             
         
        
        
            
            
            
                
                clean up discarded changes
                
                
                
                
             
         
        
            
            
            
                
                merge from fix_non_harvestable_trees -> naval_update
                
                
                
                
             
         
        
            
            
            
                
                Fix HttpImage attempting to delete asset/builtin textures when the remote image fails to load
                
                
                
                
             
         
        
            
            
            
                
                small engine mesh and textures update
                
                
                
                
             
         
        
            
            
            
                
                pt_boat_gameplay_pass -> naval_update
                
                
                
                
             
         
        
        
            
            
            
                
                xmas floorpapers wip, some more minor tweaks
                
                
                
                
             
         
        
            
            
            
                
                AI aim direction translation fixes
Aim pivot fixes
AI will only fire if its aim is within 5 degrees of the target
                
                
                
                
             
         
        
            
            
            
                
                AI can now point the boat turrets at players (their current target)
Remove items from PT boat turret operators
AI support setup for PT turrets
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed cargoship oil rig avoidance
                
                
                
                
             
         
        
            
            
            
                
                Added basic blueprint fragment chance to military crate, large underwater crate, junkpile scientists, and roadside metal detecting
                
                
                
                
                    
    
        
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                Update: if either logging or dry run is enabled, log uploader activity
Previously it was editor only, and you had to enable dry-run specifically to get those logs. This makes it easier to work with.
Tests: none, trivial change
                
                
                
                
             
         
        
            
            
            
                
                Bugfix: in editor with SERVER+CLIENT send client records to client gameplay AnalyticsTable
Not sure if it's technicall bug, but it did differ from original logic
Tests: logged activity in the editor
                
                
                
                
             
         
        
            
            
            
                
                SAP anim and audio updates
                
                
                
                
             
         
        
        
            
            
            
                
                Optim: wind down AzureAnalyticsUploader when UseV2 is active
Gets rid of async tasks that are generating allocs while waiting for work
Tests: in editor activated v2, waited till upload happens, then disabled and waited for normal upload
                
                
                
                
             
         
        
            
            
            
                
                Fix buried items error when loading a save file
                
                
                
                
             
         
        
            
            
            
                
                Removed floating behaviour from floating walkway chunk. Added ladder volumes to floating city 3.
                
                
                
                
             
         
        
            
            
            
                
                rpg skin prefab gun scale set to 7.5 in z and latest anims exported
                
                
                
                
             
         
        
            
            
            
                
                pt_boat_gameplay_pass -> naval_update