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141,775 Commits over 4,413 Days - 1.34cph!

2 Years Ago
Make sure EffectParentToWeaponBone calls BroadcastOnParentDestroying so gunshots finish playing when switching weapons
2 Years Ago
Fix EffectAudioPerspectiveSwitcher only modifying the first SoundPlayer on an effect prefab
2 Years Ago
fix custom spread curves being stomped when initializing sounds (fix for stereo spread weirdness w/ harbor cranes/gunshots)
2 Years Ago
reduced SAR aimcone and tightened up fire animation
2 Years Ago
reduced SAP aimcone
2 Years Ago
decreased LR300 damage falloff (more damage at longer range) increased LR300 bullet velocity decreased LR300 horizontal recoil
2 Years Ago
reduced refire delay for burst module from 3x refire to 2x refire rate
2 Years Ago
Rename firedProjectiles -> trackedProjectiles inside analytics class
2 Years Ago
Fix EventRecord being submitted twice due to FireProjectile & causing pooling errors
2 Years Ago
Add warning to EventRecord to warn if the data point is submitted multiple times & generally spot pooling errors
2 Years Ago
Fix signs, photo frames, and carvable pumpkins not transferring their image to the other server
2 Years Ago
Fix ancient pooling bug in CodeLock which was making them wonky after loading in from another server
2 Years Ago
all wooden posts in gibs
2 Years Ago
update double cover gibs
2 Years Ago
Fixed an issue where side inputs were not being reset when the main power was cut
2 Years Ago
Ensured is localised setup for shopkeepers
2 Years Ago
gibs model for wood barricade
2 Years Ago
Added fishing village, bandit town and outpost shopkeeper tokens
2 Years Ago
Attempt at fixing the vent shaft exploit in the oilrig
2 Years Ago
Fix NRE in Analytics.OnItemDespawn()
2 Years Ago
safezone recyclers yield 20% less resources than before and take 8 seconds per cycle radtown recyclers yield 20% more resources than before and take 5 seconds per cycle
2 Years Ago
Vision marker setup
2 Years Ago
Fix NRE in ServerListManager.EnqueuePings()
2 Years Ago
Ramdon lighting files
2 Years Ago
S2P - got all vending machines translations working apart from shopkeepers
2 Years Ago
backup
2 Years Ago
sks updates - fixed ironsights clipping camera, anim events fix
2 Years Ago
merge from 96514
2 Years Ago
Don't allow dead players to transfer servers
2 Years Ago
updated wooden barricade covers to be double size
2 Years Ago
Fix modded tag on client not working with new compressed tags
2 Years Ago
Fixed problem that would corrupt database!
2 Years Ago
Tiger asset, textures and material setup
2 Years Ago
Merge from main
2 Years Ago
Merge from main
2 Years Ago
Added exhaustive check of database when asset child assets can't be determined by Unity
2 Years Ago
merge from main
2 Years Ago
merge from qol_auth_friends_tc
2 Years Ago
Updated to scan for external moves and deletes
2 Years Ago
Merge from main
2 Years Ago
exported rough 3p blunderbuster anim set and setting up blunder buster in unity
2 Years Ago
added chippy box
2 Years Ago
scaled down heads a lot, started on some lighting presets
2 Years Ago
UI Prefab update
2 Years Ago
Added new overlay type and prefab for hood. Item.
2 Years Ago
merge from sks (Sar skin for nomad hazmat pack)
2 Years Ago
merge from external_holdtobuild
2 Years Ago
merge from launch_site_puzzle_loot_fix
2 Years Ago
New branch, merging prisonerhood (3 years old) to main instead of updating a 3 year old branch.
2 Years Ago
Setup for weaponracks