130,621 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Cleaned up earlier test.
Now takes a list of scene items that can be batch rendered.
Added "Batch Render Scene Items" context menu.
Removed old "test" methods and context menus.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reapply oilrig monument changes for mission
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: Add FallbackUploader - uses primary uploader if enabled, otherwise uses fallback
- Added a test that checks it
- DryRun is now a per-accumulator settings instead of a global overwrite - lets each uplaoder decide how to act
Allows us to setup flexible chains(extra loggers, backups, etc), and more importantly we can emulate current analytics flow
Tests: ran unit tests
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                split client/server calls to write baked data
 
                
                
                
                
                
             
         
        
            
            
            
                
                fix rotation being inverted
 
                
                
                
                
                
             
         
        
            
            
            
                
                Potential fix for ais getting stuck when the last point of their path lies on a boundary edge, and the last edge is perpendicular to it
 
                
                
                
                
                
             
         
        
            
            
            
                
                actually finally fix the scaling, missing element was comparing relative shore distance sizes inclusive of dimension and world bounds
 
                
                
                
                
                
             
         
        
            
            
            
                
                prison barge - tweaks to culled groups
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: Move accumulators into uploaders
- AnalyticsTests.TestUploade has logging enabled permanently to help validate things
It was a blocker to implement uploader chains (which I discovered we need for server, but should be quick)
Tests: ran unit tests
 
                
                
                
                
                
             
         
        
            
            
            
                
                50cal single reload, idle and fire block out animation content
 
                
                
                
                
                
             
         
        
            
            
            
                
                Casino barge dressing progress
Culling volume first pass
 
                
                
                
                
                
             
         
        
            
            
            
                
                UI_StoreGeneralTab.OnOpened NRE fix attempt
 
                
                
                
                
                
             
         
        
            
            
            
                
                corrected blit so it scales and rotates properly
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Clean: rename AnalyticsUploader -> AnalyticsManager
Disambiguates from the internal IUploader
Tests: compiles in editor
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▇▊█ ▉▅▅▊▋▊▌ ▄▌▍▋▋ ▋▋▋▌▉▇ ▌▉▄▅ ▇▌▉▊ ▊▇ ▉ ▌▄▅▆▆▋▅ █▅█▅
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed workshop tab background disappearing when pressing escape while in the workshop scene
 
                
                
                
                
                
             
         
        
            
            
            
                
                WIP submit of floating city variant 3
 
                
                
                
                
                
             
         
        
            
            
            
                
                tweaks to mannequin draw distances via lodgroup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added a loading on the steam inv crate buttons for when you open the menu before it finished warming up
Tweaked the budget
 
                
                
                
                
                
             
         
        
            
            
            
                
                draw distance tweaks to legs and barges, was displaying baked lod a little early
layer change on barge ground surfaces >world
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bugfix: apply separator in json-lists aggregation correctly
Tests: used accumulator logging to see what is being fed
 
                
                
                
                
                
             
         
        
            
            
            
                
                setup culling volumes for oilrig legs tops props and bottom floating debris
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: Accumulators can now log what they're being fed
This revealed a bug with json concatenation, should be a quick fix
Tests: ran unit tests
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed tarp from plywood_e and added a plywood_f prefab
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added streaming controller component to the skin viewer camera, fixes blurry textures
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Merge: from server_occlusion_gen_reorder_narrowphase
- Bugfix for ServerOcclusion potentially crashing during generation
Tests: generated custom map that had a consistent crash and a default 4.5k procgen editor world
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bugfix: ServerOcclusion - don't schedule same SubGrid cells repeatedly for rock intersection
It caused more work to be done(this saves ~13s), and in some cases even an out-of-bounds access crash.
Tests: generated server occlusion cache for a 6k custom map that had a consistent crash, generated default editor 4.5k proc gen world
 
                
                
                
                
                
             
         
        
            
            
            
                
                separate sizes, fixed scaling
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix new notification sounds not responding to volume controls
Remove command for debugging oil rig server reset, no longer needed
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Improvements to dialogue graph speech nodes, they now look nicer
FIx for recent change to LocalizationTokenDrawer, label text should now being displayed correctly
 
                
                
                
                
                
             
         
        
            
            
            
                
                Hacky single scene item render test. Will tidy it all up if it works.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Canon animation pose updates to match ballista pose
 
                
                
                
                
                
             
         
        
            
            
            
                
                Ramp, lods and gibs and textures
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updating 50 cal rig pivot points
 
                
                
                
                
                
             
         
        
            
            
            
                
                replaced debug line with asserts
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added plushies to the scene
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from naval_update/floating_cities
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reapply placeholder mission things to floating city, applied to Casino Barge prefab
Run S2P