199,304 Commits over 4,140 Days - 2.01cph!

44 Days Ago
Merge from dlss4_update
44 Days Ago
Adding a 30 second delay to changing the DLSS mode after initialization as a test
44 Days Ago
Store tile owned tag
44 Days Ago
WIP editing of previously finished boats at the boat building station.
44 Days Ago
Store general tab scrollbar
44 Days Ago
General store scroll view Filtering by item
44 Days Ago
Updating view model and world model rigs for the compass
45 Days Ago
Boat building station WIP changes for a togglable edit mode.
45 Days Ago
added renderbatch to all the bloody rags
45 Days Ago
actaully commit the .mat
45 Days Ago
updated spoiled produce fbx to sit level, preventing the appearing of clipping through the floor reinstated material properties that we're lost. no longer needs alpha, now also uses fuzz layer for extra moldy fuzziness
45 Days Ago
merge from main - RC
45 Days Ago
Merge from main
45 Days Ago
Merge from parent
45 Days Ago
Merge from dlss4_update
45 Days Ago
Merge from main
45 Days Ago
- Setting DLSS quality to Max Quality mode initially to try and avoid the driver crash caused by having it initially set to Max Performance or Balanced - Replacing the DLSS debug DLL with the release DLL, to remove the changes from the previous test
45 Days Ago
Fix error in toggling between instancing on/off
45 Days Ago
merge from targeting_attachment_slot_fix
45 Days Ago
Converted the leave and invite buttons in the team dock to a button with icon + tooltip
45 Days Ago
Fixed invite button staying on during gameplay Removed silly system for changing header text on assign to friend dialog, made new prefab variants for each type of this screen that we need (updated BuildingPrivlidge, VehcilePrivilege and AutoTurret) Added option for friends list to filter out team members Added variant of assign to friend dialog for team invites
45 Days Ago
Merge from main
45 Days Ago
Don't show available campfire spawn options to a player if they have placed any regular respawn points (bags/beds/etc)
45 Days Ago
Exposed campfire spawning toggles in game modes and via replicated convar (allow_campfire_spawning), both need to be true for feature to work
45 Days Ago
Implemented cooldowns like regular bags Spawning at a campfire now triggers the cooldown at nearby sleeping bags and fires like a regular sleeping bag Campfire now keeps a list of the last 5 players to spawn at a campfire, if a player is in that list they cannot spawn at the campfire (count is exposed via server.campfire_memory_length)
45 Days Ago
Merge from main
45 Days Ago
More settings tooltip
45 Days Ago
Fixed an additional rock appearing in the players inventory on the tutorial island if they were using a redirect rock skin (jungle rock)
45 Days Ago
Fixed NRE when disconnecting from a server while standing on a moving train SoundManager will no longer attempt to spawn a sound into a scene that isn't loaded
45 Days Ago
Merge from main
45 Days Ago
Added a copy+pastable log output to the weapon slot find tool
45 Days Ago
Switched the targeting attachment to use a new InternalTargeting slot (used to share the Internal slot with the GCO) All weapons with the Internal slot can now also equip items marked as InternalTargeting Added InternalTargeting to the AK and LR , allows the targeting attachment to be used on those weapons Added commands in Tools/Find/Weapons With Slots/ for all slot types that prints out all weapons that can use a given attachment type
45 Days Ago
Wrote new tooltips for all the gameplay options Added video tooltip support
45 Days Ago
Re-implemented settings safe mode button and its confirmation popup
45 Days Ago
Generic popup dismisser, tweaks
45 Days Ago
Generic confirmation popup system Added a confirmation popup to the keybind reset button
45 Days Ago
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Rename delta to be more clear
45 Days Ago
Missed file
45 Days Ago
built manifest
45 Days Ago
update iconrender_improvements/wallpaper
45 Days Ago
Prevent IconScene from being saveable - can toggle via `Tools/IconRender/Allow Saving Scene` Show preview of the icon on the right side of the window - pull texture from Game window with a render texture - will have inspector to change render icons below
45 Days Ago
merge from main
45 Days Ago
Fixed player metabolism being affected by low server fps. This would cause large times between frames and could affect food loss, bleeding, temperature jumps etc, building up our built in timer past its trigger amount and not properly bringing it back down. Unsure how greatly this affected servers, or the relationship this has between player update jobs and serial. Worth fixing anyway. Fixed By: Breaking up accumulated metabolism time into fixed‐size ticks rather than using the full accumulator. Always passing exactly metabolismtick to RunMetabolism and DoMetabolismDamage, and preserving any remainder for the next frame, ensuring metabolism advances in uniform intervals.
45 Days Ago
Update the DebugLuxel with actual vertex color support
45 Days Ago
Truncate killfeed names to 512 bytes to prevent overflows Lets try registering private animation events as client events too Removing more unused convars mp_autocrosshair, mp_allowspectators, mp_friendlyfire, mp_fadetoblack Removing more unused convars mp_chattime, mp_waitingforplayers_time, mp_waitingforplayers_restart, mp_waitingforplayers_cancel, mp_clan_readyrestart, mp_clan_ready_signal, mp_readyrestart, mp_ready_signal Remove more unused convars mp_forcerespawn, mp_fraglimit Speculative improvements for >2GB file support Reject empty or near empty .gma files More improvements to file support for >2GB Fixed crashes with point_worldtext for good Do not try to run HTTP requests with invalid URLs Fix OSX not building Run PlayerBindPress for unbound keys too The binding will be an empty string. This is consistent with the pre-existing behavior of the hook running after running "unbind <key>" even though the key is technically no longer bound. Update misleading message "Can't save unknown type" Update "Field %s is using the wrong FIELD_ type" warning Test for unclosed Lua ISave/IRestore blocks Add internal note about 64bit engine save warning Saverestore Lua lib: Close started block on early return Not sure if this is the correct approach, so also prints an error if it is hit.