194,564 Commits over 4,079 Days - 1.99cph!

50 Days Ago
merge from softcore_update/deployable_corpse
50 Days Ago
Combined bed corpse gib meshes Fixed bed gibs colliding with corpse Disabled player collisions on bed, towel and bag corpses
50 Days Ago
merge from softcore_update/tc_antigrief_fix
50 Days Ago
Fixed TC purchasing its anti gried upkeep after saving 50% of its loot in a corpse
50 Days Ago
exported updated sprint, run, trot and walk tiger animations that match the latest gait speeds
50 Days Ago
merge from main
50 Days Ago
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50 Days Ago
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50 Days Ago
Merge: from parallel_validatemove/stable_playercache Promoting stable player cache version as main dev direction Tests: none, no conflicts
50 Days Ago
Fixed large wood box prefab conflict
50 Days Ago
Adding camera animation to boomerang content
50 Days Ago
Always fully play attack anim. Anim state transition tweaks.
50 Days Ago
Lighting progress
50 Days Ago
Merge from snakes
50 Days Ago
Merge from jungle_update
50 Days Ago
Merge from wip_gameplay
50 Days Ago
Increase client aware trigger size
50 Days Ago
Merge from parent
50 Days Ago
Merge from jungle_update
50 Days Ago
merge from store-ui-2025-April
50 Days Ago
merge from blurryfxfix
50 Days Ago
merge from main
50 Days Ago
Don't spawn trees in rivers
50 Days Ago
Client compile fix
50 Days Ago
Very rough looking vine extending logic
50 Days Ago
further underwater progress
50 Days Ago
Increase max distance of vines by 10m, rework vine swing spawn location
50 Days Ago
Merge from main
50 Days Ago
Re-enable wind and fix instanced foliage motion vectors
50 Days Ago
Hide client side errors if its a generic network exception
50 Days Ago
Added forestside topology 12 units around the vine tree to stop other trees spawning too close to the vine tree and blocking movement
50 Days Ago
merge from softcore_update - 118201 Fixed vending machine corpse not repairable in doorways
50 Days Ago
Merge from parent
50 Days Ago
merge from softcore_update/deployable_corpse/open_interaction_fix/
50 Days Ago
Remove client Open interaction when a container is empty (so its not obstruction the way to dropped items indefintely)
50 Days Ago
Merge from stringpool_warning_fix (also includes latest main)
50 Days Ago
Possible fix for string pool warnings - ensure we use lower case bone names at runtime when looking in the string pool
51 Days Ago
Fixed vending machine corpse not repairable in doorways
51 Days Ago
Reapply spawn point change Add debug.vineswinginghighlight command
51 Days Ago
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51 Days Ago
merge from softcore_update/deployable_corpse
51 Days Ago
merge from softcore_update/containers_auth
51 Days Ago
Use CanBuild instead of IsBuildingAuthed Optimisation, only one CanBuild server call per check
51 Days Ago
aztec rifle blockout progress
51 Days Ago
- Fix turrets working with new arrow system Took a while with multiple rewrites
51 Days Ago
Try to avoid Lua errors with DButton
51 Days Ago
merge from softcore_update/containers_auth
51 Days Ago
Compile fix
51 Days Ago
merge from fix_copy_paste_steam_networking -> main
51 Days Ago
Fix copy paste not working on steam networking - switch copy paste to use channel 2 (same as admin UGC content) rather than adding another lane to steam networking