139,222 Commits over 4,352 Days - 1.33cph!

2 Years Ago
Fixed teleport2marker command not working when called from a keybind Passing teleport2marker a -1 argument will now teleport to the last placed marker
2 Years Ago
First pass on a simple entity copy+paste system for QA and media purposes debug.CopyEntitiesInRange takes a name and radius, will copy all entities in the radius using the players position as the reference point debug.PasteEntities takes a name and will paste the target entities, using the plaeyrs current position as the origin IO entities that are included in the paste are rebound locally, so any contained circuits will be recreated Entities are saved in the server directory (EntityCopies folder) and can be reused/saved externally/etc
2 Years Ago
merge from main
2 Years Ago
Merge from main
2 Years Ago
Added model pre processor setting default mesh compression off
2 Years Ago
Merge from main
2 Years Ago
Explosive ammo
2 Years Ago
Updated large backpack with a better placeholder (tinted arctic hazmat bag)
2 Years Ago
Added Nacho's small backpack art
2 Years Ago
Fixed sampler limit reached on some standard cloth variants; reduced sampler count on other shaders
2 Years Ago
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2 Years Ago
Reverted de-duplication cleanup for breaking variant stripping (will try again later w/ manual stripping) => fix for current shader issues
2 Years Ago
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2 Years Ago
viewmodel prefab updates, skinned wires & updated base model, added admire anim
2 Years Ago
Fixed bugs with marker display. Old markers are now resused. Internal default shelter count stored. Removed various debug checks. Cleaned up code.
2 Years Ago
player update. exported/set up spas12 shotgun anim set and popoluted its holdtype override ctrl with the new anims
2 Years Ago
Cleaned up on destroy code. Fixed marker display. Markers are now updated on destroy correctly.
2 Years Ago
Fixed issues with double adding to limited list.
2 Years Ago
Fixed removal from list
2 Years Ago
merge from main
2 Years Ago
Made "parachute" solid ground checks & underwater checks only apply to parachutes
2 Years Ago
Redone limited shelter list setup for removal/addition
2 Years Ago
Fix diving tank not right clicking to equip when wearing chest armor (will correctly unequip armor & equip diving tank)
2 Years Ago
Removed reliance on owner id
2 Years Ago
Added protobuf messages
2 Years Ago
Prevented client error on join. Ensured key exists in list before checking count.
2 Years Ago
WIP 3rd person anim code. RPC tweaks/checks.
2 Years Ago
Reduce weight scaling of backpacks dropped in the world to prevent rowboats capsizing instantly Max weight 1kg per slot and only apply 50% of the weight of each item inside
2 Years Ago
3p anim updates
2 Years Ago
surface.SetFont throws non halting error when font is invalid This matches behavior of other font related functions Remove unused things like sixense, replays and mp3player from builds Restore filesystem_stdio.dll and AdminServer.dll for servers The servers does run without them, but there are references to these in code
2 Years Ago
override update
2 Years Ago
3p folder changes
2 Years Ago
stopped vm casting shadows
2 Years Ago
added 3p anims & updated override controller
2 Years Ago
fix 2
2 Years Ago
speargun entity offset fix
2 Years Ago
3p anim and override controller updates
2 Years Ago
Merge from main
2 Years Ago
Merge from light_test
2 Years Ago
merge from sky_lantern_height_fix
2 Years Ago
merge from nvg_fisheyedistortion_fix
2 Years Ago
merge from cactus_vs_scientist
2 Years Ago
merge from switch_passthrough_fix
2 Years Ago
merge from waterpump_grav_combiner_fix
2 Years Ago
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2 Years Ago
Clean up logs
2 Years Ago
Diving tank now goes in backpack slot Diving tank still conflicts with chest armor slot
2 Years Ago
More experimental industrial changes - added the ability for an industrial transfer to pause a transfer mid-way through and resume on the next tick The transfer stores it's current status (eg. we're transferring input 3 to output 8) and then resumes from that point This should have no impact on the splitting behaviour, it just spaces it out over more time
2 Years Ago
Redone and broke shelter map markers again
2 Years Ago
When backpack is dropped on ground add weight of items inside it to backpack This prevents transfering backpacks with vehicles instead of dropping all items onto vehicle individually