127,069 Commits over 4,171 Days - 1.27cph!

10 Months Ago
Fix gamemode settings being missing in main menu
10 Months Ago
Fix gamemode settings being missing in main menu
10 Months Ago
Added missing Model component to grenade.f1.entity (leading to missing skin in third person)
10 Months Ago
Fix industrial conveyor not pulling from the last dropbox slot
10 Months Ago
merge from fix_dropbox_industrial_last_slot -> main
10 Months Ago
Fixed unintended creation of material instances as well as unintended creation of command indexes when removing instances.
10 Months Ago
vending_stats_fixes_2 -> main
10 Months Ago
- Ensure 'Sold' is translated on single feed entries - Ensure 'Purchased on' is translated on the tooltip popup - Rebuilt phrases
10 Months Ago
Codegen
10 Months Ago
Flipped drone accessibility and see stats (makes more sense to the eye)
10 Months Ago
Update codegen exe (merged pooling -> optional field changes)
10 Months Ago
Further work on handling reload state with arrow persistence
10 Months Ago
Fixed battering ram using the wrong head health values
10 Months Ago
battering ram anim upodates
10 Months Ago
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10 Months Ago
Fix merge error
10 Months Ago
- Properly initiate fractional reload animation set - Sit for whole length of single reload animation
10 Months Ago
Added missing hlfaceposer.exe icons Fixed a crash in HLFaceposer.exe when opening file lists Fixed HLFaceposer.exe crash due to missing phoneme extractors Add phoneextractor sources They build fine, don't work unfortunately due to Windows API Rename "playermodel_selector" to "open_playermodel_selector" So that one workshop mod doesn't freeze the game Ship the gfx folder in the correct depot, sigh
10 Months Ago
Ship the gfx folder in the correct depot, sigh
10 Months Ago
Rename "playermodel_selector" to "open_playermodel_selector" So that one workshop mod doesn't freeze the game
10 Months Ago
Added missing hlfaceposer.exe icons Fixed a crash in HLFaceposer.exe when opening file lists Fixed HLFaceposer.exe crash due to missing phoneme extractors Add phoneextractor sources They build fine, don't work unfortunately due to Windows API Actually ship HLFaceposer images
10 Months Ago
Fixed Single Reload Finish -> idle transfer
10 Months Ago
Fixed deploy -> idle time
10 Months Ago
- Managed to make it rotate without flipping the barrel mid way through - Major code cleanup: use set of angles instead of figuring them out on the fly
10 Months Ago
Get out of ragdolling only when the body stopped moving +1s, with a 20s time fallback Delayed the catapulting death on impact by 1s so you can see the corpse hitting the ground instead of dying mid air
10 Months Ago
- Use fixed set of angles for clockwise/anticlockwise so we dont need to duplicate or create new animations - Ensured anticlockwise works just like clockwise angles
10 Months Ago
Fixed ragdolling killing you on impact on horses Fixed lethal ragdolling killing even with god mode enabled
10 Months Ago
Fixed a bug in the graphics buffer damage tracking where damage regions could be shrunk if they were adjacent to another smaller region, causing corrupted building parts to be rendered.
10 Months Ago
converted f1 grenade to use specgloss
10 Months Ago
added ao map
10 Months Ago
Battering ram scoop damage renderer
10 Months Ago
Reduced blurring when using TAA
10 Months Ago
Merge from black_bg_fix
10 Months Ago
Disable TAA in TwitchDrops render scene to fix black BG in renders
10 Months Ago
Merge from main
10 Months Ago
Added jungle ruins stone floor textures
10 Months Ago
Update protobuf codegen exe
10 Months Ago
Battering ram folder cleanup
10 Months Ago
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10 Months Ago
made f1 grenade world model have the ring and lever, removed it from thrown projectile, investigating skin material not displaying correctly - needs enabling in workshop and adding to entity prefab which is 3rd person held prefab
10 Months Ago
Implemented new battering ram animations Changed the damage logic
10 Months Ago
Merge: from mapuploader_retry_exc Fixes an exception when map uploading fails and it tries to incorrectly retry. Tests: in editor's procgen server - hardcoded a failure point on first attempt, 2nd attempt managed to send it off properly.
10 Months Ago
Bugfix: Recache map uploading stream to avoid using a disposed one In the rare event that the first request was sent & failed, it would consume and dispose the stream linked to it, preventing us from using it in the next retry. Tests: in editor's procgen server - hardcoded a failure point on first attempt, 2nd attempt managed to send it off properly.
10 Months Ago
Phrases update
10 Months Ago
edited the minicrossbow vm rotation curve for the barrel on viewmodel prefab
10 Months Ago
Setup new scientist animation system
10 Months Ago
Remove cl_threaded_client_leaf_system It was disabled in 2016. Do not break Lua created hidden/unregistered convars
10 Months Ago
Remove cl_threaded_client_leaf_system It was disabled in 2016. Do not break Lua created hidden/unregistered convars
10 Months Ago
Cherrypick 99260 (make VectorData & Half3 IEquatable)
10 Months Ago
merge from fix_battery_charge_left -> main