258,135 Commits over 4,018 Days - 2.68cph!

18 Days Ago
Re-enabled vert blends on walkway kit. Removed deferred decal renderer component from jungle beam asset.
18 Days Ago
merge from io_research_table
18 Days Ago
crafter position fix
18 Days Ago
merge from jungle ruins
18 Days Ago
Mesh binning preprocess in foliage grid using minimal vertex buffer to reduce draw calls on foliage which share similar meshes.
18 Days Ago
Merge from main
18 Days Ago
merge from crafting_update
18 Days Ago
SetAgentPosition now properly works and will trigger path replan
18 Days Ago
Avoid allocations in performance stats Free mixbuffers where possible Fix frameAttributes not being returned to the pool Convert GradientInfo to a struct Add function pointer version of GO.ForEachChild, use it for TransformChanged
18 Days Ago
Apply tooltip to the base prefab instead of the variant
18 Days Ago
Update premium tag tooltip
18 Days Ago
Add premium tag to AutoCorrectTags()
18 Days Ago
Show lock icon when you don't qualify to join the premium server - show nothing extra when you do qualify for it
18 Days Ago
Leaderboard backup, run #17885
18 Days Ago
Scene backups
19 Days Ago
Codegen
19 Days Ago
Merge from crafting_update
19 Days Ago
Fix NRE when attacking scientists
19 Days Ago
Add `browser_premium_tab` convar to control if the premium tab is shown
19 Days Ago
Add new tab to the server list for premium servers - similar to how official servers show in their own tab Add filtering for the premium server tag - like how you can filter by monthly, weekly, etc
19 Days Ago
Add premium server tag to tag list prefab
19 Days Ago
Add ability for servers to stay inside the same server list when forwarded from one server list to another - allows us to forward servers from official list while keeping them in the official list
19 Days Ago
Refactor how the premium tag is added
19 Days Ago
Add `premium` server tag when `server.premium` convar is set Ensure `premium` tag gets compressed
19 Days Ago
Merge from main
19 Days Ago
Backup
19 Days Ago
Wip Bloom2 https://files.facepunch.com/sampavlovic/1b2611b1/qZdKJjLQSC.png
19 Days Ago
Fixed kickall command using the second argument instead of the first for the kick reason
19 Days Ago
merge from crafting_update
19 Days Ago
merge from crafting_update/visual_cooking
19 Days Ago
Fixed player buff UI not ticking down Tooltip also count down when hovering now
19 Days Ago
Cooking workbench physic materials
19 Days Ago
Remove msaa_resolve tonemap_resolve too, not used Removed unused stuff from pipeline
19 Days Ago
Remove legacy tonemap, default those that used it to HableFilmic Remove Valve's post_process and gaussian blur shader
19 Days Ago
merge from crafting_update
19 Days Ago
merge from crafting_update/visual_cooking
19 Days Ago
Compile fixes Hobo barrel cooking visuals fixes ParticleSystemContainer support in food model
19 Days Ago
Remove all mentions of stage1/stage2, copy HDR intermediary texture back to SDR if formats are different
19 Days Ago
bee grenade sounds bee swarm & hive sounds
19 Days Ago
Remove stage2 rts from camerarenderer, pointless now, remove parts of postprocess pipeline from it Remove RenderingPipelinePostprocess Start removing PostProcessingSystem Get rid of native PostProcessSystem entirely, current components need reimplementation now
19 Days Ago
Fixed cooking visual model not being destroyed after starting another recipe Tweakls
19 Days Ago
Fixed the bees occasionally burping fire. Fixed smoke being rigid. Bee resolution increased a bit.
19 Days Ago
Impact with debug gizmo. Converted 10 of the blunt damage (half) into slash damage because glass shards.
19 Days Ago
Pies cooking animation
19 Days Ago
Bread cooking visuals Loaf gradually inflates while cooking
19 Days Ago
More backups
19 Days Ago
Prop backups 2
19 Days Ago
Breaks on contact instead of bouncing off walls with a timer.
19 Days Ago
Grenade impact FX
19 Days Ago
Merge from shield_repair_fix