258,135 Commits over 4,018 Days - 2.68cph!
Re-enabled vert blends on walkway kit. Removed deferred decal renderer component from jungle beam asset.
merge from io_research_table
Mesh binning preprocess in foliage grid using minimal vertex buffer to reduce draw calls on foliage which share similar meshes.
merge from crafting_update
SetAgentPosition now properly works and will trigger path replan
Avoid allocations in performance stats
Free mixbuffers where possible
Fix frameAttributes not being returned to the pool
Convert GradientInfo to a struct
Add function pointer version of GO.ForEachChild, use it for TransformChanged
Apply tooltip to the base prefab instead of the variant
Update premium tag tooltip
Add premium tag to AutoCorrectTags()
Show lock icon when you don't qualify to join the premium server
- show nothing extra when you do qualify for it
Leaderboard backup, run #
17885
Merge from crafting_update
Fix NRE when attacking scientists
Add `browser_premium_tab` convar to control if the premium tab is shown
Add new tab to the server list for premium servers
- similar to how official servers show in their own tab
Add filtering for the premium server tag
- like how you can filter by monthly, weekly, etc
Add premium server tag to tag list prefab
Add ability for servers to stay inside the same server list when forwarded from one server list to another
- allows us to forward servers from official list while keeping them in the official list
Refactor how the premium tag is added
Add `premium` server tag when `server.premium` convar is set
Ensure `premium` tag gets compressed
Wip Bloom2
https://files.facepunch.com/sampavlovic/1b2611b1/qZdKJjLQSC.png
Fixed kickall command using the second argument instead of the first for the kick reason
merge from crafting_update
merge from crafting_update/visual_cooking
Fixed player buff UI not ticking down
Tooltip also count down when hovering now
Cooking workbench physic materials
Remove msaa_resolve tonemap_resolve too, not used
Removed unused stuff from pipeline
Remove legacy tonemap, default those that used it to HableFilmic
Remove Valve's post_process and gaussian blur shader
merge from crafting_update
merge from crafting_update/visual_cooking
Compile fixes
Hobo barrel cooking visuals fixes
ParticleSystemContainer support in food model
Remove all mentions of stage1/stage2, copy HDR intermediary texture back to SDR if formats are different
bee grenade sounds
bee swarm & hive sounds
Remove stage2 rts from camerarenderer, pointless now, remove parts of postprocess pipeline from it
Remove RenderingPipelinePostprocess
Start removing PostProcessingSystem
Get rid of native PostProcessSystem entirely, current components need reimplementation now
Fixed cooking visual model not being destroyed after starting another recipe
Tweakls
Fixed the bees occasionally burping fire.
Fixed smoke being rigid.
Bee resolution increased a bit.
Impact with debug gizmo.
Converted 10 of the blunt damage (half) into slash damage because glass shards.
Bread cooking visuals
Loaf gradually inflates while cooking
Breaks on contact instead of bouncing off walls with a timer.
Merge from shield_repair_fix