127,552 Commits over 4,201 Days - 1.27cph!

1 Year Ago
military_tunnel - gaps left around terrain holes
1 Year Ago
merge: from soundmodulator_leak Tests: Spawned and killed scientists in batches of 10. Previously I would get an NRE on 2nd batch, now doesn't happen after 6.
1 Year Ago
Adjusted the hardside wallpaper outside checks
1 Year Ago
Bugfix: Don't update disabled sound players I haven't seen it happen, but it is possible that someone could add a SoundPlayer to the Manager's queue, retire it, and next frame Manager would try to update it triggering an NRE. Tests: spawned 10 scientists and killed them - no nres, audio was good
1 Year Ago
Bugfix: recycle sounds used by SoundPlayer when owner is returned to pool Tests: Killed 60 scientistnpc_patrol in batches of 10 - NRE didn't reproduce.
1 Year Ago
world_update_2 -> radioactive_water
1 Year Ago
1 Year Ago
TerrainSplatRemove skips mountain topology to avoid messing with canyon splats
1 Year Ago
exported updated blunderbus 3p reload anim to match the viewmodel
1 Year Ago
1 Year Ago
arctic research base
1 Year Ago
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1 Year Ago
edited blunderbus reload animation. the hammers now get cocked back.
1 Year Ago
Beginnings of friends list UI
1 Year Ago
merge from main
1 Year Ago
merge from localization
1 Year Ago
Fixed instant camera world model LODs
1 Year Ago
Fixed store item category texts always showing as Clothing Skin
1 Year Ago
-Fire Extinguisher LODs, Prefab and collision changes
1 Year Ago
Add placeholder audio to wolf attack and hit
1 Year Ago
Merge: from main Tests: none
1 Year Ago
Fix not being able to move after closing sign drawing UI with chat open
1 Year Ago
Restored F7 report popup texts size again
1 Year Ago
Merge: from main Tests: built all modes, tried to repro 2 previous known bugs - didn't happen.
1 Year Ago
Frontiersman UI
1 Year Ago
Reduce wolves mass to reduce the impact their make on vehicles when attacking Fix IsNpc returning false on client for wolves Fix wolf appearing as "wolf2" when killing a player and not being translated Fix wolf achievements and stats
1 Year Ago
merge from main
1 Year Ago
Merge: from main Tests: none
1 Year Ago
Merge from main
1 Year Ago
Manually added cliffs to lake scenes the old fashion way
1 Year Ago
S2P launch site so the barricade mound fix gets applied
1 Year Ago
merge from world_update_2 - Staging wipe
1 Year Ago
Merge from fix_barricades_tunnel_entrance -> main
1 Year Ago
Fix barricades not being placeable on the 2nd variant of the above ground <-> below ground entrance of train tunnels
1 Year Ago
Fixed LODGroup conflict on blunderbuss world model
1 Year Ago
Merge from Blunderbuster
1 Year Ago
Added "Tools/Find/Culling Volume one way connections" Fixed missing connections in cave_large_sewers_hard, cave_medium_hard, cave_small_medium, cave_large_sewers_hard
1 Year Ago
- Removed the last vestige of code that allows servers to arbitrarily set the loading messages - Moved the queue language into the client with proper localization - Cleaned up order of connection/queue processing, instead of putting every player through the queue process, we only queue players when the server is actually full - Packet type Message.Type.Message can now be used to set a custom tip in the loading screen (will disable existing rotating tips), only accepts a single string instead of two previously.
1 Year Ago
Fix NRE when attempting to repair an item and removing the item from the repair bench at the same time
1 Year Ago
Merge from fix_monument_scenes_map_gen -> main
1 Year Ago
Fix monument scenes not being disabled when the client is doing local map generation - this shouldn't occur often as servers now serve procgen maps as downloadable files
1 Year Ago
Update conflicting prefab id on br_sphere prefab Manifest
1 Year Ago
merge from fix_barricade_snapping -> world_update_2
1 Year Ago
Fix socket mods not working after Construction.Placement was refactored from class to struct - showed up as high walls and barricades not snapping
1 Year Ago
Fixed mesh import settings on a bunch of divesite meshes Fixed seaweed decal not rendering (incorrect decal layer)
1 Year Ago
Add new panels that can be parented by community UI - all panels are scaled by uiscale Names - Inventory - Crafting - Contacts - Clans - TechTree - Map
1 Year Ago
Allowed foliage to spawn on cliff topology to fix blank gaps in between cliffs
1 Year Ago
Custom height map colliders for all cliffs (this should fix floating foliage issue)