157,968 Commits over 4,566 Days - 1.44cph!

11 Months Ago
pt_boat_turrets -> naval_update
11 Months Ago
Water junkpiles are now destroyed if hit by player boats with a mass of >= 2000. Added IDestroyableOnPlayerBoatCollision. Added JunkPileWater.DestroyableByPlayerBoats and JunkPileWater.MinimumPlayerBoatMassToBeDestroyed server vars to toggle and control behaviour.
11 Months Ago
merge from fix_health_info_popup -> main
11 Months Ago
switch from syncvar to RPC, just makes it simpler in this case
11 Months Ago
Added soome more null checks in handle aiming - should stop on mount nre
11 Months Ago
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11 Months Ago
- Fix turrets randomly snapping to stupid rotations for no reason
11 Months Ago
Cocoknight torso and legs reposing
11 Months Ago
exported latest lr300 space vm anims
11 Months Ago
naval_update -> pt_boat_turrets
11 Months Ago
Increase FOV networking bits from 8 to 16 Since they are floats, they need a bit extra to maintain precision Network CallOnClient and HUDWeaponPickedUp using EHANDLE * It was using EntIndex, which is not reliable and could cause wrong entities to be used for those hooks.
11 Months Ago
Front 50cal animation updates
11 Months Ago
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11 Months Ago
Cocoknight armor head and gloves reposing
11 Months Ago
merge from naval_update/deep_sea
11 Months Ago
Fixed rhib map screens masking: - switched to rect 2d mask - added support for rect 2d masking in the map shader
11 Months Ago
merge from boat_building
11 Months Ago
merge from naval_update
11 Months Ago
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11 Months Ago
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11 Months Ago
merge from main
11 Months Ago
merge from main
11 Months Ago
Switch lastattackedtime to use Epoch time so it can network properly
11 Months Ago
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11 Months Ago
Updating v4 sitting anims
11 Months Ago
easel gibs and collision
11 Months Ago
Added ambience beds to the casino area on the floating cities
11 Months Ago
Reposed Chicken/Horse costume
11 Months Ago
merge from TRsign
11 Months Ago
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11 Months Ago
TR neon sign polish.
11 Months Ago
- More updates to glass position (was still flickering in ADS) - Reset scale on viewmodel and added offset to re-factor position change - Ironsight tweaks
11 Months Ago
positional changes to ammo counter fx added viewmodel camera animator adding viewmodel animator, removed alt anims
11 Months Ago
Setup Salvaged Cleaver Remake Folders Added Salvaged Cleaver Remake Textures and Viewmodel Setup Salvaged Cleaver Material
11 Months Ago
set up ammo counter UI to work with viewmodel renderer
11 Months Ago
merge from space_station_building_skin
11 Months Ago
Viewmodel prefab changes for ammo display
11 Months Ago
merge from naval_update/deep_sea
11 Months Ago
Compile fix
11 Months Ago
texture updates and buildingskin save files for easier testing
11 Months Ago
removed float on prison barge
11 Months Ago
- New export of viewmodel rig file - Removed stock influences - Re-positioned weapon in source file - Re-set up viewmodel prefab with final model - removed collider on ammo counter glass - Moved UI forward to fix z fighting
11 Months Ago
put PlayerEnterDeepSea client rpc call back in with correct name
11 Months Ago
merge from naval_update/deep_sea
11 Months Ago
fixed wrong name again
11 Months Ago
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11 Months Ago
Added deep sea exit icon
11 Months Ago
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11 Months Ago
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11 Months Ago
merge from twitch_rivals_2025