194,758 Commits over 4,079 Days - 1.99cph!

2 Months Ago
merge from visualcooking_monuments_fix
2 Months Ago
Updated Water Treatment Tank Model, Materials and Textures
2 Months Ago
Fixed visual food cooking not working on monument static bbqs S2P: - Large oil rig - Outpost
2 Months Ago
Merge from main
2 Months Ago
Fixed visual food cooking not working on monument static hobo barrels S2P: - Gas station - Supermarket - Ferry terminal - Launch site - Lighthouse - Radtown
2 Months Ago
cherrypicking 115931 from erosion - topology sampling with radius moved to a burst job, brings GenerateShoreVector on craggy from ~73s to ~5s
2 Months Ago
Merge from env_volume_performance_testing
2 Months Ago
merge from ballista_itemwield_fix
2 Months Ago
Fixed ballista mountable allowing items to be wielded
2 Months Ago
Merge from jungle_update
2 Months Ago
Merge: from item_allocs - Simplifies stacking logic to be cheaper and get rid of potential allocation Tests: various stacking scenarios from belt to inventory with wood stacks(incomplete stacks, full stack + incomplete, full stack only)
2 Months Ago
- Double volume of tiger growls when sneaking - Ensure player gets at least 3 chances to hear the growls before being attacked
2 Months Ago
Merge: from main Tests: none, no conflcits
2 Months Ago
Subtracked environment volume related changesets to test the performance
2 Months Ago
Optim: don't sort items when trying to stack them This saves us the potential allocation in Sort + less iterations over the array + can avoid doing slightly more expensive logic if we randomly jump around in item container. Tests: various stacking scenarios from belt to inventory with wood stacks(incomplete stacks, full stack + incomplete, full stack only)
2 Months Ago
Fixed NRE when previewing F1 grenade in first person in workshop
2 Months Ago
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2 Months Ago
- Tigers are more likely to flee than to charge if they think they are threatened, unless very close - Tiger takes longer to decide to charge
2 Months Ago
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2 Months Ago
Make tiger retreat faster after successful hit on prey
2 Months Ago
Fix panthers spawning underwater
2 Months Ago
Fix tigers spawning underwater
2 Months Ago
fixed bamboo scafholds ladders volume
2 Months Ago
Fixed the average frame time on the performance UI
2 Months Ago
ziggurat scene update and S2P
2 Months Ago
new bamboo scafholding block - 200x200 walkway mossy electrical box mat variant
2 Months Ago
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2 Months Ago
Merge from main
2 Months Ago
Merge from high_walls_skins
2 Months Ago
Disable pooling on the frontier wall variants, causing issues for media production will re-enable after more investigation
2 Months Ago
Merge from main
2 Months Ago
Cherrypick 116963
2 Months Ago
Fix NRE when equipping speargun
2 Months Ago
Merge from main
2 Months Ago
Lotta bullshit to stop electric arcs from penetrating walls WIP.
2 Months Ago
Fix typo in ISprayCallback
2 Months Ago
Fixed "Create gibs in scene" button not working if used on a prefab not in a scene Created corpse for medieval wooden box GibSimulator Finalize button now applies LOD components
2 Months Ago
Merge from softcore_update
2 Months Ago
Merge from deployable_corpse
2 Months Ago
Added a 30m mesh cull to all static gibs
2 Months Ago
Add a console warning when an entity is killed due to the reposition failing (just for debugging purposes) Corpse deployables now inherit the parent of their source deployable, and will restore that parent to the created deployable once repaired
2 Months Ago
Fixed some workbenches and small wood box not falling down when ground destroyed
2 Months Ago
merge from softcore_update -> aux2
2 Months Ago
merge from tc_changes -> softcore_update
2 Months Ago
Fixed furnace corpse not dropping on ground missing
2 Months Ago
Fixed some corpse objects missing prevent building volumes Tightened up the gibs on the coffin
2 Months Ago
Run all socket and deploy volume checks when repositioning a corpse deployable, if the new position is invalid destroy the corpse (including items contained within it)
2 Months Ago
merge from fix_premium_modal_typo -> main